This week’s mod interview is with Keter_Sephiroth, an Oblivion modder that specializes in animation mods. Sephiroth (obviously a fan of Final Fantasy) lives in Saint Petersburg, Russia, and spends a fair amount of his free time studing martial arts, philosophy, esotericism, psychology, and life ethics.
Keter_Sephiroth also has a keen interest in machinima and making game trailers. At the end of the interview, you can see a sample of his work, as he also responded to the interview via game video. Check it out!
Way back in September, we shared a link to some LEGO sets that were reminiscent of Fallout. This week, Senior Designer Kurt Kuhlmann pointed me to a thread in our forums where folks are discussing an Oblivion-inspired project using LEGOs. The project was created more than a year ago, but for those who haven’t seen it, it’s worth checking out. If you ask me, the creator did a fantastic job re-creating Oblivion.
To check out more information on the project, head to the creator’s website here.
This week we’re chatting with Sherri-Lyn (aka Shezrie) from Oblivion’s Real Estate . Shezrie lives in beautiful Bermuda, where she works in legal administration and management. When she’s not working or modding she spends her time working out, belly dancing, poi or staff fire dancing, fencing and riding her motorbike all over the island.
“Watch out, for there are creatures like radscorpions and deathclaws about. Beyond those, there are quite a few supermutants–slobbering freaks that wander around and kill people for the heck of it. There’s also the supermutant behemoth, a gargantuan mutant that runs around swinging a lamp post as a club. Ghouls also make a return from previous games, but now there are three different types: ones that can still think and talk (like Harold from previous titles), feral ghouls that simply act on an instinct to kill or eat you, and “glowing ones.” The last type is heavily irradiated to the point that their presence can make you sick and heal any other ghoul nearby.”
This week’s interview comes from Lon Hammonds (aka Conan_Lon). Deep in the heart of Texas, Lon and his family live in a custom home, and one day they plan to use their land as a pecan farm. In the meantime, Lon works as a certified database administrator and is a computer science wiz. He is also an admin at TES Nexus in his spare time.
Moving along, here are the Files of the Month at TES Nexus. Congrats to these modders for getting the most votes:
Kvatch Rebuilt by The Kvatch Rebuilt Team: The name says it all, Kvatch has returned in all its glory. This mod also adds new armor, a battle arena, and the opportunity to become Count(ess) of Kvatch.
Verona House Bloodlines by DTOM: This mod adds a new quest where your character is pitted against a sinister cult and their leader. Those who succeed will gain access to an updated version of the Verona House and Verona Bay.
This week we’re talking with StarX (real name Dimitri), who has been hard at work on his new mod project for Oblivion, StarX Vanilla Vampires Revised. Born and raised in Amsterdam, Dimitri also enjoys spending his free time drawing and painting. Just recently, he moved into a new home with his long-time girlfriend.
Today I received the April 2008 issue of PlayStation: The Official Magazine and noticed that Todd wrote up this month’s POV (that’s Point of View) about developing games for the PS3. If you’re a PS3 owner, you might find what he has to say encouraging. Within the column, he discusses some of the advantages of the PS3 hardware, as well as how new tools have improved the development process for Fallout 3. Here’s a snippet:
“you can use the Blu-ray’s massive storage capacity to place multiple instances of your game’s assets on the disk. Having multiple copies on the disc greatly reduces seek times off the drive, and your load times shrink even more. Small things like this can make a huge difference over the course of a game. That kind of learning has helped us move from Oblivion to Fallout 3.”
To find out more on Todd’s thoughts about developing games on PS3, be on the lookout for the April issue.