Mod Interview: Talking with Morrowind Modder, Connary

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This week we’re chatting with David Molinero, better known in the Morrowind modding community as Connary. For a living, Molinero works as a freelance digital illustrator; work that includes doing scenery layouts for books and television spots. In the last year, he also spent time participating in some amateur videogame development. When he’s not working, he likes to “get lost, preferably in a fantasy world.”

This past week Connary took the time to answer some questions about his contributions to the Morrowind modding community. Here’s what he had to say:

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Oblivion Fan Trailer

Looking through our BGS forums today, I came across a fantastic Oblivion fan trailer from Azumoth. It’s just over a minute long, but it does a great job showing some cool parts of the game, including work done by the modding community. You can also view a high-res version here or jump into the forums to discuss it.

A reminder, if you have videos you’d like to share on the blog, send them over to us for us to admire.

New mods: level at your pace, chill at a cozy place

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Here’s another update on some mods you might want to give a try for Oblivion.

If you’re looking for mods that affect how your character levels up, Stormcaller has put some stuff up on Planet Elder Scrolls worth looking into. First, the Attribute Booster mod allows you to have more chances to get a +5 modifier in the categories you’re interested in bolstering. On the other hand, if you’re concerned your character is progressing too quickly, her Level Pacer mod might be more your style, as this will slow down the rate to which your character levels up.

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Darknut: Modder of Morrowind

This week’s mod interview is with Morrowind modder, Mike Niccum (aka Darknut). Residing in Fayetteville, AR, Mike spends his days working as the boss of his graphic design company, Graphics By Mike, Inc. In his sparetime, Mike spends his time playing music (he played professionally for 14 years) and of course, working on projects for Morrowind. Above you’ll find the trailer to Mike’s latest project, Darknut’s Greater Dwemer Ruins, which will be available to modders this November.

You’re done quite a bit for the Morrowind community. What got you hooked on modding the game?

I really can’t pinpoint any one thing. Morrowind is one of my all-time favorite games & the open nature of it really lends itself to modding. The tools Bethesda & others have made available makes it pretty easy to boot.

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Best of Luck, Leo!

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It was brought to my attention that one of our community members within the BGS forums, Leo Gura (aka Liquidgraph), has submitted his Oblivion mod, The Lost Spires, for the 10th Annual Independent Games Festival Student Showcase competition. For those that haven’t heard of the The Lost Spires, we talked about it a couple of weeks ago on the blog. You can also check out the mod’s official website here.

Anyhow, lets wish Leo (representing Cal-Irvine) good luck in the festival! Check out information on his submission and others over at IGF’s site.

Scruggsywuggsy, a Modding Sensei

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This week’s modder interview is with Paul Connelly, who is better known within the BGS forums as scruggsywuggsy the ferret (perhaps the longest name in the forums). Connelly, who lives on a farm outside of Allentown, PA, is currently working as a college student, though he claims he’s too old to still be there. Since I don’t have a picture, I gather he’s probably an icon for the younger college kids (a la Jeremy Piven in PCU or John Belushi in Animal House…pick whichever generation you prefer). If he’s not, well he should be, because members are our forums are big fans of his mod work and his tendency to lend a helping hand.

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October Hall of Famers

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Well, the end of the month is nearing, so that means a couple things. You can expect Todd to be dressed up for Halloween as Notre Dame’s mascot (truly scary this year), our Fallout Anniversary Contest will be wrapping up in just over a week, and last but not least, Planet Elder Scrolls has inducted its October Hall of Fame entries for mod work on Oblivion.

This month’s honorees are Multitude of Magecraft by Cid88, At Home Alchemy by Syclonix, and Bob’s Armory: Oblivion by Mr. Dave.

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Looking for something new?

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If you’re not sure what to do over the weekend, here’s a few interesting mods for Morrowind and Oblivion that you can check out from Planet Elder Scrolls. To start things up, Rougetet from our forums pinged me about his new resource he worked on for Morrowind modders called the Morrowind Mod Grid Use Map. Reading about it, it looks like a useful tool for recognizing potential conflicts that different fan-made mods for the game can cause. Here’s how he explains it:

The Morrowind Mod Grid Use Map (“MMGUM”) is an ongoing attempt to capture all exterior grids changed by mods that have been released for Morrowind (“MW”). With an estimated 7,500+ mods created for MW, many of them that change the exterior cells in the game environment, conflicts (one mod places things in the same specific “real estate” used by another mod) that utilize the same game locations often occur. This often necessitates modders doing rework on their mod creations to remove these “real estate” conflicts, or, if that does not occur, mod users often make a choice to use one mod or the other (but not both together) in order to prevent awkwardness in game play or the view that is presented to them in the MW game. These conflicts often result in reduced usage or download of a mod if it is thought to have conflicts with other popular mods. This modder’s resource will assist with minimizing those conflicts and consequently stimulate use of their mods.

Switching to Oblivion, Dragonblade has created a Lord of the Rings-inspired mod that creates a Tolkan race (as in Tolkien, for those of you living under rocks). The armor definitely brings me back to Helm’s Deep, but I’m not sure the ladies will find the screenshot above as dreamy as Orlando Bloom. Still, very impressive for a first-time modder.

On the topic of creating character mods, Hatsutoli has delivered a new playable race for Oblivion, the Tieflings, which some of you might recognize from your D&D days. According ot Hatsutoli, the Tieflings are generally despised by others in Tamriel and are known for their destructive nature. With this mod, you’ll have the power to transform into a demon and even go on a quest where you deal with the issues associated with transforming. Kind of reminds me of Teen Wolf :)

Mod interview: Kivan and Quarn

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For this week’s mod interview, by request of folks within our forums, I decided to talk with popular Oblivion modders Kivan and Quarn (real names Kevin and David). While they live about as far apart as one could imagine (Quarn’s in Australia, Kivan hails from Canada), they managed to put out some great work, particularly their Unofficial Oblivion Patch, which cleans up and polishes several elements of the game.

I asked the guys about the projects they’ve worked on, how they like to work, and more. Here’s what they had to say:

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New Mods for the The Elder Scrolls

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Here’s an update on some mods I saw this week on other sites that caught my eye.

At the Oblivion Files, their highlighted file of the week, “The Lost Spires” by Leo Gura, is a massive addition that advertises 15+ hours of new gameplay. The mod adds an Archeology Guild that you must join to explore “new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.” Download it here.

At Planet Elder Scrolls, Lingwei has added an interesting mod that expand’s on Oblivion’s The Siren’s Deception quest line again. By downloading the mod, your are granted new options of how to complete the quest without having to kill them. If it sounds like an interesting idea to you, Lingwei is open to folks expanding on the mod. Sounds like someone else is playing the role of a siren and drawing in others. :)

For Morrowind, Darknut has released a new texture replacement mod, Darknut’s Creature Textures Morrowind (see above for an example of the improvement). If you download this, just keep in mind that they replace the existing textures in the game. For more information on the mod, head over here.