Jason Paul, producer of PLAY! A Video Game Symphony, gave me a head’s up this week about a an upcoming concert on January 9 in Edmonton. In addition to a spectacular night of listening to classic videogame themes performed by a full orchestra, he let me know Morrowind and Oblivion composer Jeremy Soule will be attending the concert. Even better, 150 lucky patrons will be randomly chosen at the concert for a chance to meet the famous composer.
While I’ve missed out on attending previous concerts, fans I’ve spoke with have said it’s a fantastic show. For ticket ordering information to the concert, head here.
Wanna know Todd’s ritual on release day? Kotaku’s Brian Ashcraft got answers from Todd, as well as other notable developers for a post titled “What Game Developers Do When Their Games Launch.” You can check it out here.
Finally, of all the Fallout 3 coverage I’ve sifted through, this has got to be the weirdest. At GameGrep, I found this clip where a guy is discussing his dreams on a radio station. Give it a listen, and within a few seconds, you’ll realize he’s pulling the DJ’s leg. I bet Three Dog is having a good laugh about this somewhere.
With this week’s Elder Scrolls Modding Interview, we’re checking in with UK talent Timeslip…
How did you get involved with the Elder Scrolls modding community?
I have my uncle to blame for that, for leaving his copy out on his desk when I was visiting. I borrowed it for the evening, and a few lost hours later I’d already decided I was going to buy my own copy the next day. As it turned out, I was lucky enough to get the very last copy that my local games store had in stock. On installing it, I spotted the data files option in the launcher, visited the Elder Scrolls website to try and find out what it was for, spotted the modding forums, and things went downhill from there.
Until then I would often pick apart the data files from a game to see what I could change, but this was the first time I’d heard the term ‘modding’, or put any serious effort into it. I have to say that I’ve never regretted it for a second. Modding Bethesda games has become as much a part of the fun as playing them, if not more, and I specifically bought Oblivion and Fallout 3 with modding in mind.
Plenty of Fallout-related news popping up across the web. Let’s get started.
If you’re missing the weekly Penny Arcade Fallout comics, there’s plenty of other comics filling the void. At Spookingtons, there’s a new Fallout 3-themed comic from Jeremy “Norm” Scott (creator of the popular EGM comics “Hsu & Chan.” I’ve got it posted above, but head here to see the full-sized comic.
The creators of the Oblivion comics Philip of Oblivion, which will soon celebrate its 99th comic, have begun a similar series based off Fallout 3 — appropriately titled Philip of Fallout.
Welcome back to another edition of “Getting to Know Your Favorite Elder Scrolls Modder (that GTKYFESM for short). This week we’ve got an interview with Nicoroshi that I conducted about a month ago. Nicoroshi loves building and creating — whether it’s at his job as a metal worker, doing woodwork and welding, or working on mods for The Elder Scrolls.
“The story is of course kind of tragic. But this is Fallout. And Fallout does not mess around. It tries very hard, and I think succeeds, in presenting you with a world where there is NO hope. Your job, depending on how you play the game, is to restore that hope. You can either be a beacon of humanity or a scourge.”
This week we’re talking with Sage_Rime. His mod project, Mountain Tower, has over 100,000 downloads to date…impressive!
How were you introduced to the modding community for the Elder Scrolls? It was the time of Morrowind Game of the Year edition, and I found my way to the forums as I was looking for mods for the game. Originally I heard about Morrowind mods back at the Infinity Engine modding community Spellhold Studios, then called Forgotten Wars.
Looking through the comments from the post I wrote Tuesday, it seems that some of you missed X-Play’s Fallout 3 Special. Good thing we have the internet, as G4TV.com has five different clips from the show — which you can track down here.
Thought I’d point out a few articles I came across while going through a stack of magazines at my desk.
The September issue of Play Magazine has an interview with Fallout 3 Lead Producer Gavin Carter. In the interview, the Gav discusses topics ranging from the Gamebryo engine, game performance and Fallout 3 gameplay. Here’s a sample:
play: What gameplay situations in Fallout 3 really demonstrate the engine’s new ballistics and physics system?
Gavin: The best situations to see this in are during VATS sequences. VATS allows you to pause time, target specific areas of an enemy, and queue up moves that are then executed in a cinematic fashion.