Yesterday GamaSutra posted a story (originally from Game Developer magazine) entitled Game Developer’s Top Deck 2008. This “deck” highlights members of the game development community for their work in 2008. Making the list as the 10 of Diamonds is none other than Fallout 3 Lead Designer Emil Pagliarulo.
So what makes Emil a diamond? According the feature, diamonds are reserved for Progressives that “implement brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better.”
Yep, that sounds like Emil.
It’s been a while since we posted something about Tamriel Rebuilt — an extensive Elder Scrolls mod project that has community members rebuilding the whole continent of Tamriel one province at a time.
The TR team recently celebrated the the beta release of Map 2: The Antediluvian Secrets. According to their site, Map 2 is a continuation of the Telvannis region. The map is massive; containing over 580 exterior cells and more than 420 interior cells.
We tip our cap to the Tamriel Rebuilt team for their continued work on this project. For details on Map 2 and more, be sure to check out their blog.
Yesterday Planet Elder Scrolls announced its November Hall of Fame mods for both Oblivion and Morrowind. Congrats to all the modders — including Vality7, who was inducted for two Morrowind mods. Here’s a quick look at the newest inductees:
- The Neverhalls by Vality7 and Midgetalien: A dungeon mod inspired by Oblivion’s Ayleid Ruins.
- Vality’s Bitter Coast Mod by Vality 7: The plugin adds many more trees to the Bitter Coast to give the region a more dense atmosphere.
- Castle Almgard by Mr. Siika and Centurion: A new buyable castle Southwest of Anvil.
- Elegant Vests by Kafei (shown above): Divine Elegance in the Imperial Market District gets new threads — including new vests, gloves, and leather pants (yes!).
- RealSwords — Khajiit by waalx: RealSwords adds 100 new swords, sabers, daggers and knifes into Oblivion.
Great work all!
Jason Paul, producer of PLAY! A Video Game Symphony, gave me a head’s up this week about a an upcoming concert on January 9 in Edmonton. In addition to a spectacular night of listening to classic videogame themes performed by a full orchestra, he let me know Morrowind and Oblivion composer Jeremy Soule will be attending the concert. Even better, 150 lucky patrons will be randomly chosen at the concert for a chance to meet the famous composer.
While I’ve missed out on attending previous concerts, fans I’ve spoke with have said it’s a fantastic show. For ticket ordering information to the concert, head here.
Back in June, BGS forum member Fliggerty arranged a Morrowind modding competition aimed at encouraging newcomers to the game’s ever-popular modding scene. With the success of the competition, he started up a second invitational, which runs through January 5, 2009.
Like the first invitational, this one centers around making a house mod. But wait — there’s new categories and rules. Interested? To find out more, head to the Morrowind Mods board.
With this week’s Elder Scrolls Modding Interview, we’re checking in with UK talent Timeslip…
How did you get involved with the Elder Scrolls modding community?
I have my uncle to blame for that, for leaving his copy out on his desk when I was visiting. I borrowed it for the evening, and a few lost hours later I’d already decided I was going to buy my own copy the next day. As it turned out, I was lucky enough to get the very last copy that my local games store had in stock. On installing it, I spotted the data files option in the launcher, visited the Elder Scrolls website to try and find out what it was for, spotted the modding forums, and things went downhill from there.
Until then I would often pick apart the data files from a game to see what I could change, but this was the first time I’d heard the term ‘modding’, or put any serious effort into it. I have to say that I’ve never regretted it for a second. Modding Bethesda games has become as much a part of the fun as playing them, if not more, and I specifically bought Oblivion and Fallout 3 with modding in mind.
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It’s been more than six years since The Elder Scrolls III: Morrowind was released, yet the game continues to have a strong following — largely because of the dedicated modding community for the game. To help preserve the many mods that have been made for the game, BGS forum member Fliggerty has opened a new site, Morrowind Modding history, to help preserve current mods, as well as ones that have gotten lost over the years.
Check out the page here, and if you’ve got a long lost Morrowind mod, feel free to contribute it to the site.
Welcome back to another edition of “Getting to Know Your Favorite Elder Scrolls Modder (that GTKYFESM for short). This week we’ve got an interview with Nicoroshi that I conducted about a month ago. Nicoroshi loves building and creating — whether it’s at his job as a metal worker, doing woodwork and welding, or working on mods for The Elder Scrolls.
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Planet Elder Scrolls has announced their October Hall of Fame modding entries. Let’s give a round of applause to these nine modders for their excellent work.
- Darknut’s Little Weapons Mod Complete by Darknut: Mod replaces all the Weapon Textures in Morrowind, Tribunal & Bloodmoon. The mod requires that you have Morrowind and BOTH expansions.
- At Home Alchemy by Syclonix: This simplifies and makes alchemy projects more efficient in the game.
- The Underground 2 by Qarl: A new vampire quest full of romance, humor, and vampire bars. Sounds like an episode of True Blood.
- Enchanted Druid Treehome by AtomicDryad: In his first mod release, AtomicDryad adds a large Redwood tree just southwest of Imperial City. This “treehouse” is full intriguing stuff.
- Tabaxi Race by Luchaire: Adds a new race to the game…the Tabaxi!
- Nicos Scimitars by Nicoroshi: Adds some pretty wicked blades that pay homage to Morrowind.
- Smarter Mercantile Leveling by wavion: This mod changes how the leveling system for the Merchantile skill.
- Unique Landscapes: Entius Gorge by Phitt: A beautiful mod that adds a deep gorge to the Nibenay Basin Region.
- Realistic Flora by Quarn: According to Quarn, this mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). Cool idea!
That’s all for this month. Hats off to these modders!
This week we’re talking with Sage_Rime. His mod project, Mountain Tower, has over 100,000 downloads to date…impressive!
How were you introduced to the modding community for the Elder Scrolls?
It was the time of Morrowind Game of the Year edition, and I found my way to the forums as I was looking for mods for the game. Originally I heard about Morrowind mods back at the Infinity Engine modding community Spellhold Studios, then called Forgotten Wars.
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