In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.
Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ‘Splash Damage’s Brink: This Is How It is’…
“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”
During my trip at PAX, I made a conscious effort to take a picture of anyone I found wearing a Vault Suit — highlighted by the little one shown above. I also stumbled upon a group of Raiders, but unfortunately I wasn’t carrying my camera at the time.
Hit the jump to check out more Vault Dwellers from the show…
Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70’s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
PAX is just over a week away! At this year’s show, our lineup will include hourly, live demonstrations of Brink, as well as a chance to go hands-on with our Fall releases — WET and Rogue Warrior. Additionally, we’ll have playable builds of upcoming Xbox Live Arcade titles — Doom II and Quake Arena Arcade. We’ll also have giveaways at the booth, including Brink t-shirts and posters for Rogue Warrior and WET.
If you’re planning on attending PAX, here’s the scheduled hours our booth will be open:
If you’re looking to check out Brink, the presentations will start at the top of the hour and begin at 10 am each day. The last demo on Friday begins at 6 pm; on Saturday and Sunday the final demo will be at 5 pm.
Here’s some of the newest Fallout 3 coverage from this week.
Here is a clip of Todd being interviewed by X-Play’s Adam Sessler and Morgan Webb during PAX. That Saturday, they were filming their X-Play segments for about an hour or so at our booth. All I can say is…total pandemonium. Between the guys lining up behind them, and the guys in line to get their Fallout 3 swag, it definitely wasn’t easy getting around.
Last month at PAX, we had plenty of memorable moments at our booth. One of my personal favorites was when a group of three guys in Vault 13 costumes showed up to see the game. We were so blown away by the effort they put into their costumes, we gave them a chance to kick back, drink some Nuka-Cola and play Fallout 3 within our Airstream trailer.
Recently I caught up with the trio to talk costumes, PAX, and Fallout 3. Check it out after the break.