Bethesda TwitchWorks: Glory and Goats in Skyrim

IMG_1275We’re going live with Skyrim once more for our new TwitchWorks episode. Our Northern Overlord dark elf, Alabaster is not finished with his romps through the chill lands just yet. This time we’re trying out some new mods including one that turns him into a goat!

Join Alabaster and us once more as we adventure onward in Skyrim – happening tomorrow (that’s Friday 1/23) at 4pm EST only on Twitch.TV/Bethesda.

Bethesda TwitchWorks: Welcome to Winter

AlabasterMurdermanAlabaster is seen wearing The Northern Overlord attire from Rafael De Jongh & Corvalho

New Year, new Twitch streams! We welcome this cold and grey month by heading back to a familiar favorite wintery landscape, Skyrim. We’ll be playing with some seasonal mods to really get into the spirit of Winter while we run around Windhelm, Morthal, and Winterhold.

Join us this Friday, January 9th at 4pm EST on Twitch.tv/Bethesda for a return to Skyrim.

Modding Interview – Beyond Skyrim

We’re starting the new year with a all-new Skyrim modding interview. This time around we’re talking to Will Hillson, part of the Dark Creations team. A post-grad student in the UK, Will is an integral part of DC’s ambitious project known as “Beyond Skyrim”.

What’s the mod all about? Find out below…

Can you give a general overview of Beyond Skyrim and where the mod project currently stands?

Beyond Skyrim is a series of interlinking mods which will ultimately allow players to visit other areas of Tamriel within the Skyrim engine. Assets for each new region are being painstakingly created from scratch, including architecture, creatures, weapons, landscapes, textures and objects created by our artists and modelers. We pride ourselves on our fidelity to Elder Scrolls lore, and our ultimate aim is to create a player experience which will fit together seamlessly with Skyrim itself, allowing players to continue their existing character’s adventures in other lands, or perhaps even sidestep Skyrim’s story  entirely and experience what the rest of Tamriel has to offer.

Continue reading full article ›

It’s Beginning to Feel A Lot Like Christmas

TESV 2014-12-05 14-56-11-61“It’s Christmas in Skyrim” mod by Jijjy

There’s a chill in the air going into the holidays this year. That means its time for us to warm up by the fire and spend time with family and friends. We wish everyone a safe and wonderful holiday season as we head to 2015.

Happy Holidays everyone and a Happy New Year!

Bethesda TwitchWorks: Cast Into Oblivion

obliv_wallpaper3_1600Our latest TwitchWorks feature has us going in to Cyrodiil as we venture through The Elder Scrolls IV: Oblivion. We felt so inspired by the few mods we played around with in Skyrim that we wanted to check out what was offered for Oblivion.

Meet outside of the Imperial Prison Sewers and journey with us on Twitch.TV/Bethesda starting at 4pm EST this Friday (11/14).

QuakeCon 2014 – Bring on the case mods!


On top of being a gaming paradise, the BYOC can feel like you’re visiting the gaming equivalent of a an auto show — PCs with ridiculous horsepower and monster truck-esque casings. Truly a site to behold.

During last year’s QuakeCon, the Bethesda Underground team talked with contestants competing in Modders-Inc Computer Case Mod Contest. See some of last year’s highlights in the video above.

 

Interested in competing this year? Modders-Inc is back at it again — with three categories for attendees to compete in:

Case Mod Classic: class consists of any mod that is built from an existing retail or factory PC Case.

Scratch-Build Mod: consists of any mod built from anything other than a PC Case.

id/Bethesda Themed Mod: consists of any mod themed on id Software/Bethesda or any their games.

For more details on the contest, head to www.modders-inc.com.

Fallout: New Vegas Mod Interview – Otellino & CNC

We have the pleasure of meeting up with Otellino (Thomas David Mitchell) and CNC (Christopher Newton-Clare) to discuss their Fallout: New Vegas mod, “For the Enclave!” Not only does the mod add The Enclave as a joinable faction, but it also consists of several main and side quests as well as random encounters. The attention to detail makes “For the Enclave” a worthy addition to the New Vegas Wasteland.

When not working on mods, Otellino is a student at Abertay University in Dundee (Scotland) to study Game Design and Production Management. CNC hails from Southwest England where he is in IT Support and Care Work. They took the time to give us a breakdown of the hardwork and rewarding experience that went in to making such an expansive mod.

What encouraged you to become involved in creating a mod for Fallout: New Vegas?

Otellino: I’ve enjoyed modding games for quite a while, but I found Fallout’s setting to be fantastic. I love its retro-yet-sci fi setting. It accommodates all sorts of different mod ideas and is just all-around fun and interesting.

CNC: I loved the game with its rich lore and detail to it. Fallout has become my favorite series thanks to New Vegas.

What about the lore involving the Enclave inspired you to include them in New Vegas?

Otellino: I honestly find the Enclave very interesting. The idea of a shadow government and remnant of America’s military is something that I loved and had to build on. Even though the Enclave Oil Rig was destroyed in Fallout 2, the existence of Raven Rock in Fallout 3 served as a basis that other Enclave outposts may exist, and so the mod hopefully blend in well with the game’s setting.

CNC: Many people find it interesting and cool to effectively play as the “bad guys”. They have been in Fallout 2 and 3 ,while in 3 you can help them out you still couldn’t be with them. Plus, after seeing the original Enclave power armor brought back a mod had to be made (after I stopped kissing and hugging the monitor of course).

Continue reading full article ›

Morrowind Modding Interview — Stuporstar

Our newest TES Modding interview features Sarah, a.k.a. Stuporstar from the Official Bethesda Forums.

Hailing from Canada, Sarah is a trained jeweler, illustrator, graphic designer, editor, and writer who currently works as a freelance fiction editor and book cover designer. Some of her most popular Morrowind mods include Uvirith’s Legacy, Books of Vvardenfell, and recently The Tea Mod and Uvirith’s Legacy (released after the time of this interview) for Morrowind.

How did you get involved with modding?

My brother gave me a copy of Morrowind in 2006, and I later bought both expansions for it. At the time, I’d been making minor mods and maps for Civilization IV, but never got heavily into it. I played Morrowind for a week or two before delving into modding. I was disappointed with the first stronghold I got in the game, Rethan Manor, so it didn’t take long for me to jump into the Construction Set to try to improve it. My first mod was a mess, and so was the next–unpublishable–but while learning I discovered the modding community. I remember distinctly how Fliggerty made me the most welcome and helped answer my most complicated scripting questions. I’ve tried to pay it forward ever since.

Continue reading full article ›

Around the Web – Hallow’s Eve edition

With two days until Halloween, we put together some haunting links to check out as you finalize your costume and ready your candy bag.

Starting at Gamespot, there’s a special edition of Skyrim Mods featuring these spooktacular mods:

The scares don’t end with Skyrim. Recently, The Evil Within was featured in Yahoo’s 10 terrifying new horror games list, as well as Technology Tell’s own top 5 horror list.

Related, here’s a final reminder for Wikia’s ‘Thinking Outside of the Boxman’ Halloween Sweepstakes. By sharing your Evil Within-themed fan art or costume, you’ll have a chance to win an NVIDIA GeForce GTX 760 graphics card and a Shinji Mikami-signed poster. To participate, share your submission in the comments section here through 10/31 (read full sweepstakes rules).

Already entered, check out Chinduism’s spot-on Boxman costume below.

 Much better than my effort.

Morrowind Mod Interview – Adras

Reddit can be a dangerous or inspiring place. Sometimes you turn up real treasures if you have the right timing. This was the case of us seeing Reddit user, Adras’s Morrowind mod. The project took has taken him seven years and he’s still working on it. Turns out Adras is James Hartley of Traverse City, Michigan and in his day-to-day he works as a Network Technician. We spoke with Adras about the work he did on his mod, Ravenhold Castle, and the work he’s still doing to complete it.

What’s it been like working on Ravenhold Castle?

More than anything, it has been a great learning experience. When I first started out making mods, I didn’t know the first thing about how video games were made or the amount of work that goes into them. It has really given me a great perspective and respect of the people who do it for a living. Modding is a fun and rewarding experience, but it is also a lot of work.

The years of working on Ravenhold Castle has really helped expand my creative thinking skills. While working on the mod, I combined items and room pieces from the existing game to make new interior designs and other structures never before seen in Morrowind. Rather than making new objects that needed to be imported, I opted to be creative with the design and keep the mod entirely dependency-free; meaning that when installing the mod, there will only be one file, rather than many. That helps keep the mod simplistic, yet detailed.

Over the years you’ve put a lot of effort into preserving mod projects for Morrowind, can you talk about that?

Morrowind was the first open-world RPG game I played extensively. Most of my gaming experience before Morrowind was First Person Shooters and console games. The world of Vvardenfell is just so incredibly immersive that, even after 10 years, I can still walk around and see beauty in things that I didn’t notice before. That’s not to say that Oblivion or Skyrim aren’t beautiful – they certainly are – but Morrowind has something special about it. I can walk around Vvardenfell looking at all these strange creatures walking past me and huge mushroom trees off in the distance, and I feel like I am right at home.

Ravenhold Castle wasn’t the first mod I’ve created, but it is the first one that I really put a lot of time and effort into. I have been working on it for over 7 years, and it has become more part of my life than just a simple side project. I’ve put countless hours into it, I’ve had input from friends and family on it, and it has developed and changed over the years as I have. I’ve spent a lot time playing Morrowind over the past 10+ years, so much that it will always have a special place inside me. Through this mod, I’ve had a chance to give something of my own back to the world of Tamriel.
Ravenhold Castle isn’t ready for release yet due to time constraints with work, though I am hoping to be able to get enough work done to release it soon. Originally I was planning on having a entire quest line, but at this point it would only be a housing/town mod.

The interview continues after the break

Continue reading full article ›