Watch the Lonesome Road trailer!

Watch the newly-released (and awesome) trailer for Lonesome Road — the fourth game add-on pack for Fallout: New Vegas, coming out on September 20th. Props to our very own Salinee Goldenberg for her great work on all the New Vegas DLC trailers!

In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It’s up to you whether you take the job or not.

Lonesome Road will be available next week for download on Xbox LIVE, PlayStation Network and Steam (Xbox LIVE for 800 Microsoft points, PlayStation Network and Steam for $9.99).

Meet New Vegas’ Scott Everts

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With Honest Hearts out this week, we had a chance to catch up with Obsidian’s Scott Everts.

What’s your job at Obsidian?

I’m a worldbuilder on both Fallout New Vegas and the DLC’s we are currently developing.  My official title is Technical Designer which is kind of a generic title since I’ve done many different jobs over the years. I’ve spent the past 5 years or so focusing on worldbuilding and prop making. I did maps & props for Neverwinter Nights II and the two expansions. Before that I designed the interface screens for Star Wars: Knights of the Old Republic II on PC & Xbox.

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Listen again to “Begin Again”

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Since the release of Dead Money in December, we’ve received requests to release an mp3 version of Vera Keyes’ song, “Begin Again.” The track, which you’ll hear while exploring the Sierra Madre Casino, was put together by Obsidian sound designer Justin Bell (music and text setting), creative lead Chris Avellone (lyrics), audio producer Mikey Dowling (lyrics), and art intern Stephanie DeBrule (vocals).

Give it a listen:

For background on the track, check out the short interview below…

What were some of your inspirations for the song?

Mikey Dowling: For me it was how sorrowful Justin’s music was that inspired the tone of the lyrics. I’m sure he could elaborate more on his end, but in terms of the lyrics, I knew Vera’s story and I knew that Chris had wanted the song to contain the words “begin again,” and “to let go,” somewhere within. I ended up listening to Justin’s song on repeat for a bit and came up with lyrics that I felt would not only capture what Chris had been looking for, but also capture something that could feel as though it would fit in an old Hollywood film.

Justin Bell: Easy – Chopin’s prelude in E minor. I was trying to go for an early 20th century post-romantic sound that fit the period. I didn’t want it to sound too modern, which is why I choose to write the piece on the piano as it’s a timeless instrument. When going for the vocal style, I was thinking Judy Garland — someone with clear diction.

Is this the first time your girlfriend, Stephanie, has sung in an Obsidian game?

Yes it is, actually. She just started here at Obsidian in late July of last year and we found out that she used to do musical theatre when she was younger. When it came time to temp out how the song would work in the game, we turned to Steph. We were so happy with how the song turned out that we wanted to keep it in the game and decided to do a “reverse Disney” and cast someone based on Steph’s singing voice so when the player heard Christine talk in the game, then heard Vera’s song it wouldn’t feel disjointed.

Any plans for a duet?

Ha! Depends on the demands of the product and the time available. Until then, Steph and I will continue to rock random karaoke bars.

Around the web: The latest on Brink

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Before we get all festive at our holiday party this weekend, I thought I’d share some compelling coverage for our games.

Recently, there’s been some really great coverage for Brink. If you haven’t already, be sure to read CG Society’s feature on the game’s art direction — complete with never-before-seen concept art for the game (like the image below)

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Additionally, in the past week, Time.com’s Techland has had a couple features on the game. Head there to read Evan Narcisse’s quick-look preview, as well as an interview with Richard Ham and Paul Wedgwood.

For more on Brink, check new previews at Mana Pool and Atomic PC

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Inside the Vault: Obsidian’s Jorge Salgado

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What’s your job at Obsidian?

Since joining Obsidian in November 09, I’ve worked on Fallout: New Vegas as an Area Designer.

Area Design involves all sorts of responsibilities, but you can boil it all down to the act of creating a game space, giving it form (geometry, ambiance, lighting, etc), adding its interactive elements (NPCs/Creatures, loot, doors, traps, furniture, etc.), designing its expected gameplay (quests, combat, stealth, dialogue, etc), and then implementing it all in a way that emphasizes consistency, and coherency – areas must belong within the entire game world.

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Meet members from Obsidian’s team on New Vegas’ launch night

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For those in and around LA, we wanted to let you know that members of Obsidian, including Project Director Josh Saywer, will be on hand to meet fans and sign copies of the game at their local GameStop in Irvine, CA. Below is the address…

GameStop – Irvine Spectrum

71 FORTUNE DR
STE 856
IRVINE, CA 92618

Developers will be on hand at the store starting around 11:30 PM PST on October 18th, and will stick around until around 1:30 AM.

I’m also told that the first 30 people at the event will get a free Fallout poster, so get there early.

Fallout: New Vegas Video Developer Diary #5

We’re back this week with Fallout: New Vegas Video Diary #5. For this video, the team (plus Wayne Newton!) discuss the iconic Las Vegas Strip, and how Obsidian brought this unique and memorable (okay, maybe you want to forget what happens there) hotspot to the latest Fallout installment.

We’ll have one more video for you next week. And if you’ve missed any of the previous videos, head to our YouTube Channel.

Inside the Vault: Obsidian’s Justin Reynard

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See how Obsidian’s Justin Reynard takes on Inside the Vault questions like a big pizza pie!

What’s your job at Obsidian?

I’m a Gameplay Programmer at Obsidian Entertainment.  While working on Fallout: New Vegas, I worked on Hardcore Mode, the new Recipe/Crafting implementation and oversaw most of the weapon/ammo changes. I also had a hand in creating many of the Skills and Perks. My day–to-day responsibilities included implementing these systems and working directly with Josh Sawyer to make sure all the changes functioned the way he envisioned.

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News Roundup: New Vegas

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We’re six days away from the release of Fallout: New Vegas, so here’s a look at some of the final previews, features, and interviews you’ll see before you have a chance to play the game for yourself.

At Gamespot, there’s a new feature revealing some of the new Perks for New Vegas — including comments from the team at Obsidian. Above, you’ll see the awesome image for the Cowboy Perk — not to be confused with the Commando Perk. Come on Bennett, let’s party!

Meanwhile, tomorrow at Best Buy’s video site, Live @ Best Buy, they’ll be doing a livestream of New Vegas from an LA Best Buy — where project director JE Sawyer will be playing the game and answering your questions. If you’d like to submit a questions, sign up for our forums and post here.

If Josh doesn’t answer your Q’s during the livestream, you can always ask them to Talking About Games, who will be chatting with Pete Hines on Friday. If you’d rather just read fan interviews TheGamersHub and Gamer’s Guide to Life already have community interview ups. And elsewhere, Planet Fallout’s Blinzler recently interviewed Sawyer. Here’s an excerpt…

What’s the expected playtime of New Vegas – with and without sidequests?

I generally only give my own experiences as a reference point since I don’t want people to be disappointed by a generic game length number. On my last playthrough I spent seventy hours doing the main quest and a large number (maybe thirty five) of the side quests. It’s a big game.

More New Vegas updates after the break…

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