For over a year, Thorlak Island Team have been working on a pretty expansive Oblivion project, entitled Thorlak Island: Blood in the Snow. This mod offers a new (snow covered) island to explore, all new NPCs and towns, nine new quests, and more.
The 1.1 title update for PC that was just released today also includes an extra feature — it deploys the Games for Windows LIVE Marketplace app that Fallout 3 will use to release downloadable content for the PC. It will appear as a separate application in your Start Menu under Microsoft Games for Windows LIVE. You can also download the app separately from Microsoft’s Games for Windows site.
To access GFWL Marketplace, you will need to join Games for Windows LIVE, which is free. However, if you’re already are a member of Xbox LIVE (silver or gold), you can use your Xbox Live gamertag and login with Games for Windows Live. Think of this as the PC equivalent to Xbox LIVE. It even uses Microsoft points just like Xbox LIVE.
If you log in using your Xbox LIVE gamertag, it will automatically recognize your pool of Microsoft points, too.
The first DLC for Fallout 3, Operation: Anchorage, will be available on Games for Windows LIVE and Xbox LIVE on Tuesday, January 27th.
Today Eurogamer put up a new interview with Fallout 3 DLC producer Jeff Gardiner. In the interview, he reveals some new details about Operation: Anchorage, the first DLC for Fallout 3, as well as new details on future DLC. Here’s an excerpt:
Eurogamer: Finally, can you tell us anything else about The Pitt and Broken Steel?
Jeff Gardiner: The Pitt is a more ‘Traditional’ Fallout 3 quest – it’s full of morally grey choices, shady NPCs, and features another city ravaged by time, neglect, nuclear waste and moral degradation.
Broken Steel not only extends the game to level 30, it alters the core ending. It allows the player to continue exploring the ashen Wasteland and see the fruits that are born, or that die, from their decisions. It will reprise several main characters, and conclude some of the story threads left dangling.
Head to Eurogamer to read the rest. More news after the break.
Here’s one last round of Hall of Fame mod entries for the year 2008 at Planet Elder Scrolls.
For December, four mods met the criteria necessary to be honored.
- Vality’s Bitter Coast Mod: Now in Version 4.0, according to Vality, this mod, “replaces all the ‘leafy’ Bitter Coast trees with my own ‘speedtree’ like trees, a similar technique to what was used in Oblivion.”
- tda’s Scythe Mod: Adds an impressive scythe (shown above) to the game.
- Divine Avenger’s CM Partners Compilation: Adds over 30 superb-looking playable characters that Divine Avenger enjoyed using while playing Oblivion.
- Kafei’s Better Rings Replacer: This mod offers some stylish new rings in Gold, Silver, Copper, Brass, Ebony, and Jade.
Nice work all!
This week we’re checking in with Sam Mangham, otherwise known as TheTalkieToaster within our forums. Sam is a 21-year-old student at the University of Bath in, where else, Bath, England. When he’s not modding or studying Physics and Chemistry, he spends his time walking, seeing movies, and baking cakes.
Welcome back for another edition of Around the Web.
We’ll start today at 1Up, where they’ve got an Afterthoughts interview with Emil. In it, Emil discusses design decisions, inspirations, as well as some things you might not have known about the game. Here’s an excerpt:
1UP: The first time you played the game all the way through, what kind of character build did you use?
Emil: I’ve played the game at the office so many times, with so many different characters, at so many different stages of development, that I honestly can’t remember the first! But I do remember one of my favorites. I’d made this guy with Tag Skills in Science, Energy Weapons, and Speech. And every time I hit a option in dialogue, I would take it. It actually took me several hours of play before I looked at my character — and his suave little moustache — and then it hit me…I’d inadvertently created Tony Stark. I’d been playing the whole game in the role of Tony Stark, and hadn’t even realized it.
In Emil’s interview, there are a few references to the upcoming DLC. For more DLC discussion, check out WonderWallWeb, where there’s a new interview with Jeff Gardiner. Here’s a quick preview:
Can you tell us a little about the experience players will have in Operation Anchorage and what situations they will find themselves in?
Jeff Gardiner: The player will be tasked with taking the main Chinese stronghold outside of Anchorage. Along the way they’ll pick up new weaponry, and even get to command a small strike force of their choosing. They’ll be able to pick what type of team they’d like to create, and then how to utilize them in succeeding in their objective.
Speaking of Operation: Anchorage, it appears news of the DLC has made its way to Alaska by way of the Anchorage Daily News. I have to wonder what some residents of the Land of Midnight Sun had to think when they read the introduction.
More news after the break…
“This mod adds a Enclave Radio Transmitter. When you use it it will call forth a Vertibird loaded with 3 friendly Enclave soldiers to your position. You can find the transmitter at the entrance desk in the Museum of History.”
Nice work J3X!
Here’s some news/stuff I found around the web that you’d be interested in. To start off, I suppose I should explain the image above. A bunch of guys on the team forwarded me this image, originally posted in the Something Awful forums by Drinkfist. All I can say is…wow!
In news, Fallout 3 has received recognition in a few more “Best of 2008″ lists. AP writer Lou Kesten ranks Fallout 3 as the #1 game of 2008. Elsewhere, GameSpy and GamaSutra both announced the game as their top PC game this year. Here’s a excerpt from the latter:
“The sheer amount of content in Fallout 3 is extremely impressive, considering what a consistent level of quality it maintains — and how much of it a player is likely to completely miss, based on the choices made, the NPCs killed, the routes traveled, and any number of other variables.”
With the release of the G.E.C.K. last week, more sites are beginning to report on the modding scene for Fallout 3. We’ll be following the developments closely, but for now, you can check out some recommeded mods at UGO and MTV Multiplayer.
Finally, BGS forum member OblivionRulez let me know about a community contest held at the German Fallout fansite, Fallout-HQ. The contest had three categories — comics, wallpapers, and fan trailers. Currently, the winner of the fan trailer competition can be seen here at GameTrailers. Nice work!
Today in both the UK and the US, an update (v1.10) for the PlayStation 3 version of Fallout 3 went live. The patch adds Trophy Support, fixes Friend Notification issues, and also fixes a number of other issues reported within the community. When you boot up the game, you should see a notification to download the 24MB update.
Again, the update is presently available only for the English PS3 version of the game in the US and UK. Updates for other PS3 territories, as well as Xbox 360 and PC versions of the game, are on their way — right now those are in the final stages of being approved. When we have more news, we’ll let you know.
Yesterday GamaSutra posted a story (originally from Game Developer magazine) entitled Game Developer’s Top Deck 2008. This “deck” highlights members of the game development community for their work in 2008. Making the list as the 10 of Diamonds is none other than Fallout 3 Lead Designer Emil Pagliarulo.
So what makes Emil a diamond? According the feature, diamonds are reserved for Progressives that “implement brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better.”
Yep, that sounds like Emil.