Just went through a stack of magazines at my desk, and thought I’d share some of the highlights with you guys.
We just received the August issue of Game Informer, which includes a feature titled “The Art of Writing” that discusses how game studios prepare interactive storytelling in games. Check it out to read Lead Designer Emil Pagliarulo’s thoughts on the topic. If you’re thirsty for more, Game Informer Unlimited members can see more of his thoughts on storytelling here.
Over in the UK, the latest issue of Xbox World has an 8-page cover story on Fallout 3. Meanwhile, in the July issue of X-360, Lead Producer Gavin Carter sits in for their “Hot Seat” feature. Here’s a sample of Gavin discussing endings within the game:
“Most games either give you one big ending, or you get right to the end and then you get to make a choice which determines which ending you see from one of two, or three, or however many. We wanted to do something that was tailored more to your individual character and was based on your actions throughout the game, as opposed to one big choice at the end of the game.”
Lastly, if you haven’t read the Fallout 3 cover story in the September issue of PC Gamer (US), their web counterpart, GamesRadar, has confirmed it’s now on newsstands.