Thought I’d share this YouTube video for DUNE, an Oblivion mod project started by Stefano Tonello (aka Prometheus). For those wondering, upon reading about the mod in the project’s official forums, it’s made clear that this DUNE is in no way related to Frank Herbert’s Dune universe — it’s a completely new and unique storyline. Here’s a brief introduction to the world of DUNE:
“The DUNE World, known as Dusaar, is a huge desert world where the brutality of people and nature is an everyday part of life. Water has long since ceased to flow on the surface and can only be found in the last sea, some oases, and tiny lakes and streams are the only source of life for the Ancient Forest, a Tropical Jungle surrounded by Canyons and covered from the everpresent winds of the open Desert, protecting this small Last Paradise.
The desert covers the majority of the land, almost 90% of it is surrounded by the Great Wall Cliffs of the east and the Sea of Silt to the west. Some of the mountains are nearly impassable, but ancient canyons throughout them hide the last spots where life can still continue….There are many diverse cultures living in the few safe places on this world.”
From what I’ve seen, it looks mighty impressive. Having shared this video with a few folks at the office, the response has been a resounding “WOW!” For more information on Dune, and to learn how you can work on the project, check out the forums Prometheus put up for the project.
This week’s Elder Scrolls mod interview is with Jimmy Maxwell, or as he’s known in the BGS forums, CorePC. Among other things, Jimmy is known for his help on Martigen’s Monster Mod and FCOM, as well as his Tamriel Travellers Travelling Merchants mod. Hailing from “the middle of Texas” in Abilene, Jimmy is currently works in computers (self-employed), and mods Oblivion when he’s bored.
Last week Planet Elder Scrolls honored its latest group of Hall of Fame mods. Per usual, for a mod to make their HOF, it must be available for three months, receive at least 25 votes with a score of 8 or better, and it must be downloaded at least 5000 times. This month, one Morrowind mod and three Oblivion mods met the criteria.
Widow Maker crossbow by Phijama: Adds a new crossbow, two crossbow pistols and a new bow to the game. According ot Phijama, the crossbows have “regenerating bolts added via scripted amulets in the shape of the bolts and the bow regenerates its own arrows.” Sounds cool.
This week we’re talking with Dev_Akm, whose modding days started with PnP projects like Dungeons and Dragons and GURPS more than 20 years ago. Now a systems developer and analyst in Austin, he spends a fair amount of his free time modding Morrowind and Oblivion (though he also is a fan of hiking, camping and listening to punk rock). Of course, that free time is in jeopardy. In addition to raising one daughter, he’s got another on the way.
Visiting the Oblivion Files, I noticed they’ve updated the “featured mods” on their main page.
In the “featured armour” department, AlexScorpion’s Adamantium Battlesuit is pretty sweet. After reading about it, it took me several mintues to figure out what famous character used armor like this. I asked my friend at Bungie if it had anything to do with Halo…no dice. Then looking at the armor pics, I started thinking maybe it was the body suit Raiden used in Metal Gear Solid 2. Wrong again. Finally, I came across a Wikipedia link that revealed Wolverine’s skeletal makeup and claws were adamantium. I knew I knew it from somewhere.
This week’s Elder Scrolls mod interview comes from two members of the Nehrim project — a total conversion mod using The Elder Scrolls CS. As a total conversion, its story takes place in a world unrelated to anything in the Elder Scrolls universe, so players can enjoy a new fan-made game from their Oblivion disc. It’s still up in the air as to when the project will be complete, but SureAI’s Arandor and Lord Dagon stopped by to give us an update …
Welcome to another update on the Oblivion modding scene. Here’s a few community happenings and projects that caught my eye in the past couple weeks.
DarkOne from TES Nexus has put up a Files of the Month section similar to what TESSource previously had. Currently, Apachii Goddess Store ranks as the site’s most popular mod. This mod, from Apachii, adds a shop with Goddess Merchants that sell weapons, armors, clothes and more. If you’re not looking to buy new items, you can also visit the shop for training purposes.
At the Oblivion Files, this week’s honoree for ES IV File of the Week is Moving Paintings by Kevin P. Cook. Still in beta, this mods adds animated textures to paintings. Hmm, is this Cyrodiil or Hogwarts?
Because everyone loves unicorns, I thought I’d share Turamarth’s Umarithial the Unicorn Mount (version 2), which I spotted over at Planet Elder Scrolls. This mod adds the ability to ride a self-healing, armored unicorn. Oh, and you can summon your trusty unicorn anywhere that horses can normally go.
Finally, we’d like to wish a belated happy birthday to The Elder Scrolls Fan Union (TESFU). Last month, the site celebrated their one-year anniversary. The site is a nice place to discuss lore, fan-fiction, and of course, mods. Take a look here to see some of their projects.
This week’s Elder Scrolls mod interview is with Trollf — a humble modder whose projects I discovered a couple of weeks ago. Trollf lives on the southern shore of the Baltic Sea and thinks he’s around 32 years old, but he’s not sure since he doesn’t remember being born. While Morrowind and Oblivion might not be his favorite games, he’s definitely a fan of modding them.
As if Gabe and Tycho from Penny Arcade weren’t everywhere already (if you’ve been under a rock, they even have their own game coming out), modder HidekiShashu put on YouTube a video that shows how he’s brought their likeness into Morrowind. This first video shows Gabe interacting with Tycho. There’s also another short video with Gabe showing off his cardboard tube weapon.
What’s next? Maybe someone can make an Oblivion level with Zero Punctuation-esque animation.
Back in November, we posted about a Portal Map, Ren_Test2, that our very own Daryl Brigner designed. Daryl, and the rest of us at the office, were surprised and excited to see the response it received. In addition to becoming the most popular post on Bethesda Blog, buzz about the map spread to numerous gaming blogs and it was even featured in a recent issue of PC Zone.
Well, Daryl’s done it again. This morning he let me know that a new level, appropriately titled_Ren Test3, is now available for download. In addition to the new map, Daryl has included Ren_Test 1&2 in the same download. The download also offers Step, Portal, and Time challenges for you Portal fanatics that are looking for a real challenge.
According to Daryl, here is how you can install them to your PC:
Simply extract the Ren_Tests.bmz anywhere, then load up Portal, click ‘Bonus Maps,’ click “Import Bonus Maps”, then just navigate to where the Ren_Tests.bmz file is, select it, and click ‘Open.’ Then, the Ren_Test Mappack will be in your Bonus Maps window.
Sounds simple enough. If you check it out, let us know if you think it’s as devious as Ren_Test2.