“Watch out, for there are creatures like radscorpions and deathclaws about. Beyond those, there are quite a few supermutants–slobbering freaks that wander around and kill people for the heck of it. There’s also the supermutant behemoth, a gargantuan mutant that runs around swinging a lamp post as a club. Ghouls also make a return from previous games, but now there are three different types: ones that can still think and talk (like Harold from previous titles), feral ghouls that simply act on an instinct to kill or eat you, and “glowing ones.” The last type is heavily irradiated to the point that their presence can make you sick and heal any other ghoul nearby.”
This week’s interview comes from Lon Hammonds (aka Conan_Lon). Deep in the heart of Texas, Lon and his family live in a custom home, and one day they plan to use their land as a pecan farm. In the meantime, Lon works as a certified database administrator and is a computer science wiz. He is also an admin at TES Nexus in his spare time.
Moving along, here are the Files of the Month at TES Nexus. Congrats to these modders for getting the most votes:
Kvatch Rebuilt by The Kvatch Rebuilt Team: The name says it all, Kvatch has returned in all its glory. This mod also adds new armor, a battle arena, and the opportunity to become Count(ess) of Kvatch.
Verona House Bloodlines by DTOM: This mod adds a new quest where your character is pitted against a sinister cult and their leader. Those who succeed will gain access to an updated version of the Verona House and Verona Bay.
This week we’re talking with StarX (real name Dimitri), who has been hard at work on his new mod project for Oblivion, StarX Vanilla Vampires Revised. Born and raised in Amsterdam, Dimitri also enjoys spending his free time drawing and painting. Just recently, he moved into a new home with his long-time girlfriend.
This week’s interview is with Oblivion modder Reneer. Currently studying psychology at the University of Michigan, Reneer enjoys modding Oblivion when his schedule permits. I thought I’d ask him if he was in the running to become the next quarterback for the Wolverines, but when he explained to me that he’s blind in his right eye, I figured he’s better off modding in his spare time.
Here’s a few interesting reads I thought I’d share that I’ve come across in the past few days.
The latest 1Up Yours podcast brings up Fallout 3, as well as practically every Elder Scrolls game ever made during their community segment of the show. During the segment, which starts about 53 minutes into the show, the 1Up crew uses these games as examples in a few of their debates. Fallout 3 and Oblivion are brought up several times in a discussion about the “no name characters” and the choices your characters make in games. Later on in the segment, they also bring up the Elder Scrolls and Fallout in a discussion of how Japanese RPGs compare with western-developed RPGs like Oblivion. To download the podcast, head over to 1Up’s podcast site.
This week we’re talking with John Gray, otherwise known in the BGS forums as Spartan VI. John is a 21-year-old from Walnut, CA. For a living, he does item processing and tech support for Western Corporate FCU. I was going to ask John a bunch of questions about credit unions, but figured that wouldn’t be too interesting for you guys — so we’re talking about his mod work instead. Speaking of which, John has been working on mods for a large portion of his life — dating back to when he was modding Doom.
Thought I’d share this YouTube video for DUNE, an Oblivion mod project started by Stefano Tonello (aka Prometheus). For those wondering, upon reading about the mod in the project’s official forums, it’s made clear that this DUNE is in no way related to Frank Herbert’s Dune universe — it’s a completely new and unique storyline. Here’s a brief introduction to the world of DUNE:
“The DUNE World, known as Dusaar, is a huge desert world where the brutality of people and nature is an everyday part of life. Water has long since ceased to flow on the surface and can only be found in the last sea, some oases, and tiny lakes and streams are the only source of life for the Ancient Forest, a Tropical Jungle surrounded by Canyons and covered from the everpresent winds of the open Desert, protecting this small Last Paradise.
The desert covers the majority of the land, almost 90% of it is surrounded by the Great Wall Cliffs of the east and the Sea of Silt to the west. Some of the mountains are nearly impassable, but ancient canyons throughout them hide the last spots where life can still continue….There are many diverse cultures living in the few safe places on this world.”
From what I’ve seen, it looks mighty impressive. Having shared this video with a few folks at the office, the response has been a resounding “WOW!” For more information on Dune, and to learn how you can work on the project, check out the forums Prometheus put up for the project.
This week’s Elder Scrolls mod interview is with Jimmy Maxwell, or as he’s known in the BGS forums, CorePC. Among other things, Jimmy is known for his help on Martigen’s Monster Mod and FCOM, as well as his Tamriel Travellers Travelling Merchants mod. Hailing from “the middle of Texas” in Abilene, Jimmy is currently works in computers (self-employed), and mods Oblivion when he’s bored.
Last week Planet Elder Scrolls honored its latest group of Hall of Fame mods. Per usual, for a mod to make their HOF, it must be available for three months, receive at least 25 votes with a score of 8 or better, and it must be downloaded at least 5000 times. This month, one Morrowind mod and three Oblivion mods met the criteria.
Widow Maker crossbow by Phijama: Adds a new crossbow, two crossbow pistols and a new bow to the game. According ot Phijama, the crossbows have “regenerating bolts added via scripted amulets in the shape of the bolts and the bow regenerates its own arrows.” Sounds cool.