Mod of the Year Contest

moty_2007_logo.jpg

Since it’s the end of the year, everyone’s talking about their picks for Game of the Year (right now I’m torn between Super Mario Galaxy, Bioshock, Halo 3, and Everyday Shooter). In similar fashion, over at Mod DB, they’ve already kicked off the nomination process Annual Mod of the Year Awards. Looks like there are some great prizes for the winners: Gaming Rigs, Logitech prizes, cold hard cash, and more.

You can nominate a mod from one of our games (Oblivion, Morrowind, or Star Trek: Legacy) or one of the other games listed…it’s all good (Fallout 2 is even a choice). To give an example of how to nominate a mod, first head to this link. You’ll see that you can select a game from the drop list that says “Any Game.” For example, if you select “Oblivion,” you’ll get a list of choices. For example with Oblivion, if you click on the first choice, NPCs with Jobs, you’ll then go to a page that has a “Vote for Mod” link at the bottom…it’s that easy.

Good luck to all the modders out there.

New Hall of Fame Members at Planet Elder Scrolls

harvest.jpg

It’s coming a little late, but we thought we’d give a shout out of “congrats” to the following modders that achieved “Hall of Fame” status over at Planet Elder Scrolls for the month of December.

For more details about each of the mods, check out the links below.

For Morrowind:

Harlequin sword and bow resource by Phijama: Adds 4 katanas, 2 bows and 1 two-handed sword to the game.

Kirel’s Interior Weather by Kirel: Allows you hear the exterior weather from inside buildings.

For Oblivion

Loading Screens Themed Replacer by Trollf: Adds new, unique loading screens for the game.

Qarl’s Harvest by Qarl: Adds new harvesting options and brings apple and orange trees (see above) to Cyrodiil.

Book Placement by Erik Peter: Improves the way you can place books on a shelf.

Congrats!

Mod Interview: AlienSlof

basil.jpg

For this week’s mod interview, we’re talking with AlienSlof, who is known for her numerous contributions to the Elder Scrolls community — whether it be her Goth Shop mods or her tendancy to help other modders in the community.

A resident of Leeds, when Slof isn’t modding Morrowind or Oblivion, she works as a freelance professional artist. In her spare time (away from modding), she’s also an avid fan and collector of anything related to Giger’s Aliens (yes, those nasty creatures that battled with Sigourney Weaver). Hmm, I suppose that explains why her online name has “Alien” in it.

On to the questions…

Continue reading full article ›

New Elder Scrolls Mods

skyride.jpg

Welcome back to another update about the Elder Scrolls mod universe. While I was away for Thanksgiving, I received a handful of messages regarding new mods made by you!

For Oblivion, The Priest sent me an email about an expansion mod he has been working on called “Gates to Aesgaard: Episode 1.” The project, which has been in the works for the last five months, is described as an “action/horror quest” where your character will confront “an ancient twisted evil, well hidden in the ages, through a journey in time and space and the hellish kingdom of the ‘Cursed Ones.'” Talking more about the project, The Priest claims the project doesn’t follow the norms of typical RPGs, and also that folks can probably expect a second episode in a few months. Check out the mod’s official site for more information.

Continue reading full article ›

Midgetalien talks about modding Morrowind

AshGoblin.jpg

This week we’re talking with Morrowind modder Midgetalien. Hailing from the UK, he’s a 19-year-old studying Ancient History and Archaeology. I asked him if he had anything interesting to share with the community, Simon (that’s his real name) claims he has no fingers on his right hand.

Here’s what he had to say about his modding experience.

How did you get into modding? Can you talk about the first mod you ever worked on?

Why did i get into modding? I don’t really know, I guess that i liked the idea of being able to add new content to the game. When I first joined the community I made loads of requests for, what I now see as really small details (such as adding soul gems to a merchant), then someone said “hey why not do it yourself?” It kinda grew from there.The first mod i ever worked on was a personnel Balmora Expanded mod. Theres a couple out there already but they were not what i was looking for. I never released that mod because it was so buggy and conflicted with way to many others. I may go back and change it. After that my first public release was Vampire Lair. Currently at version 4 it is unstable and instead of fixing those bugs i am working on a complete new version starting from scratch. Continue reading full article ›

Calling Skycaptain for a Mod Interview

skycaptain.jpg

This week’s modder interview is with Aki Teliö, also known as Skycaptain within the BGS forums. The 24-year-old from Finland is studying Engineering in the Helsinki University of Technology and, like myself, is a strong supporter of frisbee golf. As he puts it, “It’s a perfect past time hobby for a student, I like the fact that anyone can have fun playing the full 18 ‘holes’ without any experience at all, but the more you learn the more you find out there is to it.”

Of course, when Skycaptain isn’t studying for frolfing, he’s spending time modding Oblivion, hence the interview.

Continue reading full article ›

Mod Interview: Talking with Morrowind Modder, Connary

connary.jpg

This week we’re chatting with David Molinero, better known in the Morrowind modding community as Connary. For a living, Molinero works as a freelance digital illustrator; work that includes doing scenery layouts for books and television spots. In the last year, he also spent time participating in some amateur videogame development. When he’s not working, he likes to “get lost, preferably in a fantasy world.”

This past week Connary took the time to answer some questions about his contributions to the Morrowind modding community. Here’s what he had to say:

Continue reading full article ›

Darknut: Modder of Morrowind

This week’s mod interview is with Morrowind modder, Mike Niccum (aka Darknut). Residing in Fayetteville, AR, Mike spends his days working as the boss of his graphic design company, Graphics By Mike, Inc. In his sparetime, Mike spends his time playing music (he played professionally for 14 years) and of course, working on projects for Morrowind. Above you’ll find the trailer to Mike’s latest project, Darknut’s Greater Dwemer Ruins, which will be available to modders this November.

You’re done quite a bit for the Morrowind community. What got you hooked on modding the game?

I really can’t pinpoint any one thing. Morrowind is one of my all-time favorite games & the open nature of it really lends itself to modding. The tools Bethesda & others have made available makes it pretty easy to boot.

Continue reading full article ›

Scruggsywuggsy, a Modding Sensei

KKBallroom.JPG

This week’s modder interview is with Paul Connelly, who is better known within the BGS forums as scruggsywuggsy the ferret (perhaps the longest name in the forums). Connelly, who lives on a farm outside of Allentown, PA, is currently working as a college student, though he claims he’s too old to still be there. Since I don’t have a picture, I gather he’s probably an icon for the younger college kids (a la Jeremy Piven in PCU or John Belushi in Animal House…pick whichever generation you prefer). If he’s not, well he should be, because members are our forums are big fans of his mod work and his tendency to lend a helping hand.

Continue reading full article ›