With PAX Prime 2011 kicking off on Friday, we wanted to share details on what we’re planning.
At our booth (#1314), you won’t want to miss your chance to play RAGE, as well as presentations of Prey 2 at the top of every hour. On top of that, fans will be able to play Skyrim for the first time!
But wait, there’s more! At 3:30 pm on Saturday, Todd Howard will be giving a special presentation of the game in the Unicorn theater. Seating is expected to be limited, so you will definitely want to line up early. As a bonus, everyone that attends the demo will receive a ticket which can be redeemed at our booth for a Skyrim plush helmet — just like the one being modeled by our lovely 2008 PAX statue, Burnadette.
If you’re not able to get the helmet at the presentation, you can also visit our Skyrim food truck to grab one. Located at 9th & Pine (across from the Paramount Theater) from 11:30 to 3:00 pm Saturday, the truck will feature the following foods fit for a Nord:
After last weekend’s Eurogamer Expo in London, there’s a ton of new coverage on Hunted, RAGE, Fallout: New Vegas, and Brink. With this roundup, we’ll cover the event’s home team, Splash Damage, and all the latest details on Brink.
We actually begin with news not from the Eurogamer Expo, but from the Penny Arcade Expo. Last week, GameTrailers put up a new walkthrough video they captured while in Seattle. Check out new footage from Container City above — featuring play-by-play commentary from Creative Director Richard Ham (and gameplay awesomeness from Media Director Richard Jolly).
For hands-on impressions from the Eurogamer Expo, check out the following sites…
ConsoleMonster was victorious in their Day 1 session at the show and declared the game “Steal of the Show”
We’ve also got a number of interviews to share. With the video interviews, there’s a fair amount of background noise, but if you put some headphones on, you should be good to go. Hit up the links below.
The Koalition gets Ed “Bongo Boy” Stern on camera for an interview.
Today we have a look back at recent news coverage for Brink — both at PAX and GamesCom. Having attended the former myself, I can tell you the queue for the game was insane… with waits between two and four hours. Still, everyone I spoke to said it was worth the wait.
Apparently Machinima’s Inside Gaming crew thought so, too. This past week they declared the game best shooter of PAX (aka the Boom Headshot Award).
Meanwhile, Machinima Respawn interviewed Creative Director Richard Ham at the show. We’ve got the video embed and plenty more after the break.
In-between attending to demos and presentations, we did our best to capture the craziness that is PAX Prime. Costumes, co-stars and completely packed queues marked an altogether fun, successful show for us. Behold our photographic history.
In addition to the new gameplay footage at Machinima, which Nick shared earlier in the week, there’s been plenty of great news and coverage for Hunted coming out of PAX and GamesCom. Here’s a quick look at some of the highlights.
“Graphically, Hunted is very pretty looking, and the gameplay, at least for ranged combat, feels highly polished already. The only minor gripe so far is that steering characters left and right, especially when running, is a bit stiff. Otherwise, this is looking like it could be a surprise hit in 2011 and is a game I am definitely excited about.”
In a few short hours, day one of PAX begins. Before I head over to the Washington State Convention Center, I thought I’d share a few snaps from our booth (and the above shot with an amazing view of the Seattle skyline).
If you’re coming to the show, be sure to head to our booth and say hello.
If you’re heading to Seattle next week for PAX, be sure to check out our presentation for Hunted: The Demon’s Forge. Details below…
A Live Demonstration of HUNTED: THE DEMON’S FORGE
Come check out Bethesda Softworks’ and inXile Entertainment’s live demonstration of the exciting new action game, Hunted: The Demon’s Forge™! Powered by the Unreal 3 engine, Hunted is a fresh take on the classic fantasy game that delivers the intensity and action of a modern-day shooter. Descend into a dark world for an unforgettable cooperative experience as you and your partner face down wave after wave of vicious enemies. Taking control of either E’lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. This path will lead you deep within the world of Kala Moor…and to the secrets of The Demon’s Forge. Q&A session to follow the demonstration.
The Hunted presentation will take place in the Unicorn Theatre at the Washington State Convention Center on Friday, September 3rd, from 1:30-2:30 PM.
In addition to Hunted, developers from id Software will be presenting RAGE at the show. Details on the presentation, as well as what’s at our booth, can be found in our latest community newsletter, In The ‘Works.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.
Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ‘Splash Damage’s Brink: This Is How It is’…
“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”