3/26: The Creation Kit update is now live for everyone and features the following additional updates:
Creation Kit 1.9.35
Master Files can be uploaded to Steam Workshop
Description fields properly support 8000 characters
New categories added
Loose scripts are now deployed as a single archive. After you un-rar the loose scripts to the appropriate directory, any active scripts you edit will not get overwritten the next time the Creation Kit gets updated.
To upload master files, go to File -> Data. Highlight a loaded master file and select Upload to Steam Workshop. The prompts should work the same as uploading a plugin.
Yar really going to like our newest modding interview. This week we talk to BigBizkit, responsible for the popular Pirates of Skyrim mod.
What you do for a living?
What pirate fiction would you say most influenced your project?
Well, it is not so much fiction per se but I really like to think of the golden age of exploration as a source of inspiration. The times when people would set sail not just to get to places, but to actually go out and look for places and routes that have not been discovered yet (by Europeans). The times when seafaring nations like the Netherlands, Portugal and Spain used to be world powers because of their naval prowess. Other than that, there is also this series of blockbuster movies… there are currently four and a fifth one is in the making. I will not say anything about the quality of the movies, but they surely did have an impact on how pirates are viewed. As for games, a great source of inspiration is and has always been the eternal classic “Monkey Island” especially the first and second part. Oh, and there is also this fairly recent game with “black flag” in the title… you’ve probably never heard of it.
Last weekend hosted the very first live edition of Gamespot’s Top 5 Skyrim Mods of the Week show. Over 100 fans came from far and wide to pack out London’s Loading bar – one US resident even crossing the Atlantic to be at the special show – where they were treated to an evening of Skyrum (heh!) cocktails, sweetrolls, prizes and, of course, plenty of new Skyrim mods.
Regular hosts Cam and Seb, along with special guest companion Dovahbear, kept the crowd entertained with a predictably madcap mix of cheese-based Dragon Shouts and giant, exploding chickens, but mostly it was a great chance for members of the community to meet up, enjoy the game and quiz the hosts on how the show is made.
Then this is your chance to join hosts Seb and Cam and star Kevin VanNord for Top 5 Skyrim Mods of the Week… Live! Taking place in London’s videogame-themed Loading Bar on March 7th, attendees can look forward to drinks and spot-prizes, but hurry as there are only an extremely limited number of tickets for sale here (note, you must be 18 or over to attend).
And if you can’t make it, take heart, because Gamespot wants you to choose Kevin VanNord’s companion for the special show. So do you think Kevin should adventure with:
Chatty, opinionated Khajiit Inigo?
The mighty force of nature that is Dovahbear?
Fiery mount and danger to stables everywhere, the Blaze of Evantide?
This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.
The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?
Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.
How many folks are working on Enderal?
Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization.
We’re going live with Skyrim once more for our new TwitchWorks episode. Our Northern Overlord dark elf, Alabaster is not finished with his romps through the chill lands just yet. This time we’re trying out some new mods including one that turns him into a goat!
Join Alabaster and us once more as we adventure onward in Skyrim – happening tomorrow (that’s Friday 1/23) at 4pm EST only on Twitch.TV/Bethesda.
New Year, new Twitch streams! We welcome this cold and grey month by heading back to a familiar favorite wintery landscape, Skyrim. We’ll be playing with some seasonal mods to really get into the spirit of Winter while we run around Windhelm, Morthal, and Winterhold.
We’re starting the new year with a all-new Skyrim modding interview. This time around we’re talking to Will Hillson, part of the Dark Creations team. A post-grad student in the UK, Will is an integral part of DC’s ambitious project known as “Beyond Skyrim”.
What’s the mod all about? Find out below…
Can you give a general overview of Beyond Skyrim and where the mod project currently stands?
Beyond Skyrim is a series of interlinking mods which will ultimately allow players to visit other areas of Tamriel within the Skyrim engine. Assets for each new region are being painstakingly created from scratch, including architecture, creatures, weapons, landscapes, textures and objects created by our artists and modelers. We pride ourselves on our fidelity to Elder Scrolls lore, and our ultimate aim is to create a player experience which will fit together seamlessly with Skyrim itself, allowing players to continue their existing character’s adventures in other lands, or perhaps even sidestep Skyrim’s story entirely and experience what the rest of Tamriel has to offer.
There’s a chill in the air going into the holidays this year. That means its time for us to warm up by the fire and spend time with family and friends. We wish everyone a safe and wonderful holiday season as we head to 2015.
Our latest TwitchWorks feature has us going in to Cyrodiil as we venture through The Elder Scrolls IV: Oblivion. We felt so inspired by the few mods we played around with in Skyrim that we wanted to check out what was offered for Oblivion.
Meet outside of the Imperial Prison Sewers and journey with us on Twitch.TV/Bethesda starting at 4pm EST this Friday (11/14).