Interviews with Todd continue to roll in. Here’s two more for you to check out.
At IGN, Todd sat in their “Hot Seat” to answer burning questions — both gaming and non-gaming related. Here’s a sample:
IGN: Does your work say anything about you?
Todd Howard: That I’ve never really grown out of my love of the 100 hour adventures of my Apple 2 days. The ones I would go to bed dreaming about solving. I crave moments of discovery in games, the moments of “can I do this?” and the sense that I have found something no other player has. I want my games to have that. I want length and depth and hint books that can kill a child if dropped on them.
This week I asked the devs if they would be interested in sharing their favorite gaming moments here on the blog — whether it be from a game developed here at Bethesda or a game they played during their leisure. Cheers to Lead Interface Programmer Erik Deitrick for leading off…
After being out of the office for a good part of last week (travels and a bad back), I found a stack of magazines on my desk this morning, so I started sifting through them to find any coverage on Fallout/Oblivion/etc.
Here’s what I came up with. In the July issue of PlayStation The Official Magazine (US), there’s a 3-page preview for Fallout 3. Here’s a snippet:
Vault 101′s denizens are infamous for never venturing out into the world, so you can imagine the stir that ensues when your father suddenly vanishes. The Overseer naturally assumes you, now 19 years old, had something to do with his disappearance.
Happy Monday! Here’s a few that you might want to check out.
After sharing a handful of updates on Fallout 3 a few weeks back, TGR has a new interview with Pete Hines up on their site. You’re not going to find any new insight on Fallout 3, but if you’re curious about the ins and outs of Pete’s job, you might want to give it a read. Here’s an excerpt:
THE GAME REVIEWS: Those are very rare talents. What would you suggest to somebody who is looking to get into the industry either in PR or marketing?
PETE: I think the biggest thing is to know how the system works, and get games. When I am looking through resumes or applications, I look at where they went to school and job experience. I interview many folks who are interested in doing this, and they don’t seem to know much about games. If you really want to do this for a living, then it better be something that you enjoy and take seriously on some level so that you can participate, have knowledge and make an effort at it. If you are going to talk to me, you better know what we publish, what we make and have made an effort to play those or have an understanding of them.
If you’re dying for more insight on getting a career in gaming related to marketing/PR, check out this blog post from Pete.
If you’re looking to use mods on your PC version of Oblivion, you should definitely check out the Popehat Oblivion Omod Project, compiled by Chris “triggercut” Hornbostel. Sure the project’s acronym might sound crappy (get it???), but with over 3 GB of mod projects, it’s almost like a “greatest hits” collection for folks that are getting started with using user-made mods with Oblivion.
Here’s a quick look at last month’s most popular mod over at TES Nexus — jojjo’s New Frostmourne Sword. Inspired by World of Warcraft, jojjo created the sword from scratch. I gotta say, it looks pretty amazing!
To check out the rest of this month’s top 5, head here. And don’t forget if you’re registered, you can start voting for June’s top files.
It’s been a few months since we last featured Fan Art from the blog, so when I received this homage to the Adoring Fan from Raven Hall, I couldn’t resist sharing it.
If you haven’t checked out the Fan Art section on Bethblog, it’s over on the right column of the blog. As always, if you’ve got fan art to share with us (whether it’s Star Trek, The Elder Scrolls, Fallout, etc.), shoot us an email.
Over on Planet Elder Scolls, the site has announced their latest Hall of Fame entries for the months of April and May. Per usual, to reach “Hall of Fame” status, a mod must receive a minimum of 25 votes with a score of 8 or higher and have been available for at least three months, as well as having been downloaded at least 5,000 times. Typically, only the top three mods for Morrowind and Oblivion qualify, but since there were no announcements in April, this time around, four mods qualified for Morrowind and six mods for Oblivion.
Before I share the mods that met the criteria, it’s also worth noting an honorary entry was given to Lord Devil’s housing mod, Cragonmoor (shown above). Lord Devil (also known as Quatloos), passed away recently. She will be remembered as a friend and valued member of the Morrowind modding community, and we send our condolences to her family and friends.
I got an email this week from a dedicated Elder Scrolls’ fan named Kellen DeRuy. It seems the game made such an impact on him, that he just had to make his own musical for the game. Here’s what he wrote:
Just wanted all the people at Bethesda Games to know how amazing they are. My Brother and I made a video about how awesome Elder Scrolls IV is. Well, that and about how addictive it is.
Thank you for the game. The video we made is in complete honor of the game and is of course non-profit, Just wanted you all to see it…Kellen.
Having watched this masterpiece a few times, it seems more like a music video than a musical, but that doesn’t take anything away from it. After emailing it to Todd, his reply said it all: “Best. Video. Ever.”