The latest Elder Scrolls mods to make the Hall of Fame at Planet Elder Scrolls have been announced. Here’s the mods from Morrowind and Oblivion that were honored in February.
- Wayshrines in the University by Rauko Ohtar: This mod adds nine Wayshrines to Arcane University’s garden.
- FCOM: Convergence by dev_akm and TeamFCOM: One of the more popular mods out there, this mod allows you to run Oscuro’s Oblivion Overhaul, Martigen’s Monster Mod, Oblivion WarCry, and Francesco’s Leveled Creatures-Items together.
- Custom Race Fix by KyneTarse: According to the author, this mod adds “catch-all” dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
Congrats to the modders honored in February. Elsewhere, congrats to Nehrim, who was recently nominated for Best Upcoming Mod at ModDB for his project, Nehrim: At Fate’s Edge.
Those of you out there modding Fallout 3 with the G.E.C.K., I thought you should know about a new modding contest over at Planet Fallout called Project Safehouse.
For the contest, they’ll be looking for the best user-created Vault in three categories:
- Personal Vault
- Corporate Vault
- Government Vault
For each of the three categories, contest sponsor NVIDIA will be giving away a GeForce 9800 GTX Graphic Card. The Project Safehouse Contest is for US citizens who are at least 18 years of age and runs until April 2, 2009. For more details and contest rules, head to Planet Fallout.
This morning a new update (v 1.4) was made available on Games for Windows LIVE and Xbox LIVE. This update is specific to The Pitt only — which deploys later this month.
The update is available here for PC users here on the Fallout 3 Official Site. Here’s what v. 1.4 covers:
- New achievements for The Pitt
- Support for multiple downloadable content
When we’ve got more details to share on The Pitt, we’ll let you know.
This week we’ve got a modding interview with LizTail — a programmer from North Carolina. LizTail is an active modder of Morrowind and his hobbies include gaming, programming, anime, movies, 2D and 3D art, reading, and writing.
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Here’s the latest online coverage for Fallout 3.
As we mentioned a few weeks back, PC Gamer named Fallout 3 as their 2008 Game of the Year. If you weren’t able to pick up the issue, you can now read the remarks written by Todd Howard and Emil Pagliarulo over at GamesRadar.
This week, Fallout 3 was nominated for two Game Audio Network Guild’s awards. The game was nominated for Best Use of Multi-Channel Surround in a Game, as well as Best Use of Licensed Music.
In DLC news, there’s a couple things you can check out. If you’re a Game Informer subscriber, you can read a new interview with Jeff Gardiner on their Game Informer Unlimted page. In the interview, Jeff discusses both The Pitt and Broken Steel. Elsewhere, Area 5 share their thoughts on Fallout 3′s first DLC, Operation: Anchorage, in a new video podcast.
Finally, here’s some new modding news from Planet Fallout. This week Blinzler has two new State of Modding Interviews this week — this time with Mr.SlackPants and Joefoxx.
While you’re there, check out some of Planet Fallout’s featured mods. If you’re seeking new apparel, check out Moira’s New Shipment by CrowBennett08 and Camo Uniforms Remix by rebel5555. Need a new place to stay? Check out Yevic1994′s Big Town Junk House or one of Princess Stomper’s homes located in Rivet City and atop the Washington Monument.
This week we’re talking with Elder Scrolls/Fallout 3 modder, Philipp Termeer (known in the forums as Phitt). Phitt is a resident of Wiesbaden, Germany where he works as an engineer. Phitt has been playing our games since Morrowind, and began modding with Oblivion.
Phitt is currently working on a very impressive Oblivion, Sheogorad, using thousands of meshes made from scratch. Pretty impressive homage to Morrowind!
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Today we’re checking in on some of the latest modding news at Planet Fallout.
We’ll begin with the third installation of their State of Modding series. This time around, Blinzler goes head-to-head with BGS forum member Qzilla. Here’s a snippet of the interview:
Any advice to people new to modding (Fallout 3)?
Qzilla: Everyone says this to new modders but it’s 100% true: start small! If your first foray into modding is making a WIP thread for a TC for Oblivion/Fallout 3 and you haven’t even started on it yet… you’re starting down a long long tunnel with no end in sight. The best way to start modding, from my perspective, is to find someone else’s *small* mod, and try to customize it more to your liking, emphasis again on *small*. Mods can get very complex very fast, so the best way to gain understanding is to start with something small and simple, and then once you’ve got the basics down you can start trying to mix things together to do more complicated things. No matter how much you may want to remake the entire Deus Ex game with the Fallout 3 engine — or whatever wild-eyed dream you’ve cooked up — it’s not gonna happen.
For more State of Modding interview, click here.
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This week we’ve got a new G.E.C.K. Quick Tip on the basics of weapon creation. In this video, Level Designer Phil Nelson takes you through the steps of modding a Combat Shotgun to make it a Grenade Launcher.
Take it away Phil…
One of the more robust systems in Fallout 3 is the one we use for weapon creation, which makes it easy for the rapid prototyping and production of unique weapons. With this system, designers can whip up a new weapon quickly and have a good amount of time left for testing and balancing them. The end result: more kick ass weapons get into the game.
Our first Fallout 3 DLC, Operation: Anchorage, is an excellent example ohow we were able to create some great weapons, like the Gauss Rifle, in a short period of time. This also happens to be my favorite G.E.C.K. system to abuse, which is why I decided to do a tutorial on the basics.
To show everything in one video would take considerably longer then a quick tip would allow, so in this first example I show some of the easier steps and teach you how to turn our basic combat shotgun into a grenade launcher. I hope you enjoy it.
Looking for popular mods to try with the PC version of Fallout 3? Recently, Fallout 3 Nexus opened up a new section on their site listing the Top 50 most popular mods. According to DarkOne, the Top 50 “works off of a baysesian mathematical formula that is very different from ranking mods based on their total votes + total rating. Only files with 25 ratings or more are accepted.”
Additionally, the site tracks the top 5 mods for each month. Here’s the current mods that are getting the most votes for February:
- Fallout Mod Manager by Timeslip:
- Mart’s Mutant Mod by Martigen
- Coyote Reflex Power Armor by Renard (pictured)
- CRI-Squad Support by spinat
- Rivet City Texture Pack by NeilMc_NMC
Be sure to keep your eye on Fallout 3 Nexus for new Fallout 3 mods. As more mods show up, DarkOne plans to make the Top 50 list a Top 100 list.
Since we’re busy working with London-based studio Splash Damage on an unannounced title (no, we can’t say what they’re working on…yet), here’s an update on some news out of their office.
The 2008 Mobius Awards for advertising have been revealed, and the Enemy Territory: Quake Wars’ site, Stroyent.com, was honored as this year’s winner in the New Media category. Stroyent is just what you need if you’re suffering from…ummm, projectile dysfunction. Be sure to check out the hilarious video.
Modders and aspiring game developers might be interested in reading the March issue of 3D World magazine, where Splash Damage artist Paul ‘MoP’ Greveson gives step by step instruction on how to skin and export a zombie model. Additionally, on 3D World’s site, Paul has video tutorials on skinning a zombie in 3D Max. Also featured in the magazine, animator Chris ‘Hauser’ Bull covers working with MotionBuilder to create animations based on motion capture data.
Finally, in their first edition of “Currently Hurling Controllers / Mice At” for 2009, members of the Splash Damage team discuss their favorite games of 2008. Hey, there’s even a few mentions for Fallout 3.
That’s it for now. In the coming weeks/months, we’ll continue to keep you up to speed on what’s going on at Splash Damage.