Here’s the latest online coverage for Fallout 3.
As we mentioned a few weeks back, PC Gamer named Fallout 3 as their 2008 Game of the Year. If you weren’t able to pick up the issue, you can now read the remarks written by Todd Howard and Emil Pagliarulo over at GamesRadar.
This week, Fallout 3 was nominated for two Game Audio Network Guild’s awards. The game was nominated for Best Use of Multi-Channel Surround in a Game, as well as Best Use of Licensed Music.
In DLC news, there’s a couple things you can check out. If you’re a Game Informer subscriber, you can read a new interview with Jeff Gardiner on their Game Informer Unlimted page. In the interview, Jeff discusses both The Pitt and Broken Steel. Elsewhere, Area 5 share their thoughts on Fallout 3’s first DLC, Operation: Anchorage, in a new video podcast.
Finally, here’s some new modding news from Planet Fallout. This week Blinzler has two new State of Modding Interviews this week — this time with Mr.SlackPants and Joefoxx.
While you’re there, check out some of Planet Fallout’s featured mods. If you’re seeking new apparel, check out Moira’s New Shipment by CrowBennett08 and Camo Uniforms Remix by rebel5555. Need a new place to stay? Check out Yevic1994’s Big Town Junk House or one of Princess Stomper’s homes located in Rivet City and atop the Washington Monument.
This week we’re talking with Elder Scrolls/Fallout 3 modder, Philipp Termeer (known in the forums as Phitt). Phitt is a resident of Wiesbaden, Germany where he works as an engineer. Phitt has been playing our games since Morrowind, and began modding with Oblivion.
Phitt is currently working on a very impressive Oblivion, Sheogorad, using thousands of meshes made from scratch. Pretty impressive homage to Morrowind!
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Today we’re checking in on some of the latest modding news at Planet Fallout.
We’ll begin with the third installation of their State of Modding series. This time around, Blinzler goes head-to-head with BGS forum member Qzilla. Here’s a snippet of the interview:
Any advice to people new to modding (Fallout 3)?
Qzilla: Everyone says this to new modders but it’s 100% true: start small! If your first foray into modding is making a WIP thread for a TC for Oblivion/Fallout 3 and you haven’t even started on it yet… you’re starting down a long long tunnel with no end in sight. The best way to start modding, from my perspective, is to find someone else’s *small* mod, and try to customize it more to your liking, emphasis again on *small*. Mods can get very complex very fast, so the best way to gain understanding is to start with something small and simple, and then once you’ve got the basics down you can start trying to mix things together to do more complicated things. No matter how much you may want to remake the entire Deus Ex game with the Fallout 3 engine — or whatever wild-eyed dream you’ve cooked up — it’s not gonna happen.
For more State of Modding interview, click here.
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This week we’ve got a new G.E.C.K. Quick Tip on the basics of weapon creation. In this video, Level Designer Phil Nelson takes you through the steps of modding a Combat Shotgun to make it a Grenade Launcher.
Take it away Phil…
One of the more robust systems in Fallout 3 is the one we use for weapon creation, which makes it easy for the rapid prototyping and production of unique weapons. With this system, designers can whip up a new weapon quickly and have a good amount of time left for testing and balancing them. The end result: more kick ass weapons get into the game.
Our first Fallout 3 DLC, Operation: Anchorage, is an excellent example ohow we were able to create some great weapons, like the Gauss Rifle, in a short period of time. This also happens to be my favorite G.E.C.K. system to abuse, which is why I decided to do a tutorial on the basics.
To show everything in one video would take considerably longer then a quick tip would allow, so in this first example I show some of the easier steps and teach you how to turn our basic combat shotgun into a grenade launcher. I hope you enjoy it.
Looking for popular mods to try with the PC version of Fallout 3? Recently, Fallout 3 Nexus opened up a new section on their site listing the Top 50 most popular mods. According to DarkOne, the Top 50 “works off of a baysesian mathematical formula that is very different from ranking mods based on their total votes + total rating. Only files with 25 ratings or more are accepted.”
Additionally, the site tracks the top 5 mods for each month. Here’s the current mods that are getting the most votes for February:
- Fallout Mod Manager by Timeslip:
- Mart’s Mutant Mod by Martigen
- Coyote Reflex Power Armor by Renard (pictured)
- CRI-Squad Support by spinat
- Rivet City Texture Pack by NeilMc_NMC
Be sure to keep your eye on Fallout 3 Nexus for new Fallout 3 mods. As more mods show up, DarkOne plans to make the Top 50 list a Top 100 list.
Since we’re busy working with London-based studio Splash Damage on an unannounced title (no, we can’t say what they’re working on…yet), here’s an update on some news out of their office.
The 2008 Mobius Awards for advertising have been revealed, and the Enemy Territory: Quake Wars’ site, Stroyent.com, was honored as this year’s winner in the New Media category. Stroyent is just what you need if you’re suffering from…ummm, projectile dysfunction. Be sure to check out the hilarious video.
Modders and aspiring game developers might be interested in reading the March issue of 3D World magazine, where Splash Damage artist Paul ‘MoP’ Greveson gives step by step instruction on how to skin and export a zombie model. Additionally, on 3D World’s site, Paul has video tutorials on skinning a zombie in 3D Max. Also featured in the magazine, animator Chris ‘Hauser’ Bull covers working with MotionBuilder to create animations based on motion capture data.
Finally, in their first edition of “Currently Hurling Controllers / Mice At” for 2009, members of the Splash Damage team discuss their favorite games of 2008. Hey, there’s even a few mentions for Fallout 3.
That’s it for now. In the coming weeks/months, we’ll continue to keep you up to speed on what’s going on at Splash Damage.
February’s here, which means we can look back at the Planet Elder Scrolls latest Hall of Fame mods. Be sure to check the following mods…
- GS_Seyda Neen Complete by Gianluca: This mod gives the port town of Seyda Neen a more authentic look — adding shops, a tavern, various homes, and more.
- Cobl by Cobl Team: Abbreviated for Common Oblivion, Cobl adds a world enrichment mod that adds lots of little things that enrich your gameplay experience, as well as a shared library that serves as a resource for other mods, and an integration tool that allows different mods to “talk” to each other. Read the full details here.
- Martigen Monster Mod 3.6.b3 by TEAM MMM- Corepc, Dev_Akm, Shadowborn: A revamped version of MMM, which we featured on Bethesda Blog waaaay back in August of 2007…ah, memories.
- RealSwords – Bosmer by waalx: The Bosmer module features an assortment of sabers, bows and arrows that can be wielded by any race, but that grant a bonus to Bosmers.
Congrats to all the new HOF inductees!
Here’s more Fallout news/coverage we thought you’d be interested in…
We’ll start at Planet Fallout, where they’ve started State of Modding — a new interview series where they talk to modders within the community. The first two interviews, JaySuS and DarN are up, with more on the way.
Speaking of mods, if you’re looking for new stuff to experience in the game, Hellforge has a new feature on 50 Mods You Should Be Playing For Fallout 3. Topping the list is the Enclave Commander mod by that we featured earlier this year, followed by Weapon Mod Kits, which we just featured today.
There’s a couple interesting articles elsewhere worth reading. At IGN, Rus McLaughlin has put together an eight-page History of Fallout feature — that discusses the franchise all the way back to its Wasteland roots. Meanwhile, Clive Thompson reacts to post-apocalyptic atmosphere of Fallout 3 in a column for Wired. Here’s a snippet:
“The big difference with Fallout 3 is that it depicts — with remarkable fidelity — a city that actually exists, and that I’ve often visited. When I emerged from Tenleytown Station, I knew what it was supposed to look like: a bustling city scene of briefcase-toting wonks, trucks delivering packages, people buying coffee at corner stores. When I visited the location in Fallout 3, I saw nothing but the rusting hulk of a bombed-out blue car, with smoke billowing over the buckled asphalt and buildings as brittle as fall leaves”
On a lighter note, I suggest checking out 1Up Editor Kurtis Seid’s blog on entitled, “What I eat when I play Fallout 3.” Check out the brahmin feast above. Mmmm…..brahmin!
In about a two minute span, I received emails from five developers about how awesome Antistar’s Weapon Mod Kits is, saying, “Whoa…you have to put this up on Bethblog!”
As the title suggests, Weapon Mod Kits allows you to trick out guns found in the wastleland with silencers, extended magazines, auto-fire mechanisms, laser sights and scopes.
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Back in June, we posted about The Elder Scrolls Fan Union, who were working on a Morrowind mod project to bring community members into the game as NPCs. I recently checked in with members from the site about their progress and received the following email (thanks Ibis), written by BGS forum member redsrock.
If you’re interested in joining the project, head here.
Take it away, Redsrock…
The TESFU Town Mod Project is going rather well. Somewhat naturally slow due to us not having a whole lot of modders on the job, but as they say…slow and steady wins the race. And for what we lack in numbers we more than make up with quality. Ibis at the helm is doing a tremendous job of keeping everything organized, as well as keeping tabs on everyone else’s duties. She is truly a wonderful Director/modder, and the mod definitely wouldn’t be alive without her.
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