Over on Planet Elder Scrolls, which has tons of cool mods, I came across one this morning that I found particularly interesting. Looks like your hero will now have the ability to use the Force Push technique that the Star Wars prequels decided to overuse.
Only bad news is that Liam Neeson didn’t agree to add some Qui Gonn dialogue for the game. Anyhow, check out the mod here.
As TES fans know, you’re probably not going to find a home for your Oblivion character searching through Craig’s List. What you may not know is that the modding community has created a helpful real estate resource called Oblivion’s Real Estate. The site is described as, “A site dedicated entirely to houses that Modders have contributed for the game Oblivion. All the houses that re listed here have been categorized to enable visitors to find the house just right for them without the time consuming effort of downloading and trying each one…”
Sounds cool to me, though I’ll admit my Dark Elf is a bit of a squatter.
The folks at Digital Urban have a pretty cool two-part tutorial on how to create models in 3D Max and import them into Oblivion (officially, “Importing SketchUp/3D Max into the Oblivion Engine for Architectual Visualisation,” which sounds much more important and academic-ish).
Part two of the tutorial is now up (Part one can be found here) and shows how they went about converting a model of the Quad at University College London and viewing it in game. Never been to University College, but it looks pretty darn good to me. They provide info on all the tools they used and where you can find trial versions of things like SketchUp and 3DMax so you can give it a try yourself.
Great info for anyone thinking of tinkering with 3D models for Oblivion, and perhaps some tips for the experienced modders out there. Also, check out the related video here…