Planet Fallout Update – Dogmeat Armor Edition


Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.

Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01’s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. :) Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman — which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.

Are you just getting started with adding mods? You might want to check out these helpful tutorials on Installing Fallout 3 Mods and Installing Fallout Mod Manager.

In other modding news, Blinzler has a new State of Modding interview with Vault Dweller’s Survival Perk Pack creator Pirate_Phil. Also, don’t forget about the site’s Project Safehouse Modding Contest — the deadline to enter is April 30th.

Last but not least, the Planet Fallout team is giving out DLC codes for The Pitt. Check here for more details.

Greener pastures ahead


Here in DC (the “real” DC, that is), Spring is definitely in the air. The weather’s warming up, the Cherry Blossoms are in bloom, and the baseball season has started up. For you folks that don’t live in DC, here’s a couple ways to liven up The Capital Wasteland that I found at Fallout 3 Nexus.

All that barren wasteland becoming an eye sore? As you can see from the screenshot above, Khyrim’s GreenWorld might be just what you’re looking for. Want some blue sky too? Hattix’s Fellout: The Fallout 3 Weather Overhaul might help too.

Now if we could only get a mod that brings back the Capital Congressmen — so we can all revel in the joys of sport and sunshine.

Modding Interview: MentalElf


This week’s modding interview features Barney Blankenship (known in the forums as MentalElf). Barney is a retired software engineer living out in Kauai. He’s also a big fan of Chihuahuas.

How did you first get involved in the Bethesda modding community?
I wanted to become a graphic artist, so I purchased a student license copy of 3DS Max. It occurred to me Morrowind was the best game at the time, having just earned Game of the Year award, so I began learning about modding and playing Morrowind. I soon found the Elder Scrolls forums and how indispensible the community is. I soon got involved with the Children of the Night III (CON3) Morrowind project, and learned about modding as part of a team.

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Hall of Fame mods for March at Planet Elder Scrolls


Planet Elder Scrolls has announced the latest Hall of Fame mods for Oblivion and Morrowind. Let’s take a quick look at the latest (and greatest) mods to be honored…

For Morrowind:

  • Tamriel Rebuilt: Map 2 – Antediluvian Secrets by The Tamriel Rebuilt Team: A massive mod that “aims to recreate ‘Mainland Morrowind’ as Bethesda would have had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover and allowing a host of new adventures to unfold.”

For Oblivion:

Great work all!

New at Planet Fallout


Just a few things you might be interested in at Planet Fallout.

The staff have a new interview with DLC Producer Jeff Gardiner. Here’s a quick look:

We heard there will be an Arena, Mad Max style. Can you tell us more about that part of the DLC?

Jeff : At a certain point in the quest the player will have to prove their worth and fight a series of battles in the Pitt, a fighting area situated underneath the Steel Mill. Raiders climb the fence above the pitt as the player is challenged variety of foes. Each fight starts with barrels of toxic radiation being dropped down, which adds an additional element of tension. Depending on the player’s previous choices and allegiances, they’ll have different weaponry and other unique items at their disposal.

Blinzler continues his State of Modding interviews. The most recent interviews are with Antistar, who created Weapon Mod Kits and the Project Valhalla Team. Here’s an excerpt from the latter:

What is “Project Valhalla” about?

The premise of the story ties in very closely with the original Fallout lore but tries to expand upon a significant part of what is currently left unanswered. That mainly being what has happened to the state and people of Europe since the war of 2077. This mod tries to explore that idea with a story driven mod about Europeans who come to America on a quest to recover and research PreWar technology.

Moving along, J3X put up a new trailer for Enclave Commander — coinciding with the release of version 0.8. You can watch it after the break…

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New ORE Newsletter


The most recent newsletter for ORE (that’s Oblivion Real Estate) has been released and there’s plenty of great information. There’s a feature on TES Alliance (a group that works to strengthen the Elder Scrolls modding community) written by DarkRider, an interview with Korana (who was interviewed here on the blog awhile back), and the announcement of a new site, Fallout Real Estate (or FORE). Above are two screens from one of the first featured homes on Fallout Real Estate, Princess Megaton Home Expansion by Princess Stomper.

To read about these and more, check out the ORE newsletter here.

February Hall of Fame Mods at Planet Elder Scrolls


The latest Elder Scrolls mods to make the Hall of Fame at Planet Elder Scrolls have been announced. Here’s the mods from Morrowind and Oblivion that were honored in February.

From Oblivion:

  • Wayshrines in the University by Rauko Ohtar: This mod adds nine Wayshrines to Arcane University’s garden.
  • FCOM: Convergence by dev_akm and TeamFCOM: One of the more popular mods out there, this mod allows you to run Oscuro’s Oblivion Overhaul, Martigen’s Monster Mod, Oblivion WarCry, and Francesco’s Leveled Creatures-Items together.
  • Custom Race Fix by KyneTarse: According to the author, this mod adds “catch-all” dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.

From Morrowind:

Congrats to the modders honored in February. Elsewhere, congrats to Nehrim, who was recently nominated for Best Upcoming Mod at ModDB for his project, Nehrim: At Fate’s Edge.

Project Safehouse contest at Planet Fallout


Those of you out there modding Fallout 3 with the G.E.C.K., I thought you should know about a new modding contest over at Planet Fallout called Project Safehouse.

For the contest, they’ll be looking for the best user-created Vault in three categories:

  • Personal Vault
  • Corporate Vault
  • Government Vault

For each of the three categories, contest sponsor NVIDIA will be giving away a GeForce 9800 GTX Graphic Card. The Project Safehouse Contest is for US citizens who are at least 18 years of age and runs until April 2, 2009. For more details and contest rules, head to Planet Fallout.

Fallout 3 Update v 1.4


This morning a new update (v 1.4) was made available on Games for Windows LIVE and Xbox LIVE. This update is specific to The Pitt only — which deploys later this month.

The update is available here for PC users here on the Fallout 3 Official Site. Here’s what v. 1.4 covers:

  • New achievements for The Pitt
  • Support for multiple downloadable content

When we’ve got more details to share on The Pitt, we’ll let you know.