The stream, featuring Pete Hines and myself, starts live from PAX East at 10:30 am est on both Friday, March 6th and Saturday, March 7th!
This morning we’re excited to announce what our friends and colleagues at MachineGames are up to: an all-new standalone prequel to everyone’s favorite Nazi-blasting first-person shooter of 2014, Wolfenstein: The New Order!
Arriving digitally on May 5th for $19.99/£14.99 /€19.99/$39.95 AUS on PC, PlayStation 4, and Xbox One, Wolfenstein: The Old Blood takes our hero BJ Blazkowicz back to the year 1946 in an adventure that spans eight chapters and two interconnected stories (released together) that will lead into the events you know and love from The New Order.
Part one of Wolfenstein: The Old Blood – Rudi Jäger and the Den of Wolves — pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.
For a first look, watch our announcement trailer in the embed above, and this weekend at PAX East, look for our two-part livestream happening on Twitch.TV/Twitch at 10:30 am est on both Friday, March 6th and Saturday, March 7th.
Last night, the The New York Videogame Critics Circle held their 4th Annual game awards where Wolfenstein: The New Order won of Game of the Year! To add to the excitement, the East Coast was greeted with a pretty massive snowstorm which made it pretty difficult for Pete Hines to get to NYC to make an acceptance speech. So that left only one option.
Introducing the first-ever New York Game Award accepted in a snowstorm with Pete Hines.
Congratulations to the Machinegames team on the (wintery) victory!
We like Wolfenstein. You like Wolfenstein. And this week, MachineGames’ industry peers let it be known they have a thing for B.J. Blazkowicz, too.
Both the Academy of Interactive Arts & Sciences’ D.I.C.E. Awards and GDC’s Game Developer Choice Awards honored Wolfenstein: The New Order a Best of 2014 nomination. Unveiled this morning, Wolf received a D.I.C.E. nomination for Action Game of the Year, and the GDC Awards nominated MachineGames for Best Technology.
The D.I.C.E. Awards ceremony will take place in Vegas on Thursday, Feb. 5 at the conclusion of D.I.C.E, while the GDC Awards run on March 4th in San Francisco.
Congrats to the whole team at MachineGames!
For more commentary videos, check out Jens Matthies and Jerk Gustafsson commentary of Chapter 1 and Andreas Öjerfors walkthrough of the Gibraltar Bridge level. You can also catch commentary videos like these during our biweekly Bethesda Twitchworks livestream (note: this week we’re taking a break to celebrate Thanksgiving with our families) — airing every other Friday at 4 pm est.
As noted earlier this week, we’re participating in this year’s Extra Life gaming marathon — with money raised supporting our one of our local children’s hospitals, Children’s National in Washington, DC!
During the stream, beginning at or around 12:00 am edt on tonight, Jess and I will be giving out Bethesda swag and gear to donors of our Bethesda Extra Life page. We’ll also have some special guests. Machinegames’ Jerk Gustafsson and Jens Matthies will be participating and playing Fallout 3, while Arkane’s Raf Colantonio will be playing the studios’ classic from 2002, Arx Fatalis!
We look forward to sharing our games with you and hope you’ll consider donating to this charitable cause.
For more details, visit the official Bethesda Extra Life page.
Last week we introduced our newest developer commentary for Wolfenstein: The New Order on our Twitch stream. Now, for your viewing pleasure, see the exciting in depth footage of the Gibraltar Bridge in high definition with narration from MachineGames’ senior gameplay designer, Andreas Öjerfors.
If you missed our first commentary video, you can catch it in episode 2 of our Bethesda Twitchworks variety show.
Our industry’s longest-standing award show (32 years), the UK’s Golden Joystick Awards, return on Friday, October 24th. Both Wolfenstein: The New Order and The Elder Scrolls Online are representing Bethesda — providing us with a total of four nominations, including a Game of the Year nod for MachineGames’ take on the Wolfenstein franchise!
- Best Online Game: The Elder Scrolls Online
- Best Gaming Moment: Wolfenstein: The New Order (Fergus/Wyatt choice)
- Best Storytelling: Wolfenstein: The New Order
- Game of the Year: Wolfenstein: The New Order
Want to help support ZeniMax Online Studo and MachineGames in these categories? Head to www.goldenjoystick.com and vote before October 20th.
For a few years now, we’ve always been excited to see the work of Dead End Thrills — they’ve provided jaw-dropping images of RAGE, Skyrim, DOOM 3, Dishonored, and most recently, Wolfenstein: The New Order.
And with Wolfenstein, there’s more than just screenshots to ogle over. This month the site’s creator, Duncan Harris, visited with MachineGame’s creative director, Jens Matthies. Catch the interview and more of those amazing screenshot right here.
For more with Jens, read his new interview with the UK’s Shortlist — where he discusses developing a modern Wolfenstein and his favorite moments from the game.
What’s new on the web? Plenty!
With Wolfenstein out for more than a month now, Giant Bomb’s Patrick Klepek caught up with MachineGames’ creative director, Jens Matthies, for a must-read interview. Topics covered include: what it takes to make a Wolfenstein game, spoilers [alert!] about the ending, and what’s on the horizon for MachineGames.
Here’s an excerpt…
Giant Bomb: So you actually liked the idea of trying to resolve the potential contradictions in the story you wanted to tell with the legacy of the storytelling in Wolfenstein?
Jens Matthies: Yeah, of course. We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It’s not a requirement that you play anything of the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own.
Who else is putting their post-mortem wrap on Wolfenstein? The Escapist. One of the site’s feature writers, Shamus Young, shares his surprise in how great the game ended up being — drawing comparisons to Valve’s Half-Life 2. Read Shamus’ article here.
Going from what’s already out to what’s coming later this year, we move to The Evil Within. And with The Evil Within at E3, you also get plenty of face time with Shini Mikami. Read a pair of interviews with him at both Metro UK and Telegraph.
Previewed in a dark room, we had to be careful not to make players scream at the top of their lungs as we strolled by. Below are some E3 highlights…
Official Xbox Magazine – “… it could be the modern Resident Evil that fans like me have been waiting for.”
Platform Nation – “Bewildered by the blank wall, I turn around and the hall goes all hazy, riddled with static, and then the doctor and patient disappear after the kid gives some sort of creepy psycho premonition speech. The hallway ends at a door that wasn’t there before, and the other side appears to go on interminably. It’s disconcerting to say the least.”
USA Today — Watch a new video preview with Pete Hines.
Closing out our wrap up, read impressed impressions from folks that tried BattleCry Studios’ self-titled debut. Among recent previews, USA Today ranked the game as one of their Top 10 game of the show. Previews below…
Quest Gaming Network – “Fast and fluid, pretty yet gritty; BattleCry Studios seem to know what their doing, which is no surprise with vets from all around the industry in their ranks.”
Tom’s Hardware – “BATTLECRY in its present state was a blast. A number of us played as the Cossacks while another set played as the Royal Marines. Because there is no gunpowder in this alternate timeline, players must rely on melee and basic ranged weapons such as swords, bows, energy-powered blades and more. That made the gameplay feel a bit more personal and frantic.”
USA Today – “It’s a fascinating approach for an online multiplayer game, which anyone with a headset and public chat settings enabled will tell you is sometimes a hostile experience.”