E3 2013 Roundup: Wolfenstein

With hourly presentations from game director Jens Matthies and more than a dozen hands-on kiosks within our booth, there’s still plenty of E3 buzz for Wolfenstein: The New Order making its way online. Let’s have a look, shall we?

Start by watching a video feature filmed at our booth featuring Polygon’s Matt Leone. Once you’ve watch the video, read his MachineGames feature, The Team Reviving Wolfenstein.

Also at Polygon, Jenna Pitcher discusses the satisfying feeling of wielding guns after playing the hand-on demo:

“It felt great, and a little naughty, dual-wielding machine guns, especially since they felt like they had at least three times the heft and punch of other games’ machine guns. Other weapons encountered included a metal cutting tool called the Lazerkraftwerk, a detachable gatling gun and more.”

For more on Wolfenstein, keep reading…

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Bethesda Underground – Torvenius!

In our newest Bethesda Underground Video, we feature MachineGames’ senior concept artist, Axel Torvenius.

The video is broken out into two parts. First, we interviewed Axel to learn more about working at Machinegames and creating concept art for Wolfenstein: The New Order.

In the second half of the video, he demonstrates his daily routine of speedpainting — his method of mentally preparing for the work day by spending 15-20 minutes to create a concept image from scratch.

In the coming weeks and months, we’ll be sharing more Bethesda Underground videos from our trip to MachineGames. If you’ve missed any of the previous videos, check out our playlist on the official Bethesda YouTube Channel.

Wolfenstein: The New Order – E3 Trailer

Taking place in 1960, Wolfenstein: The New Order depicts an alternate timeline – one in which the Nazis won World War II and took over the world… and only B.J. Blazkowicz can stand up to them. Learn more in our new E3 trailer featuring new gameplay footage.

For more information on the game coming out of E3, visit http://wolfenstein.com and our social media sites:

Pre-E3 Wolfenstein Roundup, Part Zwei

No, we’re not talking about The Evil Within (formerly codenamed Zwei)… that’ll come soon enough. Tonight’s coverage roundup focuses on Wolfenstein: The New Order.   

  • The Penny Arcade Report – The latest Wolfenstein pays homage to classic shooters like its grandaddy, Wolfenstein 3D, but The New Order brings an added emphasis to story. In Ben Kuchera’s preview for the game, he recaps one particular (and memorable) story-driven sequence.
  • 411 Mania – Going hands-on with the game, 411Mania.com sees hints of Tarantino, calling Wolfenstein, “… the videogame version of Inglorious Basterds.”
  • Machinima — Machinima goes head to head with the game’s creative director, Jen Matthies, to get an overview of MachineGame’s inspirations for the project.
  • GameZone — Hands-on impressions leave David Sanchez summing the game up as a mix of old-school, modern, and bad-ass.
  • VG247 – VG247′s Stace Harman declares MachineGames’ shooter an “unapologetically old-school shooter”.
  • The Escapist – Watch as game director Jens Matthies answers questions about The New Order’s gameplay.

With E3 only days away, you can look forward to plenty more on Wolfenstein next week.

Down and Around Uppsala: A Machine Games Tour

In a rush to get Bethesda Underground out of their office and avoid the camera, MachineGames (the devs behind Wolfenstein: The New Order) sent us on a quest to find “culture” in the quiet town of Uppsala, Sweden.

Will we succeed or will we return back to the office in defeat, licking our wounds, hungry and in search of candies and amazing wallpapers?

Pre-E3 Roundup: Hands-on with Wolfenstein: The New Order

This time around we look at previews (including hands-on impressions) and interviews for Wolfenstein: The New Order.

In CVG’s preview, featuring gameplay shown above, Andy Kelly describes the game as an “old school shooter first-person shotter with modern production values.”

Elsewhere at Eurogamer, Dan Whitehead discusses a tense, story-driven sequence shown to press. Here’s an excerpt:

“It’s a ridiculously camp scene, with kinky Nazi stereotypes right out of ‘Allo ‘Allo – but it’s also surprisingly tense, deliberately echoing the bar scene from Tarantino’s Inglourious Basterds for the persistent fear that something horrible is about to happen. MachineGames uses the scene to show off its eye for detail – the coffee sloshes about in the cups as you move – and also its knack for first-person storytelling. Most notably, it’s a scene that leaves you feeling utterly powerless and vulnerable, an all-too-rare feat in the bullish FPS genre.”

For more on the game, check out our roundup below…

Digital Trends — “Wolfenstein: The New Order is a wild, loud, and unapologetic orgy of violence that harkens back to the tone of the original games while creating something new. It’s slightly twisted, challenging, and gives you a continual burst of instant gratification.”

Polygon — “There’s an over-the-top quality to BJ’s arsenal, his gruff action hero language and his ability to dispatch dozens of Nazi übersoldiers and their robot allies. MachineGames is not aiming for realism, Matthies says, preferring to skirt on the edge of believability.”

Game Informer – Feature from Tim Turi shares five things about ‘The New Order’ that make it stand out.

OXM UK – New interview with senior gameplay designer, Andreas Ojefors.

Digital Trends — “Wolfenstein: The New Order is a wild, loud, and unapologetic orgy of violence that harkens back to the tone of the original games while creating something new. It’s slightly twisted, challenging, and gives you a continual burst of instant gratification.”

Game Revolution — “In many regards, some of the retro Wolfenstein elements have been retained. The only numbers and pick-ups the player needs to worry about are for health, armor, and ammo reserves. Any health that goes over 100 gradually drains to Blazkowicz’s maximum health limit, which encourages players to use that temporary health boost in the name of well-timed aggression.”

Digital Spy — New interview with game director, Jens Matthies.

Strategy Informer — “The game feels slick and responsive, but it really is that tonal difference that makes it stand out. With its over-the-top attitude Wolfenstein may well be the perfect antidote to the shooter fatigue I and many others are suffering from…”

Gamer Horizon — Read a new interview with game director Jens Matthies, who discusses both the game and how the project was started. For more, read their hands-on preview.

Eurogamer — “There’s a lot crammed into the demo, from solid stealth to frantic gunfights, and while none of it is especially original, it is all presented with a comic-book flair and old-school energy that is rare in today’s shooter marketplace.”

Game Front –  ”It’s a powerful character moment, not only because of Engel and Bubi, who are intense and unpredictable in the same way as Hans Gruber in Die Hard, but because it seems to really rattle BJ. He’s human, after all.”

OXM UK — “The New Order isn’t only a firefight-a-palooza, though; segments where you’re tasked with creeping through air ducts and slicing through wire fences with a handy, upgradeable laser cutter help break up the nonstop action during our playthrough.”

Venture Beat — “I like what I’ve seen so far. The new Wolfenstein may be a test in the market. It raises the question, are first-person shooters simply in an endless cycle, where a developer can launch a new game with better graphics to satisfy fans? Or will the attempts to deliver an engaging story actually rope in a wider audience? So far, I’m intrigued by characters such as Frau Engel, who offer a lot of potential for the storytelling side of the game.”

Canadian Online Gamers — New interview with MachineGames.

VG247 — Watch their video feature, including gameplay and game director, Jens Matthies.

Bethesda Underground: Know Your Devs – MachineGames’ Jerk Gustafsson

Today we kick off our series of Bethesda Underground videos from our recent trip to Machinegames HQ. Up first, we meet one of the principal founders of MachineGames, executive producer/managing director, Jerk Gustafsson (pronounced Yerk).

In the video (it’s not a dev diary), Jerk discusses working on Wolfenstein, how he got started in the industry, and what he almost got instead of his first computer.

Meet the Team: Bethesda Underground Travels to Machinegames

Back in November of 2010, we announced the opening of our Swedish gaming studio, MachineGames. Formed by the founders of Starbreeze Studios, this week we’ve lifted the wraps on their first project – Wolfenstein: The New Order.

Recently, video editor Sal Goldenberg and I spent a week at their studio in Uppsala to learn about the taleneted men and women working at Machinegames. Over the next few months, we’ll be sharing numerous videos from our trip – beginning with our studio teaser today.

Stay tuned for updates throughout the year.

Wolfenstein: The New Order revealed today at Gamespot

The FPS that started it all is back! Visit GameSpot.com today to watch our announcement trailer for Wolfenstein: The New Order — in development from our team at MachineGames!

Keep your eyes peeled for new updates on Gamespot.com this week, and follow the game on our Twitter and Facebook pages.

For high-level details on the game, check out our hot-off-the-press release after the break…

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Pretty Sweeede: MachineGames joins ZeniMax

machinegames.jpg

Ja, we have big news! Sweden-based MachineGames, established by founders of Starbreeze Studios (known best for The Chronicles of Riddick: Escape from Butcher Bay and The Darkness), are the latest developers to join ZeniMax.

So what’s the team working on? We can’t lift the curtain yet, but we can say that they’re working on a project using id Tech 5: the same engine being used for RAGE.

For more on the news, check out our press release below.

ZENIMAX MEDIA ACQUIRES EUROPEAN STUDIO

MachineGames Established by Starbreeze Founders to Develop
Multi-Platform Titles for Bethesda Softworks

Creators of High-Scoring “Chronicles of Riddick” Game will Use id Tech® 5

November 11, 2010 (Rockville, MD) – ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has acquired a European development studio, MachineGames™,  based in Uppsala, Sweden.

Established in 2009 by the founding members of Starbreeze Studios, the creative team behind the award-winning title, The Chronicles of Riddick: Escape from Butcher’s Bay (Metacritic score: 90) and the highly-regarded game, The Darkness, MachineGames is working on an unannounced project for ZeniMax publishing subsidiary, Bethesda Softworks, that is being built on id Software’s revolutionary id Tech® 5 engine technology.

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