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As we move closer to Wolfenstein’s release date (May 20th for North America & May 23rd for Europe), be on the lookout for new gameplay footage.
We’re pleased to announce that we’ve teamed up with Dark Horse Comics to create three incredible art books – “The Art of Wolfenstein: The New Order”, “The Art of The Evil Within” and “Dishonored: The Dunwall Archives”. Each hardcover book, packed with art and game design details, will retail for $39.99.
This hardcover collection features full-color artwork and developer commentary from the team at MachineGames. Spanning more than 200pages, the collection covers all facets of the game’s design — concept art, characters designs, landscapes & settings, and technology — all inspired by the MachineGames’ plot twist for 1960′s based Wolfenstein where the Nazi’s won World War II and conquered the globe.
For a first look at “The Art of Wolfenstein: The New Order” — available for pre-order at Amazon and the Official Bethesda Store — check out never-before-seen concept art and sample pages in the imgur slideshow below. Additionally, we’ll be sharing new art for the game every week on the official Wolfenstein Facebook & Twitter pages.
Last week we shared release date information for Wolfenstein: The New Order. This week we’re excited to share new hands-on impressions based on early chapters from the game..
We start at Polygon, where Michael McWhertor reveals that it was some of the game’s dark moments that surprised him most about the game. Here’s an excerpt:
“MachineGames has described its take on Wolfenstein as ‘a dark-roasted blend of drama, mystery, humor,’ but it was the game’s injection of horror that stood out most during Bethesda’s recent preview. And it reignited my interest in The New Order.”
Learn more about the game’s dark humor, mature storytellling, and old-school gunplay (it’s Wolfenstein after all) in our extensive roundup below…
IGN — “After three hours with Wolfenstein, I feel comfortable saying this: It seems like a solid shooter with lots of action and fun stealth mechanics.”
Game Informer — “Wolfenstein: The New Order asked me to shoot pistols, man turrets, and quietly knife guards to avoid detection. But it also did something I wasn’t expecting. It made me feel something.”
New Gamer Nation — “Overall, Wolfenstein: The New Order presented beautifully and offers a promise of something great. The game looked amazing visually and controlled perfectly which are the hallmarks of any great game.”
GameTrailers — Watch their new three minute preview based on the game’s early chapters.
Associated Press – Learn five ways Wolfenstein is being reinvented by the team at MachineGames.
Rock, Paper, Shotgun — “Machine Games can do well-written, well-animated cutscenes that, amazingly, I didn’t want to skip.”
Xbox Achievements – “It’s a fun game, with great set-pieces, a diverse set of experiences, clever level design, enjoyable shooting and worthwhile stealth.”
Push Square – “Wolfenstein: The New Order is shaping up very nicely indeed. It’s managed to expertly blend older and newer gameplay mechanics to create an extremely satisfying experience.”
Tech-Gaming — “Either way, first-person shooter fans should keep an eye out for Wolfenstein- it’s one of the rare entries in the genre where the storyline isn’t disposable.”
Joystiq — Sinan Kubba discusses how the game’s tone, pace, and charisma could offer charm similar to one of the action genre’s greatest films, Die Hard.
PlayStation Blog – “Old-school in all the best ways”
Gamerzines — “MachineGames’ reinvention of Wolfenstein is the most inventive and emotionally-charged first person shooter we’ve played since Valve unleashed Half Life 2 way back in 2004.”
PC Gamer – “The game is loud. Guns crack and Nazis bellow, cover collapses, robots leak flaming oil and explode. Drone enemies buzz like someone receiving a text on a chainsaw set to vibrate. ”
Capsule Computers – “…a meaty FPS experience. ”
CVG — “Thankfully, there’s a sardonic wit about The New Order which saves it from becoming the excruciatingly po-faced video game it could have been. The speculative sci-fi setting allows MachineGames to have a lot of fun with the environments and plot, and there are cute nods to the enduring appeal of the Wolfenstein series, especially when an old Polish man excitedly summons you to “kill everyone”. Wolfenstein is a series about killing lots of Nazis.”
PCGamesN — “… a confident and competent shooter that recognises precisely what’s appealing about the subject matter of robotic super Nazis and bionic dogbots, and presents it with total conviction. Wolfenstein: The New Order is bound to be one of this year’s best shooters.”
The Sixth Axis — “What delighted me at every turn was the plot, script and characterisation. The jump forward in time is a clever one, allowing MachineGames to shift the game away from the occult and supernatural elements of before to the retro sci-fi stylings of this alternate universe, with robots, mechs, lasers and more to hand.”
GameFront — “Mixing tragedy with triumph and making a variety of gameplay styles and mechanics all viable options could make Wolfenstein: The New Order a standout among shooters.”
And after the break, check out a few of the most recent video previews to go live.
Wolfenstein marks the first Bethesda-published game to arrive on PlayStation 4 and Xbox One, and will also be available on PC, Xbox 360, and PlayStation 3. Developed by MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein: The New Order is a reimagining of the FPS franchise from id Software. The game offers a deep game narrative packed with action, adventure and first-person combat rendered in stunning detail with id® Software’s id Tech® 5 engine. And typical of a classic Wolfenstein game, expect plenty of hidden secrets, too.
Wolfenstein: The New Order once again centers around the series’ iconic war hero, B.J. Blazkowicz and this time faces alternate version of the 1960s in which the Nazis won World War II. As the only man capable of rewriting history, with the help of a small group of resistance fighters, infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond. See the game in action on our official YouTube channel.
For community updates, visit www.wolfenstein.com and follow the game on both Facebook and Twitter. For more information on the DOOM beta access pre-order bonus, as well as applicable terms and restrictions, please visit: www.wolfenstein.com/DOOM.
Wolfenstein fans will want to check out today’s preview + interview from VG247′s Deputy Editor, Dave Cook. After playing the game for about an hour at Gamescom, Cook covers how the game takes inspiration from the original game and expands upon it with new story-driven cutscenes and choices. Here’s an excerpt:
“It doesn’t take long for Wolfenstein: The New Order to pull the rug out from beneath the player and smack them across the face with a brutal moral choice. In front of handcuffed hero BJ Blazkowicz, fellow brothers in arms Wyatt and Fergus lie partially stripped and bound. Towering above them, the maniacal Nazi surgeon Deathshead cackles and forces the player to choose which of the two should walk free, and which should be condemned to his sadistic medical research. “I like this one’s eyes”, he sneers as he strokes Wyatt’s face with grave menace.”
In addition to the articles first-hand impressions, Cook catches up with Machinegames creative director, Jens Matthies, to learn more about how the project started — including inspirational meetings the development team had with id Software during pre-production.
In a new CVG interview, Creative Director Jens Matthies discusses combat methods, story, and taking Woflenstein in a new direction with The New Order.
Up today on Wolfenstein.com, we’ve uploaded new BJ Blazkowicz wallpapers for your desktop, tablet and phone.
With hourly presentations from game director Jens Matthies and more than a dozen hands-on kiosks within our booth, there’s still plenty of E3 buzz for Wolfenstein: The New Order making its way online. Let’s have a look, shall we?
Also at Polygon, Jenna Pitcher discusses the satisfying feeling of wielding guns after playing the hand-on demo:
“It felt great, and a little naughty, dual-wielding machine guns, especially since they felt like they had at least three times the heft and punch of other games’ machine guns. Other weapons encountered included a metal cutting tool called the Lazerkraftwerk, a detachable gatling gun and more.”
For more on Wolfenstein, keep reading…
The video is broken out into two parts. First, we interviewed Axel to learn more about working at Machinegames and creating concept art for Wolfenstein: The New Order.
In the second half of the video, he demonstrates his daily routine of speedpainting — his method of mentally preparing for the work day by spending 15-20 minutes to create a concept image from scratch.
In the coming weeks and months, we’ll be sharing more Bethesda Underground videos from our trip to MachineGames. If you’ve missed any of the previous videos, check out our playlist on the official Bethesda YouTube Channel.