This week we’re checking in with Sam Mangham, otherwise known as TheTalkieToaster within our forums. Sam is a 21-year-old student at the University of Bath in, where else, Bath, England. When he’s not modding or studying Physics and Chemistry, he spends his time walking, seeing movies, and baking cakes.
Welcome back for another edition of Around the Web.
We’ll start today at 1Up, where they’ve got an Afterthoughts interview with Emil. In it, Emil discusses design decisions, inspirations, as well as some things you might not have known about the game. Here’s an excerpt:
1UP: The first time you played the game all the way through, what kind of character build did you use?
Emil: I’ve played the game at the office so many times, with so many different characters, at so many different stages of development, that I honestly can’t remember the first! But I do remember one of my favorites. I’d made this guy with Tag Skills in Science, Energy Weapons, and Speech. And every time I hit a option in dialogue, I would take it. It actually took me several hours of play before I looked at my character — and his suave little moustache — and then it hit me…I’d inadvertently created Tony Stark. I’d been playing the whole game in the role of Tony Stark, and hadn’t even realized it.
In Emil’s interview, there are a few references to the upcoming DLC. For more DLC discussion, check out WonderWallWeb, where there’s a new interview with Jeff Gardiner. Here’s a quick preview:
Can you tell us a little about the experience players will have in Operation Anchorage and what situations they will find themselves in?
Jeff Gardiner: The player will be tasked with taking the main Chinese stronghold outside of Anchorage. Along the way they’ll pick up new weaponry, and even get to command a small strike force of their choosing. They’ll be able to pick what type of team they’d like to create, and then how to utilize them in succeeding in their objective.
Speaking of Operation: Anchorage, it appears news of the DLC has made its way to Alaska by way of the Anchorage Daily News. I have to wonder what some residents of the Land of Midnight Sun had to think when they read the introduction.
More news after the break…
“This mod adds a Enclave Radio Transmitter. When you use it it will call forth a Vertibird loaded with 3 friendly Enclave soldiers to your position. You can find the transmitter at the entrance desk in the Museum of History.”
Nice work J3X!
Here’s some news/stuff I found around the web that you’d be interested in. To start off, I suppose I should explain the image above. A bunch of guys on the team forwarded me this image, originally posted in the Something Awful forums by Drinkfist. All I can say is…wow!
In news, Fallout 3 has received recognition in a few more “Best of 2008″ lists. AP writer Lou Kesten ranks Fallout 3 as the #1 game of 2008. Elsewhere, GameSpy and GamaSutra both announced the game as their top PC game this year. Here’s a excerpt from the latter:
“The sheer amount of content in Fallout 3 is extremely impressive, considering what a consistent level of quality it maintains — and how much of it a player is likely to completely miss, based on the choices made, the NPCs killed, the routes traveled, and any number of other variables.”
With the release of the G.E.C.K. last week, more sites are beginning to report on the modding scene for Fallout 3. We’ll be following the developments closely, but for now, you can check out some recommeded mods at UGO and MTV Multiplayer.
Finally, BGS forum member OblivionRulez let me know about a community contest held at the German Fallout fansite, Fallout-HQ. The contest had three categories — comics, wallpapers, and fan trailers. Currently, the winner of the fan trailer competition can be seen here at GameTrailers. Nice work!
Today in both the UK and the US, an update (v1.10) for the PlayStation 3 version of Fallout 3 went live. The patch adds Trophy Support, fixes Friend Notification issues, and also fixes a number of other issues reported within the community. When you boot up the game, you should see a notification to download the 24MB update.
Again, the update is presently available only for the English PS3 version of the game in the US and UK. Updates for other PS3 territories, as well as Xbox 360 and PC versions of the game, are on their way — right now those are in the final stages of being approved. When we have more news, we’ll let you know.
Yesterday GamaSutra posted a story (originally from Game Developer magazine) entitled Game Developer’s Top Deck 2008. This “deck” highlights members of the game development community for their work in 2008. Making the list as the 10 of Diamonds is none other than Fallout 3 Lead Designer Emil Pagliarulo.
So what makes Emil a diamond? According the feature, diamonds are reserved for Progressives that “implement brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better.”
Yep, that sounds like Emil.
Today we released the G.E.C.K. (that’s Garden of Eden Creation Kit) for Fallout 3. As the official editor of Fallout 3, the G.E.C.K. will allow you to create your very own content for the PC version of Fallout 3.
To help you get started, members of the team have put together a wiki for the G.E.CK. Whether you’re new to modding or not, we highly recommend you check out our tutorials, entitled “My First Vault Tutorial Series.”
To go along with the tutorials, we’ve put some helpful videos together to help walk you through the process. Above is the first video on Layout — you’ll find the other eight after the break. Special thanks go out to Rashad Redic, Joel Burgess, Jeff Browne, Jesse Tucker, Phil Nelson and Daryl Brigner for putting these together.
- Layout Pt. 1 — Narrated by Daryl Brigner
- Layout Pt. 2 — Narrated by Daryl Brigner
- Hallway Navmesh — Narrated by Jeff Browne
- Clutter — Narrated by Jesse Tucker
- Clutter Navmesh — Narrated by Jeff Browne
- NPCs and Patrol — Narrated by Phil Nelson
- Traps — Narrated by Jesse Tucker
- Optimizing Pt. 1 — Narrated by Jeff Browne
- Optimizing Pt. 2 — Narrated by Jeff Browne
So enough talk, download the G.E.C.K., read the Wiki, and get started — we can’t wait to see what you guys create!
It’s been a while since we posted something about Tamriel Rebuilt — an extensive Elder Scrolls mod project that has community members rebuilding the whole continent of Tamriel one province at a time.
The TR team recently celebrated the the beta release of Map 2: The Antediluvian Secrets. According to their site, Map 2 is a continuation of the Telvannis region. The map is massive; containing over 580 exterior cells and more than 420 interior cells.
We tip our cap to the Tamriel Rebuilt team for their continued work on this project. For details on Map 2 and more, be sure to check out their blog.
Yesterday Planet Elder Scrolls announced its November Hall of Fame mods for both Oblivion and Morrowind. Congrats to all the modders — including Vality7, who was inducted for two Morrowind mods. Here’s a quick look at the newest inductees:
- The Neverhalls by Vality7 and Midgetalien: A dungeon mod inspired by Oblivion’s Ayleid Ruins.
- Vality’s Bitter Coast Mod by Vality 7: The plugin adds many more trees to the Bitter Coast to give the region a more dense atmosphere.
- Castle Almgard by Mr. Siika and Centurion: A new buyable castle Southwest of Anvil.
- Elegant Vests by Kafei (shown above): Divine Elegance in the Imperial Market District gets new threads — including new vests, gloves, and leather pants (yes!).
- RealSwords — Khajiit by waalx: RealSwords adds 100 new swords, sabers, daggers and knifes into Oblivion.
Great work all!