Top 5 Skyrim Mods of the Week… LIVE in London

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Ever wanted to see how a top internet show like Gamespot’s Top 5 Skyrim Mods of the Week is made? Ever wanted to be there while they film it?

Then this is your chance to join hosts Seb and Cam and star Kevin VanNord for Top 5 Skyrim Mods of the Week… Live! Taking place in London’s videogame-themed Loading Bar on March 7th, attendees can look forward to drinks and spot-prizes, but hurry as there are only an extremely limited number of tickets for sale here  (note, you must be 18 or over to attend).

And if you can’t make it, take heart, because Gamespot wants you to choose Kevin VanNord’s companion for the special show. So do you think Kevin should adventure with:

  • Chatty, opinionated Khajiit Inigo?
  • The mighty force of nature that is Dovahbear?
  • Fiery mount and danger to stables everywhere, the Blaze of Evantide?

PC Modding Interview – SURE AI

This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.

If Sure AI (www.sureai.net) sounds familiar — we’ve also highlighted them for their Fallout 3 project, Cube Experimental, as well as their Oblivion project, Nehrim

Read our interview with them below…

The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?

Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.

How many folks are working on Enderal?

Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization.

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Bethesda TwitchWorks: Glory and Goats in Skyrim

IMG_1275We’re going live with Skyrim once more for our new TwitchWorks episode. Our Northern Overlord dark elf, Alabaster is not finished with his romps through the chill lands just yet. This time we’re trying out some new mods including one that turns him into a goat!

Join Alabaster and us once more as we adventure onward in Skyrim – happening tomorrow (that’s Friday 1/23) at 4pm EST only on Twitch.TV/Bethesda.

Bethesda TwitchWorks: Welcome to Winter

AlabasterMurdermanAlabaster is seen wearing The Northern Overlord attire from Rafael De Jongh & Corvalho

New Year, new Twitch streams! We welcome this cold and grey month by heading back to a familiar favorite wintery landscape, Skyrim. We’ll be playing with some seasonal mods to really get into the spirit of Winter while we run around Windhelm, Morthal, and Winterhold.

Join us this Friday, January 9th at 4pm EST on Twitch.tv/Bethesda for a return to Skyrim.

Modding Interview – Beyond Skyrim

We’re starting the new year with a all-new Skyrim modding interview. This time around we’re talking to Will Hillson, part of the Dark Creations team. A post-grad student in the UK, Will is an integral part of DC’s ambitious project known as “Beyond Skyrim”.

What’s the mod all about? Find out below…

Can you give a general overview of Beyond Skyrim and where the mod project currently stands?

Beyond Skyrim is a series of interlinking mods which will ultimately allow players to visit other areas of Tamriel within the Skyrim engine. Assets for each new region are being painstakingly created from scratch, including architecture, creatures, weapons, landscapes, textures and objects created by our artists and modelers. We pride ourselves on our fidelity to Elder Scrolls lore, and our ultimate aim is to create a player experience which will fit together seamlessly with Skyrim itself, allowing players to continue their existing character’s adventures in other lands, or perhaps even sidestep Skyrim’s story  entirely and experience what the rest of Tamriel has to offer.

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It’s Beginning to Feel A Lot Like Christmas

TESV 2014-12-05 14-56-11-61“It’s Christmas in Skyrim” mod by Jijjy

There’s a chill in the air going into the holidays this year. That means its time for us to warm up by the fire and spend time with family and friends. We wish everyone a safe and wonderful holiday season as we head to 2015.

Happy Holidays everyone and a Happy New Year!

Bethesda TwitchWorks: Cast Into Oblivion

obliv_wallpaper3_1600Our latest TwitchWorks feature has us going in to Cyrodiil as we venture through The Elder Scrolls IV: Oblivion. We felt so inspired by the few mods we played around with in Skyrim that we wanted to check out what was offered for Oblivion.

Meet outside of the Imperial Prison Sewers and journey with us on Twitch.TV/Bethesda starting at 4pm EST this Friday (11/14).

QuakeCon 2014 – Bring on the case mods!


On top of being a gaming paradise, the BYOC can feel like you’re visiting the gaming equivalent of a an auto show — PCs with ridiculous horsepower and monster truck-esque casings. Truly a site to behold.

During last year’s QuakeCon, the Bethesda Underground team talked with contestants competing in Modders-Inc Computer Case Mod Contest. See some of last year’s highlights in the video above.

 

Interested in competing this year? Modders-Inc is back at it again — with three categories for attendees to compete in:

Case Mod Classic: class consists of any mod that is built from an existing retail or factory PC Case.

Scratch-Build Mod: consists of any mod built from anything other than a PC Case.

id/Bethesda Themed Mod: consists of any mod themed on id Software/Bethesda or any their games.

For more details on the contest, head to www.modders-inc.com.

Fallout: New Vegas Mod Interview – Otellino & CNC

We have the pleasure of meeting up with Otellino (Thomas David Mitchell) and CNC (Christopher Newton-Clare) to discuss their Fallout: New Vegas mod, “For the Enclave!” Not only does the mod add The Enclave as a joinable faction, but it also consists of several main and side quests as well as random encounters. The attention to detail makes “For the Enclave” a worthy addition to the New Vegas Wasteland.

When not working on mods, Otellino is a student at Abertay University in Dundee (Scotland) to study Game Design and Production Management. CNC hails from Southwest England where he is in IT Support and Care Work. They took the time to give us a breakdown of the hardwork and rewarding experience that went in to making such an expansive mod.

What encouraged you to become involved in creating a mod for Fallout: New Vegas?

Otellino: I’ve enjoyed modding games for quite a while, but I found Fallout’s setting to be fantastic. I love its retro-yet-sci fi setting. It accommodates all sorts of different mod ideas and is just all-around fun and interesting.

CNC: I loved the game with its rich lore and detail to it. Fallout has become my favorite series thanks to New Vegas.

What about the lore involving the Enclave inspired you to include them in New Vegas?

Otellino: I honestly find the Enclave very interesting. The idea of a shadow government and remnant of America’s military is something that I loved and had to build on. Even though the Enclave Oil Rig was destroyed in Fallout 2, the existence of Raven Rock in Fallout 3 served as a basis that other Enclave outposts may exist, and so the mod hopefully blend in well with the game’s setting.

CNC: Many people find it interesting and cool to effectively play as the “bad guys”. They have been in Fallout 2 and 3 ,while in 3 you can help them out you still couldn’t be with them. Plus, after seeing the original Enclave power armor brought back a mod had to be made (after I stopped kissing and hugging the monitor of course).

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Morrowind Modding Interview — Stuporstar

Our newest TES Modding interview features Sarah, a.k.a. Stuporstar from the Official Bethesda Forums.

Hailing from Canada, Sarah is a trained jeweler, illustrator, graphic designer, editor, and writer who currently works as a freelance fiction editor and book cover designer. Some of her most popular Morrowind mods include Uvirith’s Legacy, Books of Vvardenfell, and recently The Tea Mod and Uvirith’s Legacy (released after the time of this interview) for Morrowind.

How did you get involved with modding?

My brother gave me a copy of Morrowind in 2006, and I later bought both expansions for it. At the time, I’d been making minor mods and maps for Civilization IV, but never got heavily into it. I played Morrowind for a week or two before delving into modding. I was disappointed with the first stronghold I got in the game, Rethan Manor, so it didn’t take long for me to jump into the Construction Set to try to improve it. My first mod was a mess, and so was the next–unpublishable–but while learning I discovered the modding community. I remember distinctly how Fliggerty made me the most welcome and helped answer my most complicated scripting questions. I’ve tried to pay it forward ever since.

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