Last year I posted about Morrowind Modding History, a site dedicated to preserving mods created for The Elder Scrolls III: Morrowind.
I got an update recently from site founder Fliggerty — letting me know that the site is accomplishing what it set out to do. With the help of some passionate members in the community, the site now hosts over 5000 mods from other now-defunct mod sites.
Cheers to all the members that have helped this site become a success!
It’s been a while since our last modding interview (don’t worry, more are on the way), but we return this week with an interview with Joel Klausen — better known as throttlekitty in the BGS forums. For a living, he works as an airport skycap at the local airport. He enjoys art and tinkering, so it’s no surprise to see hm modding games. When he’s not modding you might find him at a local diner or coffee shop, or hiking in the Black Hills during summertime.
Silverware Weapons by Jellie _beenz: This mod replaces all stock Oblivion and Shivering Isles forks, knives, rakes, and hoes with usable versions. It also replaces all hand scythes, shovels, small brooms, farm brooms, pickaxes, dirty pickaxes, large bones(ones that look like thigh bones), calipers, and shears in leveled lists. No word if there will be sporks in an update.
If you haven’t checked it out already, we’ve already got a Fallout 3 Facebook Page, too. And here on the blog, we’ve added Facebook links in the top-right corner to make accessing them easier. Additionally, you’ll notice our new “Share” feature with each post — so you can link to Facebook, Digg, Twitter, etc.
After our last Community Scrapbook, I received a number of emails suggesting that we do one centering around the homes you’ve created for your characters in our games — so let’s run with that. Above (Wolverine House — Morrowind) is an example created by BGS moderator (and active modder) Princess Stomper.
Whether it’s Morrowind or Oblivion or Fallout 3, email us your favorite screenshots of your favorite living quarters — whether they’re creations you’ve made or just a look at how you spruced things up in existing homes.
Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.
Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01′s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman – which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.
Here in DC (the “real” DC, that is), Spring is definitely in the air. The weather’s warming up, the Cherry Blossoms are in bloom, and the baseball season has started up. For you folks that don’t live in DC, here’s a couple ways to liven up The Capital Wasteland that I found at Fallout 3 Nexus.
This week’s modding interview features Barney Blankenship (known in the forums as MentalElf). Barney is a retired software engineer living out in Kauai. He’s also a big fan of Chihuahuas.
How did you first get involved in the Bethesda modding community?
I wanted to become a graphic artist, so I purchased a student license copy of 3DS Max. It occurred to me Morrowind was the best game at the time, having just earned Game of the Year award, so I began learning about modding and playing Morrowind. I soon found the Elder Scrolls forums and how indispensible the community is. I soon got involved with the Children of the Night III (CON3) Morrowind project, and learned about modding as part of a team.
Tamriel Rebuilt: Map 2 – Antediluvian Secrets by The Tamriel Rebuilt Team: A massive mod that “aims to recreate ‘Mainland Morrowind’ as Bethesda would have had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover and allowing a host of new adventures to unfold.”
Quest Award Leveller by Quarn: This mod will “level up” certain quest rewards as your character levels up.
Rusty Items by Windsurfer: This self-explanatory, yet effective mod, gives your items that rusty look you’ve been waiting for.
We heard there will be an Arena, Mad Max style. Can you tell us more about that part of the DLC?
Jeff : At a certain point in the quest the player will have to prove their worth and fight a series of battles in the Pitt, a fighting area situated underneath the Steel Mill. Raiders climb the fence above the pitt as the player is challenged variety of foes. Each fight starts with barrels of toxic radiation being dropped down, which adds an additional element of tension. Depending on the player’s previous choices and allegiances, they’ll have different weaponry and other unique items at their disposal.
The premise of the story ties in very closely with the original Fallout lore but tries to expand upon a significant part of what is currently left unanswered. That mainly being what has happened to the state and people of Europe since the war of 2077. This mod tries to explore that idea with a story driven mod about Europeans who come to America on a quest to recover and research PreWar technology.