Awhile back, one of our forum members, James Egger (Egger3rd), contacted me about his series of Orc-Blivion videos he’s created using Oblivion and the CS. Originally intended as a project he did for school, it’s grown to have quite a following on YouTube.
Until recently, I only had a chance to watch the first video, but the other day I watched the other four episodes (word is episode six is in the works). There’s really no good way to describe them, but they definitely put a smile on my face. I particularly enjoy the camera cuts used, the music (there’s a few montage moments), and the fact that the videos integrate memorable areas/characters/moments from Oblivion. Also, it helps that I’m a sucker for cheeseball music like Phil Collins (sorry if I’m offending anyone by calling Phil Collins a cheeseball).
Check it out. If you enjoy Orc-Blivion, you might also want to check out RaditzTheRadish’s Argonian series and LordofCorruption’s Bargonian Adventures. You can find all three within this thread in our Oblivion forums.
Oblivion and Morrowind might be getting older, but we continue to see great new mods for both titles. Here’s some highlights from within the mod community over the past few weeks.
Up first is an oldie (but a goodie) that Gary Noonan, one of our character animators, wanted me to highlight. It’s Timeslip’s Morrowind Graphics Extender mod. Here’s what Gary had to say:
“I toyed around with this earlier after finding it last night and it’s pretty amazing. Certainly prolongs the life of Morrowind (that’s right, NOT Oblivion). It’s an extremely small and easy to use use utility that makes Morrowind look like it was a recently released title.”
In more recent mod news, we’d like to give a shout out the December Hall of Fame inductees over at Planet Elder Scrolls. For those that wonder what it takes to get a Hall of Fame entry on the site, the mod must receive at least 25 votes with a score of 8 or better while being downloaded at least 5000 times. For December, the following mods met the criteria:
Finally, in some light-hearted modding news, I couldn’t help but smile when I saw theoutcrowd’s Oblivion mod that creates a character reminiscent of Xena: Warrior Princess. Check out the download here or fear the wrath of Xena!
This week’s mod interview is with Razorwing (or Gloomwing over at the BGS forums). In “reality”, Razorwing is known as Patrik Jonasson. Patrick lives with his wife and kids, and during the day, works as a fork lift driver. In regards to the Elder Scrolls, Patrik heads the Silgrad Tower mod team that has been working from scratch to recreate the visual look of Morrowind within Oblivion.
In a bit of a twist, this week’s mod interview is with Robin Scott (aka DarkOne), the site administrator over at The Elder Scrolls Nexus. Before working on TES Nexus, he was also the brains behind The Elder Scrolls Source. Currently, Robin in a university student living in Exeter, a small city in southwest England.
This week we’re talking with Morrowind/Oblivion modder Wrye. Born and raised in Texas, Wrye works in programming and has been playing games since Pong. It’s also worth noting that Wrye might be a monkey that lives in the zoo….hmm???
Since it’s the end of the year, everyone’s talking about their picks for Game of the Year (right now I’m torn between Super Mario Galaxy, Bioshock, Halo 3, and Everyday Shooter). In similar fashion, over at Mod DB, they’ve already kicked off the nomination process Annual Mod of the Year Awards. Looks like there are some great prizes for the winners: Gaming Rigs, Logitech prizes, cold hard cash, and more.
You can nominate a mod from one of our games (Oblivion, Morrowind, or Star Trek: Legacy) or one of the other games listed…it’s all good (Fallout 2 is even a choice). To give an example of how to nominate a mod, first head to this link. You’ll see that you can select a game from the drop list that says “Any Game.” For example, if you select “Oblivion,” you’ll get a list of choices. For example with Oblivion, if you click on the first choice, NPCs with Jobs, you’ll then go to a page that has a “Vote for Mod” link at the bottom…it’s that easy.
For this week’s mod interview, we’re talking with AlienSlof, who is known for her numerous contributions to the Elder Scrolls community — whether it be her Goth Shop mods or her tendancy to help other modders in the community.
A resident of Leeds, when Slof isn’t modding Morrowind or Oblivion, she works as a freelance professional artist. In her spare time (away from modding), she’s also an avid fan and collector of anything related to Giger’s Aliens(yes, those nasty creatures that battled with Sigourney Weaver). Hmm, I suppose that explains why her online name has “Alien” in it.
Welcome back to another update about the Elder Scrolls mod universe. While I was away for Thanksgiving, I received a handful of messages regarding new mods made by you!
For Oblivion, The Priest sent me an email about an expansion mod he has been working on called “Gates to Aesgaard: Episode 1.” The project, which has been in the works for the last five months, is described as an “action/horror quest” where your character will confront “an ancient twisted evil, well hidden in the ages, through a journey in time and space and the hellish kingdom of the ‘Cursed Ones.’” Talking more about the project, The Priest claims the project doesn’t follow the norms of typical RPGs, and also that folks can probably expect a second episode in a few months. Check out the mod’s official site for more information.
This week we’re talking with Morrowind modder Midgetalien. Hailing from the UK, he’s a 19-year-old studying Ancient History and Archaeology. I asked him if he had anything interesting to share with the community, Simon (that’s his real name) claims he has no fingers on his right hand.
Here’s what he had to say about his modding experience.
How did you get into modding? Can you talk about the first mod you ever worked on?
Why did i get into modding? I don’t really know, I guess that i liked the idea of being able to add new content to the game. When I first joined the community I made loads of requests for, what I now see as really small details (such as adding soul gems to a merchant), then someone said “hey why not do it yourself?” It kinda grew from there.The first mod i ever worked on was a personnel Balmora Expanded mod. Theres a couple out there already but they were not what i was looking for. I never released that mod because it was so buggy and conflicted with way to many others. I may go back and change it. After that my first public release was Vampire Lair. Currently at version 4 it is unstable and instead of fixing those bugs i am working on a complete new version starting from scratch. Continue reading full article ›