It’s a Dance Off!


Late last week, I exchanged a few PMs with one of our active Elder Scrolls modders, princess_stomper, and she let me know that she was working on a video showing a “dance off” featuring our games, Morrowind and Oblivion, as well as some fancy moves from NCsoft’s MMO, Guild Wars.Well, I got to the office this AM and sure enough, Stomper had already sent me the video, and it’s definitely a winner. Featuring mods from more than dozen community members, the videos’ choreography goes great with the selected tune — Gwen Stefani’s “Wind It Up.”

Derek Zoolander and Hansel AM CRY!!

Hall of Famers and Elegant Mods

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This week, Planet Elder Scrolls has announced its latest mods that have become “Hall of Fame” members. Leading the pack is Saiden Storm’s Akatosh Mount mod that we discussed earlier this month. A round of applause should also go to Neoptolemus’ Morrwind Comes Alive mod, Jerros and LHammonds’ Lost Paladins of the Divine mod, and last but not least, AlienSlof’s Oblivion Goth Shop II mod.

Congrats to you guys for all your hard work!

In other Elder Scrolls modding news, thought I’d point Princess Stomper’s Silorn Manor mod, which caught my eye. Soon to be the envy of Robin Leach, this mod adds a marvelous six-bedroom estate featuring, a private lounge, a training facility, top quality wines, and even a oven to let you live out your Easy Bake dreams. Champagne wishes!

Of course, if you’re living in luxury, you’re likely deserving of a fantastic vacation. May I suggest Unique Landscapes’ latest project, Beaches of Cyrodiil. This mod, found over at the Oblivion Files, “is the first in a series of UL mods designed to be a total conversion of the beaches of beloved Cyrodiil.”

Legacy Mission Editor Updated

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Two weeks ago, a small team from the office released scripting tools that allows modders to create their own missions for the game. After releasing the tools, I had Shannon Bailey, the project lead, sit in on a Teamspeak meeting with Legacy modders.

During the meeting, some requests and suggestions were made that Shannon thought could be added. Today, we’ve uploaded amended scripting tools for the Mission Editor as Shannon explains below:

“After talking to members of the mod community, the need for a couple of small additions became apparent. Included in the newest version of the archive is the source of the four non-campaign missions that ship with Legacy — Vanguard, Escort, Raider, and CoopWave — as well as the ability to edit their script and rule files from the front-end. Also, when creating a new mission you are no longer limited to using STL12 as your template; any existing mission (including those four, which make excellent templates) can be cloned and modified.”

Special thanks to the team for such a quick turnaround on the amended changes. To download the new Legacy Mission Editor, visit here. For those just getting started with the tools, we’ve created a Wiki to help out. You might also want to check out the following screencasts created by Chris “ChessMess” Koerner, who worked on the game. They can be found here and here.

New Community Content for The Elder Scrolls

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So far this week, I’ve seen several cool mod additions over at Planet Elder Scrolls. Here’s are a few of my favorites for the week…

The Nazarian Library: Repeal19 has created a mod that builds a library just south of Arcane University. So what makes this library so special? Well, it actually houses EVERY book that can be found within the original quest of Oblivion. So if you’re spending too much time playing the game in the coming weeks when school starts back up, you can at least tell your parents that you’re studying at the library :) .

Chargen Diseases: When generating your character, Marbred’s disease mod allows you to make your character suffer from Werewolf disease, Vampire clan disease, or simply no disease at all. Perfect for folks who can’t get enough of Teen Wolf.

Mostly-Mini Todd Howard: Last but not least, and destined to be a favorite around our office, this new Morrowind mod from Fliggerty & Friends adds a “Mini Me” Todd Howard to the game. I’m sure Todd is honored to have his likeness in the game. Now can we just get a new weapon called the “Gstaff” (I’m imagining some sort of staff that has a “G” at the top of it).

Get Your Questions Ready!

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So we’ve let the journalists do the talking through their articles, but now we’d like to field some of your questions. That’s right, Todd and Co. are going to be willing to talk about more than Batman and their favorite color. If you’ve got something you’re dying to know about Fallout 3, take your suggestion to the forums here. If you want to send them directly to us via the blog, that’s fine too.

In addition to pulling together a list of questions that covers all the things people want to know about, we’ll keep an eye on other questions that get sent to us and pull in a developer every now and then to answer a few questions. You never know when a dev may stop by to answer a question or two from the mailbag, so send in your questions about Fallout, The Elder Scrolls, Star Trek Conquest, or whatever it is you want to know and we’ll get to work.

Interview with ‘Undernethe’ Modding Team

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A little more than a week ago, I was reading about Undernethe Prequel mod project in the works for Oblivion over at FileFront’s Oblivion Files site. The mod will open up a new underground quest featuring new NPCs, music, creatures, weapons and more.

The folks working on the project are currently seeking help from others, but in the meantime, I thought I’d check in to find out more about the project. I asked some questions for some of the guys working on the mod to find out more.

First, some introductions. Fire Legion is the project lead of the Undernethe mod, and works with all aspects of the mod, as well as promotion and team management. Mr.E is the loremaster, and leads the writing and quest departments. Sheogorath is the lead scripter and worldbuilder, and also works heavily in modelling and texturing.

For those unfamiliar with your mod, tell us what folks can expect with Undernethe?

Mr.E: The Undernethe is all about adding a grand scale to the land below Cyrodiil. We plan for there to be be caverns so large and intricate that you can’t help but get lost (and scared), civilizations with lore and quests so involved that you’d swear they were a part of The Elder Scrolls mythology, and items and creatures that will make dungeon delving as fun as possible.

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Star Trek Legacy Tools Released

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We’ve released the beta for the STL Mission Editor for Star Trek Legacy, along with the source code. We also plan to launcha STL Wiki page to give modders online documentation that can be expanded on easily. Our experience with the Elder Scrolls modding community tells us that fans love making their own stuff. Legacy has a small but vocal modding community and I hope this helps it grow even more.

A few caveats – the source code is only for the Editor and NOT the game. The toolset is a beta and not officially supported by Bethesda Softworks. We’re hoping there are programmers in the community who can take over maintenance of the Editor and source.

Special thanks to Ryan Lea, Jason Hammett, and Shannon Bailey (pictured above). This effort was entirely on a volunteer basis done in their own free time because they wanted to help and get this tool released. So kudos to those guys for stepping up and helping out. Following is a post mortem that Shannon wrote up. Good read if you plan on modding Legacy, or if you are interested in development, in general.

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Oblivion Offers New Opportunities to Architects

About a month ago, Pete made a post revealing how Dr. Andrew Hudson-Smith’s blog, Digital Urban, featured a two-part tutorial on how to create 3D models using 3D Max and then import these models into Oblivion. In the most recent online issue of The Escapist, writer Allen Varney discusses how architects have been using game engines for experimentation with architecture, in an article titled “London in Oblivion.”

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Interview with Akatosh Mount mod creator – Saiden Storm

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The modding community is an important part of The Elder Scrolls, especially for Morrowind and Oblivion. I am in awe of modders who are able to build amazing things on their own. Some of the talent out there is just phenomenal, and the members of the team who we’ve hired from the fan community continually exceed our expectations.

One of our designers emailed around this incredible video of the Akatosh Mount mod that lets you summon a dragon that falls from the sky. And, as if that wasn’t cool enough, it lets you get on the dragon and fly around. Very impressive. The creator of this amazing mod – Saiden Storm (AKA Kevin Tolbert) – agreed to answer some questions for us so we could find out a bit more about the mod and the modder. The way he created this mod illustrates how strong and collaborative the Elder Scrolls modding community is. You can see videos of all his mods on YouTube.

UPDATE: Updated post with a picture of Saiden. Cheers!

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Lead Level Designer Interview

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Sliver Rose Studios, a community devoted to modding for Oblivion, put up an interview with Lead Level Designer Joel Burgess. For the interview, community members on the site compiled questions for Joel to field. In the interview, among other things, Joel discusses modding, downloadable content and Bethesda office culture. Here’s an excerpt: Continue reading full article ›