In addition to the new gameplay footage at Machinima, which Nick shared earlier in the week, there’s been plenty of great news and coverage for Hunted coming out of PAX and GamesCom. Here’s a quick look at some of the highlights.
“Graphically, Hunted is very pretty looking, and the gameplay, at least for ranged combat, feels highly polished already. The only minor gripe so far is that steering characters left and right, especially when running, is a bit stiff. Otherwise, this is looking like it could be a surprise hit in 2011 and is a game I am definitely excited about.”
In a few short hours, day one of PAX begins. Before I head over to the Washington State Convention Center, I thought I’d share a few snaps from our booth (and the above shot with an amazing view of the Seattle skyline).
If you’re coming to the show, be sure to head to our booth and say hello.
If you’re heading to Seattle next week for PAX, be sure to check out our presentation for Hunted: The Demon’s Forge. Details below…
A Live Demonstration of HUNTED: THE DEMON’S FORGE
Come check out Bethesda Softworks’ and inXile Entertainment’s live demonstration of the exciting new action game, Hunted: The Demon’s Forge™! Powered by the Unreal 3 engine, Hunted is a fresh take on the classic fantasy game that delivers the intensity and action of a modern-day shooter. Descend into a dark world for an unforgettable cooperative experience as you and your partner face down wave after wave of vicious enemies. Taking control of either E’lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. This path will lead you deep within the world of Kala Moor…and to the secrets of The Demon’s Forge. Q&A session to follow the demonstration.
The Hunted presentation will take place in the Unicorn Theatre at the Washington State Convention Center on Friday, September 3rd, from 1:30-2:30 PM.
In addition to Hunted, developers from id Software will be presenting RAGE at the show. Details on the presentation, as well as what’s at our booth, can be found in our latest community newsletter, In The ‘Works.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.
Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ’Splash Damage’s Brink: This Is How It is’…
“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”
During my trip at PAX, I made a conscious effort to take a picture of anyone I found wearing a Vault Suit — highlighted by the little one shown above. I also stumbled upon a group of Raiders, but unfortunately I wasn’t carrying my camera at the time.
Hit the jump to check out more Vault Dwellers from the show…
Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70′s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
PAX is just over a week away! At this year’s show, our lineup will include hourly, live demonstrations of Brink, as well as a chance to go hands-on with our Fall releases — WET and Rogue Warrior. Additionally, we’ll have playable builds of upcoming Xbox Live Arcade titles — Doom II and Quake Arena Arcade. We’ll also have giveaways at the booth, including Brink t-shirts and posters for Rogue Warrior and WET.
If you’re planning on attending PAX, here’s the scheduled hours our booth will be open:
If you’re looking to check out Brink, the presentations will start at the top of the hour and begin at 10 am each day. The last demo on Friday begins at 6 pm; on Saturday and Sunday the final demo will be at 5 pm.