Our Elder Scrolls mod interview series resumes this week as we chat with Bond, not James Bond. Retired and living in the “Show Me State” of Missouri, he mods Oblivion in his spare time.
This week’s mod interview is with William C Anderson, aka WillieSea (Willie C…WillieSea…get it?). Willie works as a Programmer/Analyst Lead for a credit card processing company in Boise, Idaho. In addition to Idaho, he’s lived in Michigan, South Carolina, Arizona, Washington, and Illinois.
On with the interview…
This week’s mod interview is with Conan Scarface from the BGS forums. He’s actually a man of many names. His Chinese name is Yen-Jen Wang and his Japanese name is Heiji Hatsutoli (he goes by Hatsutoli on TES Nexus and Planet Elder Scrolls). Currently he lives in Tainan, a municipality of Taiwan.
The video above is a trailer for his Tiefling Races mod.
Planet Elder Scrolls had announced last month’s Hall of Fame mods for both Oblivion and Morrowind. Per usual, for mods to reach this prestigious status they must be downloaded at least 5,000 times, have been available for at least three months, and receive a minimum of 25 votes with a score of 8 or higher. Here are the six mods that made the cut in the month of June:
- Darknut’s Creature Textures Morrowind by Darknut: A new texture update that covers most of the creatures in Morrowind
- Blasphemous Revenants by Fliggerty and Friends: Companion mod that puts you as an apprentice to to an aging necromancer. Here your character will learn the art of gathering corpses, preparing them for arcane rituals, and summoning and commanding vast armies of the dead.
- Oblivion-Style Spellcasting by Fliggerty: This mod enables you to cast spells while your weapon is drawn. The mod requires that you have both the Bloodmoon and Tribunal expansions.
- Nascosto Isles 3 by janb: Landmass mod full of unique houses, caves, dungeons, and ruins to explore. Here you’ll learn about the Aylmer, who were the first inhabitants of the Nascosto Isles, and save the island from an impending attack, while battling in Pirate Cove.
- Oblivion Mod Makers Manual V1.4 by Lord_Gannondorf: Helpful manual for modding Oblivion. Requires MS Word or a PDF viewer.
- Let the People Drink! by Qazaaq and Khornate: This mod adds new fountains and a aqueduct system to Imperial City.
Congrats to all the new inductees!
This morning I read through the August issue of PC Gamer (US) and thought I’d share a few things that you might be interested in looking at.
- In Desslock’s monthly column (page 96), he discusses how he’d like to see improvements within open world games and cites Oblivion as an example. In one example, he mentions he’d love to see the skeleton heads from Oblivion being used as bowling balls and rib cages used as xylophones. Yeah, I can’t argue that.
- For you modders out there, Brett Todd’s featured column “Homebrew” focuses on rules modders should abide by. Check out his “Five Commandments” on page 98.
- On the final page of the magazine, Ben “Yahtzee” Croshaw discusses his experience playing Oblivion, and how he struggles sometimes with the concept of open-world games. If you haven’t seen it already, you can watch Yahtzee’s Zero Punctuation review of Oblivion here.
- On the same page, there’s a blurb teasing that the next issue of PC Gamer (September 2008) will feature hands-on impressions of Fallout 3. A few weeks back, Senior Associate Editor Dan Stapleton came by the office to play the game. Here at the office, we’ll be just as interested as you guys to see what he thought.
If you’re a PC Gamer subscriber, the August issue of PC Gamer should be in your mailbox any day now.
This week’s mod interview is with Gez — who recently was named the Head of Concept Art for the mod project Tamriel Rebuilt. His nickname, which he uses on several sites, is a simple nickname from his initials (GaÃ«l Zimmermann). Gez lives in France where he studies English. He’s looking to head out to the University of Birmingham next year.
On with the interview…
After being out of the office for a good part of last week (travels and a bad back), I found a stack of magazines on my desk this morning, so I started sifting through them to find any coverage on Fallout/Oblivion/etc.
Here’s what I came up with. In the July issue of PlayStation The Official Magazine (US), there’s a 3-page preview for Fallout 3. Here’s a snippet:
Vault 101’s denizens are infamous for never venturing out into the world, so you can imagine the stir that ensues when your father suddenly vanishes. The Overseer naturally assumes you, now 19 years old, had something to do with his disappearance.
For you Morrowind modders out there, here’s a friendly competition you might be interested in. One of our BGS forum members, Fliggerty, has started up a competition intended to help up-and-coming Morrowind modders showcase their skills.
So how do you determine if your a modding noob or an experienced veteran? For the purpose of this competition, you must be a modder that “is not a Hall of Fame modder at Planet Elder Scrolls, and has not released a mod that has attained a cumulative download count of 5000 for any single mod.”
In the competition, modders will be working on creating Housing and/or Hireable Mercenaries mods. For more details and rules, visit this thread in the forums.
If you’re looking to use mods on your PC version of Oblivion, you should definitely check out the Popehat Oblivion Omod Project, compiled by Chris “triggercut” Hornbostel. Sure the project’s acronym might sound crappy (get it???), but with over 3 GB of mod projects, it’s almost like a “greatest hits” collection for folks that are getting started with using user-made mods with Oblivion.
Check out more details about the project here.
Here’s a quick look at last month’s most popular mod over at TES Nexus — jojjo’s New Frostmourne Sword. Inspired by World of Warcraft, jojjo created the sword from scratch. I gotta say, it looks pretty amazing!
To check out the rest of this month’s top 5, head here. And don’t forget if you’re registered, you can start voting for June’s top files.