The System Requirements Within (Updated)

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Updated October 2

On the heels of our Gone Gold announcement, we’ve put the final touches on the recommended PC requirements for The Evil Within. These specifications are listed as “recommended” as they are the settings we’ve determined ensure that your gameplay experience plays as intended by the development team.

Recommended PC System Specifications

  • 64-bit Windows 7/Windows 8
    i7 with four plus cores
  • 4 GBs RAM
  • 50 GB of hard drive space*
  • GeForce GTX 670 or equivalent with 4GBs of VRAM
  • High Speed Internet Connection
    Steam account and activation

*It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.

Minimum Requirements

  • OS: windows 7/8.1
  • GPU: GTX 460 or an equivalent 1 GB VRAM card
  • CPU: i7 or an equivalent 4+ core processor
  • RAM: 4 GB
  • HDD: 50 GB

Speaking of space (and by your request), here are the install sizes for the console versions of the game.

  • Xbox One — 40 GB HDD Space
  • PlayStation 4 — 40 GB HDD Space
  • PlayStation 3 — 7 GB HDD Space
  • Xbox 360 — 7 GB
    • Note: The Evil Within requires a mandatory install to the Xbox 360’s HDD or a USB 2.0 (or higher) flash drive.

Gone Gold!

Putting out a game on five platforms (PC, Xbox One, Xbox 360, PS3, and PS4) across multiple regions is no easy feat, but we’re excited to announce The Evil Within has officially “Gone Gold”!

Congrats to everyone at Tango Gameworks and everyone else that was involved in the process of making the game — your hard work has helped create a survival horror game that we believe people will be talking about for a long time.

If you’ve been cowering under your covers up until now, The Evil Within arrives on Tuesday, October 14th in Europe and North America, October 16th for New Zealand and Australia, and October 23rd for Japan.

Stay tuned for more updates on The Evil Within.

The Evil Within – Delicious Evil (Bethesda Underground)

Dripping blood, gooey brains, and terrifying cries of the Haunted. When playing The Evil Within – Resident Evil creator Shinji Mikami’s return to survival horror – you can expect plenty of gruesome sounds that beg to be played with surround speakers or noise -cancelling headphones.

What you wouldn’t expect is how these sounds are engineered. Stomach-turning noises that could make squeamish players lose their lunch are, actually, created by the very foods you might eat during lunch. On a recent trip to Tango Gameworks, the sound team had the Bethesda Underground team (myself included) track down items to create heinous sound effects for the game.

With a short grocery list of cantaloupe and raw beef from sound designer Mashahiro Izumi, we decided to have some fun and surprise him with additional items to throw into the mix.: noodles, marshmallows, potato chips, and more.

The results? The experience was nearly as terrifying as the game itself. Well versed in the arena of Foley work, Izumi-san assaulted the foods we provided with the same tenacity as some of the game’s most challenging opponents.

The Evil Within releases in North America and Europe on Tuesday, October 14th and on October 16th in Australia/New Zealand. Pre-ordering the game today allows you to gain access to the Fighting Chance Pack.

For more details, visit www.theevilwithin.com/preorder

Coming to America: ‘The Evil Within’ Pre-Order Hits PS3/PS4

Today in North America (and in advance of the game’s October 14th release date), you can now pre-order The Evil Within digitally on PlayStation 3 & PlayStation 4. As a bonus, PlayStation Plus subscribers will save 10% by pre-purchasing the game!

In addition to the game itself, both platforms also allow you to pre-order the game’s Season Pass. And if you missed it, The Evil Within game is already available for pre-order on Steam and can be ordered through your friendly neighborhood retailer by visiting www.theevilwithin.com/preorder.

Stay tuned for more pre-order availability updates.

Season Passacre: An onslaught of new content coming to The Evil Within

With only two months until the release of The Evil Within (yes, it’s still coming in October!), we’re excited to share details on our Season Pass plans for the game.

The Evil Within Season Pass will allow you to experience survival horror from a new perspective. In two add-ons, you’ll assume the role of Juli Kidman — Sebastian Castellanos’ mysterious partner from The Evil Within. Across a two-part, story driven experience, you will encounter unthinkable enemies and new areas that reveal hidden motives and harrowing evil. The third add-on for the Season Pass puts you in control of The Keeper (aka Boxman) in a fun collection of mission-based maps. 

Priced at $19.99/£14.99/€19.99, the Season Pass offers savings on three planned add-ons for the game and will be available soon at select game retailers, PSN, Xbox LIVE, and PC.

The Evil Within releases on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on Tuesday, October 14th in North America and Friday, October 17th in Europe. Pre-order on the game’s official website.

NOTE: Season Pass and game add-on content may not be available on all platforms or in all territories. Pricing and release dates may vary by territory and/or platform.

‘The Evil Within’ Your Game Case – You Decide!

The first time everyone in a group laid eyes on the cover for The Evil Within, we were pretty sure we nailed it. The cover encapsulates the peril you’ll experience playing the game.

But is it for everyone? From our days of following social media and sites like NeoGaf — we know you like your alternate cover options, too — because the other country usually has the better cover. So as to make sure everyone has a say, we’re presenting three alternate cover options — one of which will be the reverse sleeve for the launch edition of The Evil Within.

Below are three options. Be sure to vote for your pick on the Bethesda Blog poll on the right-hand side, and if you email your choice to bethblog@bethsoft.com, you’ll have a chance to win one of 10 signed copies of The Evil Within (when the game ships, of course). For contest rules, click here.

Vote for our “Asylum” Cover

 Vote for our “Piercing Eye” Cover

Vote for our “Twisted” Cover

Good luck and thanks for voting!

QuakeCon 2014: #EvilTakesHold a week early!

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Announced today at QuakeCon, we’re ready to bring Shinji’s Mikami’s latest adventure to your darkly-lit living room a week early.

On October 14th in North America, October 16th in AUS/NZ, and October 17th for Europe, The Evil Within will launch on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

To help you through Shinji’s return to survival horror, don’t forget that pre-ordering the game means you’ll have access to the Fighting Chance Pack — full of weapons and resources that will prove useful in your playthrough. Trust us… you’ll want every bit of help you can get.

We’ll be relaying more news and updates on The Evil Within as we get closer to launch. Stay informed by following the game on Facebook, Twitter, Instagram, and Tumblr.

Terrified by ‘The Evil Within’ + Hands-On Impressions!

Thanks to play testers we learn a lot about our games that help us make a better project. Specifically with The Evil Within, we’ve also received plenty of entertainment value. In our latest trailer for the game, watch actual reactions from playtesters as they get their hands on the game for the first time.

The Evil Within will now terrify players right in the thick of Halloween season – releasing on October 21st in North America, October 23rd in Australia, and throughout Europe on October 24th, 2014. With your pre-order of the game, you’ll receive The Fighting Chance Pack, which includes:

  • Medical Kit – A vital health enhancement to enable Sebastian to fight on.
  • Green Gel – Used to upgrade Sebastian’s attributes.
  • Double Barrel Shotgun and Three Shells – A larger and more formidable shotgun than the regular shotgun, it’s useful for tight situations with multiple encroaching enemies.
  • An Incendiary Agony Bolt – Capable of showering nearby enemies with damaging fire sparks.
  • A Poison Agony Bolt – Will draw enemies towards it and poison them, allowing Sebastian time for a quick escape.

For more on the game, check out these fresh hands-on impressions that went up today…

Gameplanet –“The Evil Within looks set to herald a frightening and exhilarating new dawn for survival horror.”

Joystiq — “The game is trying to unsettle me, and it’s doing a pretty good job of it. Just as I catch my breath, Spider-Girl bursts out of what was a harmless looking corpse, and now I have to run.”

MMGN –“The Evil Within is survival horror in its truest form, and the return of a once great genre I feared was lost to the mass market addicted to relentless action.”

Shacknews — “The Evil Within’s approach to survival horror feels vintage, in a good way. Limited resources help add to the tension and there are also some genuinely scary moments. The combat also helps add to the horror environments, with firearms meant to subdue, not dominate.”

Videogamer — “Having played it for a couple of hours it’s become clear that he’s close to achieving his goal: namely, returning to the horror staples he helped define in 1996 with Resi, and obliterate in 2005 with Resi 4.”

PC Gamer — “As someone who counts Resident Evil 4 among their all-time favourite games, The Evil Within has an extra layer of significance for me. ”

Polygon — “It feels like a game that builds upon what Mikami is best known for — survival horror — while taking the genre into a new direction, one without the restrictions a legacy franchise like Resident Evil carries with it. ”

Telegraph UK — “The Evil Within is shaping up to be the terrifying and triumphant horror comeback for Resident Evil creator Shinji Mikami.”

GameReactor —  “It’s the Japanese survival horror evolved.”

GameCrate — ” I was wearing a Gear Fit when I played, and had it record my heart rate right after I left the demo. My normal resting heart rate is 75 beats per minute…and after an hour and a half with The Evil Within, it was 117.”

Expert Reviews — “After 2 hours it felt like we were only just scratching the surface and were left wanting more.”

Neoseeker — “The time I spent with The Evil Within might very well be the longest two hours of my life, and that’s okay. As the survival horror genre makes its comeback, Shinji Mikami appears to have taken the opportunity to show he’s still a master at his craft.”

Bloody-Disgusting — “The Evil Within is a great horror game.”

AusGamers — ” Lights out, volume up and all alone — I may be white-haired and frail once the experience is over, but to be taken back to that place Mikami created oh-so long ago…”

The Sydney Morning Herald — “Fans of old school horror should be looking forward to this one.”

The Escapist — Watch Andrea Rene’s reaction to playing the game in the video embed below…

 

Weekend Wolfenstein Update

Wolfenstein: The New Order’s release date is creeping up — less than 10 days until it hits worldwide on May 20th!

So what’s the latest on the game, you ask? Friday’s Reddit AmA featuring creative director Jens Matthies answered a number of questions about the game and series, including:

Reddit: Both RTCW, ET and Wolfenstein (2009) all had traditional Allies vs. Axis style multiplayer with Wolfenstein twists (amulet powers, venom gattling gun, etc). If Wolfenstein: The New Order is a success, which I hope it is, and Bethesda greenlights a sequel, which I hope they do, is a multiplayer component or stand-alone like Enemy Territory possible? What would you do differently to make it MachineGames own unique experience?

Jens: Can’t really speculate about how the future will play out. I’d love to do a sequel. I think it would be a lot of fun to make an Enemy Territory style multiplayer game. But MachineGames will never make both at the same time. We find that the best possible results come from having the whole team focused on a singular experience for the duration of the project.

Reddit: How much concern is there over how you approach the Nazi enemies? In terms of brutality you administer towards them, or just being historically sensitive. Does it make making an FPS easier?

Jens: Well, above all we wanted to make the best Wolfenstein game possible. The game is of course completely fictionalized and over the top, but we wanted the sense of oppressive Nazi horror feel authentic.

You can read more of the AmA here. Elsewhere in the world of Wolfenstein, check out these links…

ESO on Consoles – Update

We’ve been grateful to our fans for the wonderful response to our recent launch of The Elder Scrolls Online for PC/Mac, but we know many of you are eagerly waiting to play the game on the PlayStation 4 and Xbox One.

We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible.  Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

We know that the news of an ESO console delay is as disappointing to many of you as it is to us. We want to do what we can to make it up to our fans who want to start playing now, so we have worked out the following arrangement with Sony and Microsoft:

Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.

Whether you decide to take advantage of this offer or not, we promise to do everything we can to get the game released on both consoles as quickly as we can. We will keep everyone updated with additional details regarding character transfers, specific offer dates, when you can expect console beta to start, and of course, when ESO on consoles will launch.

Thank you for your patience and loyal support.