We have the pleasure of meeting up with Otellino (Thomas David Mitchell) and CNC (Christopher Newton-Clare) to discuss their Fallout: New Vegas mod, “For the Enclave!” Not only does the mod add The Enclave as a joinable faction, but it also consists of several main and side quests as well as random encounters. The attention to detail makes “For the Enclave” a worthy addition to the New Vegas Wasteland.
When not working on mods, Otellino is a student at Abertay University in Dundee (Scotland) to study Game Design and Production Management. CNC hails from Southwest England where he is in IT Support and Care Work. They took the time to give us a breakdown of the hardwork and rewarding experience that went in to making such an expansive mod.
What encouraged you to become involved in creating a mod for Fallout: New Vegas?
Otellino: I’ve enjoyed modding games for quite a while, but I found Fallout’s setting to be fantastic. I love its retro-yet-sci fi setting. It accommodates all sorts of different mod ideas and is just all-around fun and interesting.
CNC: I loved the game with its rich lore and detail to it. Fallout has become my favorite series thanks to New Vegas.
What about the lore involving the Enclave inspired you to include them in New Vegas?
Otellino: I honestly find the Enclave very interesting. The idea of a shadow government and remnant of America’s military is something that I loved and had to build on. Even though the Enclave Oil Rig was destroyed in Fallout 2, the existence of Raven Rock in Fallout 3 served as a basis that other Enclave outposts may exist, and so the mod hopefully blend in well with the game’s setting.
CNC: Many people find it interesting and cool to effectively play as the “bad guys”. They have been in Fallout 2 and 3 ,while in 3 you can help them out you still couldn’t be with them. Plus, after seeing the original Enclave power armor brought back a mod had to be made (after I stopped kissing and hugging the monitor of course).