Where we talk about stuff we love…
Programmer Brendan Anthony talks one of his favorite documentaries, Carl Sagan’s Cosmos: A Personal Voyage.
Where we talk about stuff we love…
Programmer Brendan Anthony talks one of his favorite documentaries, Carl Sagan’s Cosmos: A Personal Voyage.

Where we talk about stuff we love…
Bruce Nesmith, our studio’s Design Director, talks about one of his favorite authors.

Where we talk about stuff we love…
Here is Emil Pagliarulo, lead designer on Fallout 3, to talk about some of his personal faves.
Where we talk about stuff we love…

Having just heard Tim Schafer talk at a conference, I got thinking about one of my favorite games of all time — Full Throttle, a point and click adventure game and one of Tim Schafer’s best games in my opinion. Published by LucasArts in 1995, Full Throttle represents LucasArts’ adventure game golden years – along with Day of the Tentacle, Indiana Jones and the Fate of Atlantis and the Secret of Monkey Island. Let me say, however, that I LOVE all these games. I’ve loved every adventure game LucasArts released starting from 1987′s Maniac Mansion to 1998′s Grim Fandango. I was heartbroken when the sequels to Full Throttle and Sam & Max were canceled.