It’s been a few months since we last featured Fan Art from the blog, so when I received this homage to the Adoring Fan from Raven Hall, I couldn’t resist sharing it.
If you haven’t checked out the Fan Art section on Bethblog, it’s over on the right column of the blog. As always, if you’ve got fan art to share with us (whether it’s Star Trek, The Elder Scrolls, Fallout, etc.), shoot us an email.
Over on Planet Elder Scolls, the site has announced their latest Hall of Fame entries for the months of April and May. Per usual, to reach “Hall of Fame” status, a mod must receive a minimum of 25 votes with a score of 8 or higher and have been available for at least three months, as well as having been downloaded at least 5,000 times. Typically, only the top three mods for Morrowind and Oblivion qualify, but since there were no announcements in April, this time around, four mods qualified for Morrowind and six mods for Oblivion.
Before I share the mods that met the criteria, it’s also worth noting an honorary entry was given to Lord Devil’s housing mod, Cragonmoor (shown above). Lord Devil (also known as Quatloos), passed away recently. She will be remembered as a friend and valued member of the Morrowind modding community, and we send our condolences to her family and friends.
I got an email this week from a dedicated Elder Scrolls’ fan named Kellen DeRuy. It seems the game made such an impact on him, that he just had to make his own musical for the game. Here’s what he wrote:
Just wanted all the people at Bethesda Games to know how amazing they are. My Brother and I made a video about how awesome Elder Scrolls IV is. Well, that and about how addictive it is.
Thank you for the game. The video we made is in complete honor of the game and is of course non-profit, Just wanted you all to see it…Kellen.
Having watched this masterpiece a few times, it seems more like a music video than a musical, but that doesn’t take anything away from it. After emailing it to Todd, his reply said it all: “Best. Video. Ever.”
Better late than never, here’s a look at the TES Nexus’ most popular mods for Oblivion in the month of April.
The most popular download was Ancient Towers by WilliamSea. Here’s a brief description of the mod from the author:
“One day, you find yourself traveling South on the Yellow road. After passing the bridge over the Corbolo River, you are attacked by a bandit screaming wildly at you. After dispacthing the crazy thief, you see a tent in the woods with a strange light emanating from it. You cautiously look around and slowly approach the bandits camp site. On a rock inside the tent are several glowing welkyd gems, and next to them is a scroll with the bandits diary explaining his most recent adventure in the hills to the East. He found a set of ancient towers guarded by amazing creatures of great power. Will you be able to gain control of this fabulous site? Can you defeat the tower guardians?”
For more information on WilliamSea’s mod, check out the thread he started in the Oblivion Mods board. Also, keep in mind that to run this mod, you’ll need to be sure that you’ve updated Oblivion with the most recent patch, and keep in mind this mod requires that you have The Shivering Isles as well.
Today I thought I’d share a cool letter we got in the mail — a graduation invitation from Josef Daniel Bookert of Whitworth University. At first glance, I thought it was sent to the wrong address, but when I looked above the graduation details I found the following note:
After a week down under (more on that later), I’ve returned to the office with plenty of coverage to catch up on. Here’s a look at some of the stuff I’ve missed…
To kick things off, the May 2008 issue of OXM (US) has a feature called House Rules: Other Ways to Play, which reveals new ways to play Oblivion. Check out the issue if you want to know how to pitch, bowl, or even play tee-ball within the Oblivion world.
Speaking of OXM, the editors have put together a special spring issue called Ultimate Xbox 360 How-To Handbook. Within the issue is another opportunity to put together the Vault Boy bobblehead papercraft cutout that was previously found in PC Gamer. Look for the magazine on newsstands now.
This week’s modder interview is a blast from the past, as we’re talking to one of our Morrowind modding alumni, Emma. Hailing from Sweden, Emma is married with three kids, and considers herself a “countryside-girl” who enjoys nature.
This week’s mod interview is Christian Dean, known also as VagabondAngel within the BGS forums. A resident of Rural Derbyshire (in England), Christian is a father of three, enjoys snowboarding and mountain biking, and his inner geek loves studying ancient history.
Here’s the latest featured mods for Oblivion over at FileFront’s site, The Oblivion Files.
The Featured Home is Floating Platforms by CobraUnit42. Like it sounds, this mod creates a home that gives you a home floating thousands of feet above the ground. Sounds like a cool place to go bungie jumping from, but I wonder, “How the heck do you get up there??”
The most recent Featured Weapon mod is Angeleron by DireStorms. Shown above, there are one-handed and two-handed versions available of this fine looking blade. According to DireStorms, the sword is by no means overpowering, but rather “medium” in strength. Check out the Conan-like dude sporting this awesome blade above.
Sheogorath has the site’s featured scripting mod, Sheogorath’s Master Craft 2. This mod enhances Martigen’s Monster Mod by adding a large array of crafting options. Runes and runic metals can be found within Cyrodiil that can be used to make runes, socketed weapons, and armor, and these runes can be used with the socketed items to create very powerful enchanted items.
Finally, this week’s File of the Week is Cellars of Cyrodiil by FlyingPieofDeath. The project is still in early stages, though the author believes it’s bug free. Here’s a description of the mod:
“Cellars of Cyrodiil gives a small but handy upgrade to various houses. It adds cellar doors like the one in a certain quest. This mod is meant for players who’s characters prefer darker paths such as thievery or murdering, allowing you to enter a home through the basement rather than the front door. This may be version 0.5, but there should be no bugs, and is considered version 0.5 due to the fact there are so few cellar entrances, a grand total of eight. FlyingPieOfDeath is prepared to listen to any suggestions for homes to give cellar entrances, but know before suggesting that he is not creating basements for the houses, simply adding the entrances.”
Congrats to these modders for having their mods recognized. Keep up the good work!