Last night’s broadcast of GameTrailers TV is now online – watch above to learn more about Fallout: New Vegas from the game’s Project Director, Josh Sawyer. Use the slider above to search for the segment (it follows info on the latest God of War game), or watch it in HD at GameTrailers.com (just skip ahead to Chapter 3).
For a different take on New Vegas, watch last night’s story from Channel 8 News NOW (KLAS). The piece discusses the game in broad strokes (and features Josh Sawyer), while also asking if the real Las Vegas is prepared for similar circumstances.
Finally, at Comic-Con yesterday, Obsidian’s Chris Avellone, John Gonzalez, and George Ziets participated in the panel,”Fallout: Writing for Evolving Game Franchises.” Read a panel recaps at Gamespot, G4TV, and Kotaku.
For those of you in the greater Las Vegas area, wanted to give you a head’s up that Channel 8 News NOW (KLAS) will be doing a feature on Fallout: New Vegas during their 11 PM newscast (that’s PST). The newscast will feature gameplay footage, as well as the game’s Project Director, Josh Sawyer.
After the story airs, we’ll try to see if we can get our hands on the footage to share with all of you. And don’t forget, at 12:30 AM EST (check your local listings for more details), GameTrailers TV will be sharing details on the Brotherhood of Steel’s involvement in the game.
Over at the Bethesda Softworks forums, we’ve put up the rest of the answers to for our Fallout: New Vegas Fan Interview. Once again, Project Director Josh Sawyer has come through answering questions you’re dying to know. Questions like?
Will there be character “traits” as in the classic Fallout games? From @TheBearPaw via Twitter
JS: Yes. During character creation, you will have the option to select one or two traits. Traits include some of the classics, like Small Frame (in F:NV it gives a bonus to AG but you break limbs more easily), and new ones, like Four Eyes (bonus to PE while wearing glasses, penalty while not).
To check out the rest of the questions that got answered, head on over to the forums.
See those Super Mutants in the screenshot above? According to Josh Sawyer, Project Director on Fallout: New Vegas, the one’s you’ll see in the game will actually be re-textured, remodeled, and re-animated to more closely resemble the Mariposa Super Mutants. That’s just one of the answers in Part 1 of our Fallout Fan Interview — now up in the Fallout: New Vegas forums.
You guys submitted tons of great questions, and we hope you enjoy some of the answers courtesy of Josh (as well as a cameo from Jason Bergman). Start reading the answers here, and tune in next week for the thrilling conclusion.
Happy Friday… especially for those looking for new details on Fallout: New Vegas!
Just a little bit ago, IGN released an exclusive first look at gameplay footage. Watch it here or after the break below. Elsewhere, Xbox 360 Achievements has a new interview up with Project Director Josh Sawyer, while Front Towards Gamer Radio interviews Senior Producer Larry Liberty in a recent podcast.
Also worth checking out, Planet Fallout received a New Vegas-themed makeover today. Check out their New Vegas page (which you can contribute to), and be on the lookout for new stuff in the coming months.
And remember, E3 is right around the corner, so we’ll have plenty more to share on New Vegas soon.
Input overload! We continue to scour the web to find the latest previews out of our Gamers’ Day events… here’s our latest findings.
Inside Gaming Plus has a new RAGE interview with Matt Hooper, the game’s Design Director, who discusses the game’s story, vehicular play, weapons, and how they id is expanding upon the game’s core shooter experience. Watch it below.
Let’s meet another member of Obsidian’s team — currently hard at work on Fallout: New Vegas. Today we’ve got Josh Sawyer, the game’s Project Director. Learn about his responsibilities on the project (they’re pretty important), highlights of his career, and and some of his passions outside of the office.
What’s your job at Obsidian?
I’m the project director and lead designer on Fallout: New Vegas. I am responsible for the overall vision of the game, high-level content design, and all of the system design. I help coordinate the production and lead team and generally just help people stay on track with the project as a whole.
All of the additions to the gameplay sound exciting and the core of what made Fallout 3 so fantastic is completely intact. Want more of a great thing with plenty of new additions to make it feel fresh all over again? New Vegas has your back.