This week we’ve got a modding interview with LizTail — a programmer from North Carolina. LizTail is an active modder of Morrowind and his hobbies include gaming, programming, anime, movies, 2D and 3D art, reading, and writing.
This week we’re talking with Elder Scrolls/Fallout 3 modder, Philipp Termeer (known in the forums as Phitt). Phitt is a resident of Wiesbaden, Germany where he works as an engineer. Phitt has been playing our games since Morrowind, and began modding with Oblivion.
Phitt is currently working on a very impressive Oblivion, Sheogorad, using thousands of meshes made from scratch. Pretty impressive homage to Morrowind!
February’s here, which means we can look back at the Planet Elder Scrolls latest Hall of Fame mods. Be sure to check the following mods…
- GS_Seyda Neen Complete by Gianluca: This mod gives the port town of Seyda Neen a more authentic look — adding shops, a tavern, various homes, and more.
- Cobl by Cobl Team: Abbreviated for Common Oblivion, Cobl adds a world enrichment mod that adds lots of little things that enrich your gameplay experience, as well as a shared library that serves as a resource for other mods, and an integration tool that allows different mods to “talk” to each other. Read the full details here.
- Martigen Monster Mod 3.6.b3 by TEAM MMM- Corepc, Dev_Akm, Shadowborn: A revamped version of MMM, which we featured on Bethesda Blog waaaay back in August of 2007…ah, memories.
- RealSwords – Bosmer by waalx: The Bosmer module features an assortment of sabers, bows and arrows that can be wielded by any race, but that grant a bonus to Bosmers.
Congrats to all the new HOF inductees!
Back in June, we posted about The Elder Scrolls Fan Union, who were working on a Morrowind mod project to bring community members into the game as NPCs. I recently checked in with members from the site about their progress and received the following email (thanks Ibis), written by BGS forum member redsrock.
If you’re interested in joining the project, head here.
Take it away, Redsrock…
The TESFU Town Mod Project is going rather well. Somewhat naturally slow due to us not having a whole lot of modders on the job, but as they say…slow and steady wins the race. And for what we lack in numbers we more than make up with quality. Ibis at the helm is doing a tremendous job of keeping everything organized, as well as keeping tabs on everyone else’s duties. She is truly a wonderful Director/modder, and the mod definitely wouldn’t be alive without her.
Today Eurogamer put up a new interview with Fallout 3 DLC producer Jeff Gardiner. In the interview, he reveals some new details about Operation: Anchorage, the first DLC for Fallout 3, as well as new details on future DLC. Here’s an excerpt:
Eurogamer: Finally, can you tell us anything else about The Pitt and Broken Steel?
Jeff Gardiner: The Pitt is a more ‘Traditional’ Fallout 3 quest – it’s full of morally grey choices, shady NPCs, and features another city ravaged by time, neglect, nuclear waste and moral degradation.
Broken Steel not only extends the game to level 30, it alters the core ending. It allows the player to continue exploring the ashen Wasteland and see the fruits that are born, or that die, from their decisions. It will reprise several main characters, and conclude some of the story threads left dangling.
Head to Eurogamer to read the rest. More news after the break.
Here’s one last round of Hall of Fame mod entries for the year 2008 at Planet Elder Scrolls.
For December, four mods met the criteria necessary to be honored.
- Vality’s Bitter Coast Mod: Now in Version 4.0, according to Vality, this mod, “replaces all the ‘leafy’ Bitter Coast trees with my own ‘speedtree’ like trees, a similar technique to what was used in Oblivion.”
- tda’s Scythe Mod: Adds an impressive scythe (shown above) to the game.
- Divine Avenger’s CM Partners Compilation: Adds over 30 superb-looking playable characters that Divine Avenger enjoyed using while playing Oblivion.
- Kafei’s Better Rings Replacer: This mod offers some stylish new rings in Gold, Silver, Copper, Brass, Ebony, and Jade.
Nice work all!
This week we’re checking in with Sam Mangham, otherwise known as TheTalkieToaster within our forums. Sam is a 21-year-old student at the University of Bath in, where else, Bath, England. When he’s not modding or studying Physics and Chemistry, he spends his time walking, seeing movies, and baking cakes.
Welcome back for another edition of Around the Web.
We’ll start today at 1Up, where they’ve got an Afterthoughts interview with Emil. In it, Emil discusses design decisions, inspirations, as well as some things you might not have known about the game. Here’s an excerpt:
1UP: The first time you played the game all the way through, what kind of character build did you use?
Emil: I’ve played the game at the office so many times, with so many different characters, at so many different stages of development, that I honestly can’t remember the first! But I do remember one of my favorites. I’d made this guy with Tag Skills in Science, Energy Weapons, and Speech. And every time I hit a option in dialogue, I would take it. It actually took me several hours of play before I looked at my character — and his suave little moustache — and then it hit me…I’d inadvertently created Tony Stark. I’d been playing the whole game in the role of Tony Stark, and hadn’t even realized it.
In Emil’s interview, there are a few references to the upcoming DLC. For more DLC discussion, check out WonderWallWeb, where there’s a new interview with Jeff Gardiner. Here’s a quick preview:
Can you tell us a little about the experience players will have in Operation Anchorage and what situations they will find themselves in?
Jeff Gardiner: The player will be tasked with taking the main Chinese stronghold outside of Anchorage. Along the way they’ll pick up new weaponry, and even get to command a small strike force of their choosing. They’ll be able to pick what type of team they’d like to create, and then how to utilize them in succeeding in their objective.
Speaking of Operation: Anchorage, it appears news of the DLC has made its way to Alaska by way of the Anchorage Daily News. I have to wonder what some residents of the Land of Midnight Sun had to think when they read the introduction.
More news after the break…
Last time around for Community Scrapbook, we requested that you send along your best scenic landscape screens you’ve taken. The shot above, taken by Ghostwise, is currently my desktop wallpaper.
Rather than coming up with criteria for the next scrapbook, how about you guys make some suggestions by commenting below. I’ll pick one of the suggestions and let you guys know.
Hit the jump below to see more scenic landscapes…
Yesterday GamaSutra posted a story (originally from Game Developer magazine) entitled Game Developer’s Top Deck 2008. This “deck” highlights members of the game development community for their work in 2008. Making the list as the 10 of Diamonds is none other than Fallout 3 Lead Designer Emil Pagliarulo.
So what makes Emil a diamond? According the feature, diamonds are reserved for Progressives that “implement brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better.”
Yep, that sounds like Emil.