Great Scott! As one of the few creatures scurrying around the office, today already feels like the night before Christmas, even if it’s two nights before Christmas. Most everyone has left for the holidays, and I’ll be doing the same soon. But before I head out, I thought I’d round up some of the latest online coverage — this time dominated by coverage of the 2000s, 2009, and 2010.
Top games of the decade, top stories of the year, best dinosaurs of all time — with both the year and decade coming to an end, these lists keep coming in. We start with IndustryGamers’s Top 20 Stories of 2009 –which features ZeniMax’s aquisition of id Software at #18. Speaking of id, RAGE makes Telegraph’s Top 10 Most Anticipated Games for 2010.
Elsewhere, Fallout 3 is in good company in Big Download’s Best PC Games of the Decade, while Morrowind and Oblivion share a spot in GameStooge’s Top 50 (with the countdown still going). Also, at The Yorker, Bethesda Game Studios ranks #9 in a list of the Top Ten Game Developers of the Decade.
While most sites are looking back at 09 and the decade as a whole, Joystiq revisits 2008 to help gamers find great titles with better deals. Making the list is Fallout 3.
Heading back to the future, head to Splash Damage’s site — where they have news on the “most wanted” lists Brink is making for 2010.
On the subject of what people want — see what Pete and Todd (and other industry folks) told Kotaku they want for Christmas. More on that soon.
Planet Elder Scrolls has the latest inductees to their modding Hall of Fame. Here’s a quick look at November’s inductees, including encore honors for Plangkye and Dimitri Mazieres .
- Mesh Improvements v1.6.1 by Armed_Defender: A simple mesh replacer that replaces older meshes in Morrowind.
- Better Almalexia by Plangkye: Changes Almalexia’s creature models with updated graphical replacers.
- Dark Brotherhood Armor Replacer – Expanded by Dimitri Mazieres: According to the author, this mod changes the Dark Brotherhood assassin’s armor to a look reminiscent of concept art released for Oblivion.
- DarNified UI by DarN: An extended update to the game’s user interface.
- Clocks of Cyrodiil by WillieSea (pictured above): Adds plenty of clocks to Cyrodiil — building clocks, wall clocks, clock towers and more. All clocks actually feature “accurate game time.”
- Extra Robe Pack by tegeal: Adds 15 new robes and 10 new hoods, which are available for purchase in towns throughout the game. They make great Christmas presents!
Congrats to these modders. We’ll be back in a month or so with the final inductees of 2009!
Thought I’d share this note sent emailed over to me by Alistair Hatch, our European PR Manager. It was included in a package sent to our UK office along with a copy of Morrowind. If you can’t see what the note says, it reads as follows:
This game is incredibly addictive. It’s the devil! All my precious time is being devoured by this monster. I must sent it back to you before I start playing again. I hope I never buy a game like this again! Mercy on the souls of the computer nerds out there.
Almost sounds like Frodo returning the ring to Mordor. Maybe y’all can make this person feel better by sharing how much precious time you’ve invested in the game.
Congratulations are in order for Game Informer, who are celebrating the release of their 200th issue. To commemorate the occasion, they’ve put together a list of The Top 200 Games of All Time. Among the games included on the list are DOOM (#6), Oblivion (#30), Fallout 3 (#65), Morrowind (#101), Quake 2 (#132), and Wolfenstein 3D (#139). Additionally, the top eight games on their list each received a special edition cover. Above is the cover made for DOOM. You can check out the other seven at Game Informer’s website.
Be on the lookout for the 200th issue on newsstands or in your mailbox.
Time for another web update…
This week 1Up has a new roundtable discussion near and dear to Bethesda Game Studios — it’s a discussion on The Future of Single-Player RPGs. The roundtable includes Bill Roper (Cryptic Studios), Alan Miranda (Ossian Studios), Marcin Iwinski (CD Projeckt) and Feargus Urquhart, the CEO of Obsidian Entertainment (the guys working on Fallout: New Vegas). The feature has several references to Fallout 3 and can be read here.
More news after the break…
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Last week Planet Elder Scrolls announced their October Hall of Fame Nominees. Here’s a list…
Congrats to all these modders for their great work!
I’m working on getting more Inside the Vaults. They’re a-coming! I promise! To get things rolling again, I thought I would go ahead and do one. So, this is me.
What’s your job at Bethesda?
I’m the Production Director (fancy name for producer) for Bethesda Game Studios. I’m responsible for the day to day of the development team, scheduling and budgets, QA and testing, localization, running team meetings when Todd Howard is traveling, game library procurement, weekend and evening catering, commissioner of our Madden online franchise league, purchaser of buckets to collect rain water leaking from our ceiling. I’m the last one who touches our games before they go out into the world to be replicated, boxed and shipped out to stores and/or downloaded via Steam/Xbox LIVE/PlayStation Network, etc… My office is full of gold masters of every version of every game we’ve shipped since 2001. I have one of the best jobs anybody could ever wish for.
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Hope everyone is enjoying their weekend. While I wait for Michigan and Penn State to kick off, I thought I’d share some coverage I’ve seen online in the last week.
With Halloween just a week away, Kotaku is sharing fan-made Jack-O-Lanterns — including the one you see above of Vault Boy. If you happen to create one based on one of our games, be sure to shoot us an email.
Speaking of Kotaku, they posted information on a new community project called The Wasteland Commentaries. It’s purpose is for fans to “create an audio commentary track for Fallout 3 that is accessible in-game via audio holotapes. If successful the Wasteland Commentaries will take some discussions of the game into the spaces that inspired them and provide greater context for reflection.” Sounds cool. To read more about the project, head here.
On the print side, Game Informer #199 (complete with a brand new look) has an article called The Lore Masters, which includes Senior Game Designer Kurt Kuhlmann discussing the lore of The Elder Scrolls, as well as its effect on Greg Keyes writing The Infernal City. Check out the issue on newsstands now.
Finally, through my Google Alerts, I found this column at The Whitworthian, which looks back at The Elder Scrolls III: Morrowind. Here’s an excerpt:
“The modding community for the Elder Scrolls games is huge and going strong. Almost anything that’s in the game can be modified, expanded, or completely removed, and nearly anything that can be dreamed up can be added in. My copy of “Morrowind” is currently running something like 50 mods, three or four of which are my own.”
That’s all for now.
Recently, Planet Elder Scrolls announced their Hall of Fame mods for Morrowind and Oblivion. Take a look below…
Congrats to all for their great work!
This week’s modding interview is with Morrowind modder sabregirl. When she’s not modding, she works as a college professor in the “Show Me” state of Missouri.
If you want me to show you her interview, hit the jump below.
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