Morrowind House Modding Invitational: The Revenge

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Back in June, BGS forum member Fliggerty arranged a Morrowind modding competition aimed at encouraging newcomers to the game’s ever-popular modding scene. With the success of the competition, he started up a second invitational, which runs through January 5, 2009.

Like the first invitational, this one centers around making a house mod. But wait — there’s new categories and rules. Interested? To find out more, head to the Morrowind Mods board.

Modding Interview: Timeslip

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With this week’s Elder Scrolls Modding Interview, we’re checking in with UK talent Timeslip…

How did you get involved with the Elder Scrolls modding community?
I have my uncle to blame for that, for leaving his copy out on his desk when I was visiting. I borrowed it for the evening, and a few lost hours later I’d already decided I was going to buy my own copy the next day. As it turned out, I was lucky enough to get the very last copy that my local games store had in stock. On installing it, I spotted the data files option in the launcher, visited the Elder Scrolls website to try and find out what it was for, spotted the modding forums, and things went downhill from there.

Until then I would often pick apart the data files from a game to see what I could change, but this was the first time I’d heard the term ‘modding’, or put any serious effort into it. I have to say that I’ve never regretted it for a second. Modding Bethesda games has become as much a part of the fun as playing them, if not more, and I specifically bought Oblivion and Fallout 3 with modding in mind.

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DLC and Editor announced

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Big news today! In a press release this morning, we announced the official editor for Fallout 3. Called the G.E.CK. (Garden of Eden Creation Kit), PC gamers will be able to mod Fallout 3 to their heart’s content. The G.E.C.K. will be free and available for download next month. More details to come.

We also announced three downloadable content packs for Fallout 3 — beginning with Operation: Anchorage, which will be available for download on Games for Windows LIVE and Xbox LIVE in January. In February and March, we’ll be releasing The Pitt and Broken Steel.

Below are descriptions for all three DLC packs:

  • Operation: Anchorage — Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
  • The Pitt – Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
  • Broken Steel — Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

To read the full press release, head over to the Fallout 3 Official Site.

Around the web

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Welcome back to another look at Fallout 3 coverage from around the web.

We’ll start with a few interesting articles I’ve read this week. Before reading these, be warned there are spoilers within these articles. Up first, GamesRadar’s Tyler Wilde has a three-page feature detailing how you can become “evil” within the game. Rather than just looking at things from the dark side, D. Riley at The New Gamer discusses morality issues from both sides — focusing on Tenpenny Tower quests. Meanwhile, at GamaSutra, Duncan Fyfe shares his opinion of the game while sharing what he believes the game signifies. Here’s a snippet:

“On your tour of D.C., you’re made to revisit all the initial promise inherent in that document, while you’re picking up the pieces and kicking around the ashes. The buildings stand remarkably intact, frozen in time, for you to look up at and think about how this all went to hell.”

Moving along, last week we let you know that Pete and Emil would be answering questions for their old friends at The Adrenaline Vault. That podcast (#8) is now available here. In other podcast news, there’s a new interview with Pete at Gamers with Jobs. To hear Pete, tune in around the 38-minute mark.

More reviews are showing up online for Fallout 3. You can check out new reviews at Gaming Life, GameFlak, Heroes of Gaming, GameZone, VideoGameMedia, and Aeropause. On the subject of reviews, Fallout 3’s reviews at IGN helped it earn Game of the Month honors on both PC and Xbox 360.

Having trouble finding all the Bobbleheads in the game? Check out this guide to locating all 20 at GamesRadar.

That’s all the news for now.

New Morrowind modding site brings new life to old mods

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It’s been more than six years since The Elder Scrolls III: Morrowind was released, yet the game continues to have a strong following — largely because of the dedicated modding community for the game. To help preserve the many mods that have been made for the game, BGS forum member Fliggerty has opened a new site, Morrowind Modding history, to help preserve current mods, as well as ones that have gotten lost over the years.

Check out the page here, and if you’ve got a long lost Morrowind mod, feel free to contribute it to the site.

Elder Scrolls Modding Interview: Nicoroshi

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Welcome back to another edition of “Getting to Know Your Favorite Elder Scrolls Modder (that GTKYFESM for short). This week we’ve got an interview with Nicoroshi that I conducted about a month ago. Nicoroshi loves building and creating — whether it’s at his job as a metal worker, doing woodwork and welding, or working on mods for The Elder Scrolls.

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Planet Elder Scrolls Hall of Fame

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Planet Elder Scrolls has announced their October Hall of Fame modding entries. Let’s give a round of applause to these nine modders for their excellent work.

Morrowind mods

  • Darknut’s Little Weapons Mod Complete by Darknut: Mod replaces all the Weapon Textures in Morrowind, Tribunal & Bloodmoon. The mod requires that you have Morrowind and BOTH expansions.
  • At Home Alchemy by Syclonix: This simplifies and makes alchemy projects more efficient in the game.
  • The Underground 2 by Qarl: A new vampire quest full of romance, humor, and vampire bars. Sounds like an episode of True Blood.

Oblivion mods

  • Enchanted Druid Treehome by AtomicDryad: In his first mod release, AtomicDryad adds a large Redwood tree just southwest of Imperial City. This “treehouse” is full intriguing stuff.
  • Tabaxi Race by Luchaire: Adds a new race to the game…the Tabaxi!
  • Nicos Scimitars by Nicoroshi: Adds some pretty wicked blades that pay homage to Morrowind.
  • Smarter Mercantile Leveling by wavion: This mod changes how the leveling system for the Merchantile skill.
  • Unique Landscapes: Entius Gorge by Phitt: A beautiful mod that adds a deep gorge to the Nibenay Basin Region.
  • Realistic Flora by Quarn: According to Quarn, this mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). Cool idea!

That’s all for this month. Hats off to these modders!

Elder Scrolls Modding Interview: Sage_Rime

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This week we’re talking with Sage_Rime. His mod project, Mountain Tower, has over 100,000 downloads to date…impressive!

How were you introduced to the modding community for the Elder Scrolls?
It was the time of Morrowind Game of the Year edition, and I found my way to the forums as I was looking for mods for the game. Originally I heard about Morrowind mods back at the Infinity Engine modding community Spellhold Studios, then called Forgotten Wars.

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On newsstands

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Thought I’d point out a few articles I came across while going through a stack of magazines at my desk.

The September issue of Play Magazine has an interview with Fallout 3 Lead Producer Gavin Carter. In the interview, the Gav discusses topics ranging from the Gamebryo engine, game performance and Fallout 3 gameplay. Here’s a sample:

play: What gameplay situations in Fallout 3 really demonstrate the engine’s new ballistics and physics system?

Gavin: The best situations to see this in are during VATS sequences. VATS allows you to pause time, target specific areas of an enemy, and queue up moves that are then executed in a cinematic fashion.

For more magazine coverage, hit the jump:

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Mod Interview: Mr_Siika

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Today we’re chatting with Mr_Siika (aka Martin). A 25-year-old from Munich, Martin is a busy guy. He spends his days studying math AND working as a software developer. He doesn’t spend all his time in front of computers though. When he can get away, he enjoys swimming and hiking during the summer. He also enjoys skiing when there’s snow.

Check out the interview after the break.

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