Around the web (Updated)

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Here’s a quick web update.

We’re less than a week away from Mothership Zeta, and there’s a pair of new interviews with DLC Producer Jeff Gardiner at Go! Gaming Giant and Talking About Games. Here’s a look at a snippet from the latter:

What was the motivation behind taking players onto an alien spacecraft for Mothership Zeta? Did someone on the team have an encounter?

Jeff Gardiner: We thought it would be a very unique environment to explore, a far cry from the dust ravaged wastes of DC.  The lead designer, Emil Pagliarulo, and I are interested in Alien conspiracy theory…  There’s a lot of information to sift through on the internet, while neither of us is quite sure what to believe it makes for interesting coffee conversation.

Sites continue to give away Point Lookout Codes. GameFocus is the latest with a contest running through tomorrow.

In preview coverage, NowGamer has a new preview for Brink. Here’s a sample:

“Your character will be entirely user-created, giving you the chance to be totally unique. Our short demonstration pointed to a customisation engine that appeared to ensure your character looked damn cool no matter what you did with it – quite a feat.”

For more on Brink, check out E3Coverage.com’s interview with Richard Ham.

Finally, if you haven’t checked out the trailer for The Book of Eli — starring Denzel Washington — you might want to give it a look. On several sites, including Kotaku, comparisons to Fallout 3 are already being made.

Updates: This morning on Kotaku, I spotted some cool Fallout “accessories.” Learn how to put them together at The Weekly Geek.

Elsewhere, you can learn more about the technology for Brink at PC Games Hardware — who has an interview with Arnout van Meer — Splash Damage’s Technical Director.

If you’re planning on attending QuakeCon — check here for details on how you could win a 2010 Ford Shelby Mustang GT500 Coupe. Sadly, I’m not eligible, so I’ll have to stick with Nike and New Balance.

Around the web (updated)

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The news keeps coming — here’s the latest. Father’s Day passed us by more than a month ago, so I guess 1Up’s Scott Sharkey figured it was okay to rip into dear-old-dads from videogames’ past. His feature, Top 5 Crappiest Videogame Dads, leads off with James from Fallout 3. I guess James’ gift of a BB gun saved him from the Top 5, as he actually comes in at the #6 spot. Head here to continue the countdown.

While Dad is getting the diss, Fallout 3’s best friend, Dogmeat, gets his due in a new column by Michael Fiegel of The Escapist. The column discusses his origins and popularity — from the original Fallout to his role in Fallout 3. Check it out a snippet below:

“What isn’t derived from The Road Warrior is Dogmeat’s name; that likely comes from a scene in the 1975 film A Boy and His Dog where Vic (Don Johnson) refers to his mutt as ‘Dogmeat.'”

Some of Brink’s print coverage in the UK is now making its way online. Check out previews at OXM UK and Games Radar.

Moving to WET, both SPOnG and Videogamer.com have new hands-on impressions, while Gamereactor TV has an interview with Lead Game Designer Ash Ismail.

There’s a few more Point Lookout reviews you can check out. Visit GamesRadar, TheJRE,  and Game Industry News. Finally, Crispy Gamer has a three-page Achievement guide for Fallout 3 and its DLC.

Update: And if you haven’t gotten Point Lookout yet, GamePro and Xcast Online have contests for codes.

Around the web — new Mothership Zeta interview

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Here’s a quick look at what’s going on around the web.

Following our news on Mothership Zeta’s release date, GamePro has a new interview with DLC Producer Jeff Gardiner. Here’s a snippet:

Will there be different types of aliens, such as Face Huggers and full-grown entities?

Jeff Gardiner: Yes there are different versions of the standard alien, an alien robot and another creature I can’t spoil just yet.

More after the break….

Continue reading full article ›

PlayStation 3 DLC Update

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Over at PlayStation.Blog, Ash put together a blog post with an update on the status of Fallout 3 DLC. Here’s a snippet from Ash’s post:

“So when can you expect Fallout 3 DLC? We still have a ways to go. We are knee deep in testing at the moment. We’re hoping to have the first DLC out by the end of September. That long? Yes, unfortunately. Keep in mind that not only do we need to test each DLC on PS3, we also need to test each DLC when used in conjunction with each of the other DLC, as well as all of them together, along with the entire original game.

I do have good news! We have decided that Broken Steel will be the first release since it is easily the most requested DLC from our fans. Broken Steel allows you to continue playing the game after completing the Main Quest, raises the level cap to 30, and includes 4-6 hours of additional gameplay. It is also the one DLC that requires you to finish the Main Quest from the game to play the new content.”

Read Ash’s post for the latest. When we have more details to share, we’ll let you know.

Around the web

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The weekend’s almost here, but before we head out, here’s one last web roundup.

There’s a trio of new interviews that went up in the last day. Jeff Gardiner answered Mothership Zeta questions at OXM UK, GameObserver chatted with Production Director Ashley Cheng, and Skewed & Reviewed interviewed Pete about ZeniMax’s acquisition of id Software.

Moving to features, there’s a couple to check out at Gamasutra. Up first, they have a list of 20 Essential RPGs — which included The Elder Scrolls series. Elsewhere on the site, James Portnow has a feature about designing moral choice in games that discusses Fallout 3.

Similar to the Gamasutra piece, there’s a featured story at Destructoid by zombiekiller13 about the tough choices he made while traversing the Capital Wasteland. Here’s a snippet:

“But here it is; I became so engrossed in this game that I began to envision them as living, breathing people. People who went about their lives while I was out exploring the world. What were they doing during my abscence. Did Moira tick anyone else off with her condescending attitude? Was Nova bedding as many of the residents as she could, or was she waiting for me to make a weekly visit? Was the sheriff taking care of a drunken Jericho who was making advances on a reluctant Lucy?”

More after the break.

Continue reading full article ›

Around the web (Updated)

Here’s a look at new coverage for Point Lookout, WET, Rogue Warrior, and Brink.

New Point Lookout reviews have surfaced. Up first, you can check out Game Trailers’ video review above. Elsewhere, The Adrenaline Vault enjoyed visit  Point Lookout saying:

“Overall, Point Lookout is a great piece of DLC. It really delivers on the exploration; I almost felt like I was playing an Elder Scrolls game. There are multiple side quests, ranging from traveling the map in search of a secret spy bunker to making moonshine. If you have spent hours exploring the Wasteland, then this is a no-brainer. If you haven’t, what are you waiting for?”

For more reviews check out the following sites:

At CVG (the online site for PC Gamer UK), there’s a recap of the Games of E3 2009. Among the games they included on their “hit list” is Brink.

In WET news, TrueGameHeadz interviewed Creative Director Patrick Fortier, while new previews are up for the game at Xbox 360 Achievements and OXM UK.

Moving to Rogue Warrior, Gamasutra interviews Senior Producer Aeron Guy, while Shortlist.com asked questions with Demo Dick himself. Meanwhile, in preview coverage, Atomic Gamer put up a new preview for the game today.

That’s all the news for now.

On the “Lookout” for reviews and (id)erviews (Updated)

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Before the weekend starts, I thought I’d point you guys to some interviews that went up this week relating to ZeniMax’s acquisition of id Software.

  • John Carmack and Robert Altman at Joystiq
  • John Carmack and Pete Hines at Gamasutra
  • John Carmack and Robert Altman at IGN
  • John Carmack and Pete Hines at 1Up
  • John Carmack at Gamespot

In other news, there’s a few new Point Lookout reviews to check out. Find them here:

As more coverage hits, we’ll let you know. Have a great weekend!

Around the web

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In addition to plenty of Point Lookout coverage, we’ve got web updates for Brink, Broken Steel, and WET.

Starting with Brink, there’s lots to share. With the help of Steve ‘Badman’ Hessel, we’ve got a Facebook page up for the game. Join the group here.

In news, PlayStation Insider put together their E3 Wrapup, where they included Brink among their list of titles they wish they could’ve played. Here’s what they said:

“The first thing I said to myself when I sat down and watched the demo of Brink is this: ‘this is the only other game to look as good as Uncharted 2.’  Yes, Brink really does look sharp and it stands out.”

Moving on, GameShark interviewed Creative Director Richard Ham and Senior Game Designer Ed Stern at E3 to find more about the game. Here’s a sample:

GS (B): So my question is, for every class is there one specific action, multiple actions or is it still being worked on?

RH: First of all, it’s very much an RPG-Lite. As you’re earning levels and leveling up there’s a lot of new abilities you can unlock. You can choose to focus only one one class or spread out amongst all of them, but at any given point, right now at any given point, there are way too many things you that could be doing depending on what class you are, and right now we’re kind of limiting it to six.

You can find the rest of GameShark’s interview here. Elsewhere, don’t miss AusGamers’ double dip of coverage —  they’ve got an interview with Richard, as well as a new preview.

For additional Brink news, GamersRoute has their E3 preview up, Gamasutra recapped Splash Damage CEO Paul Wedgwood’s speech at yesterday’s Game Horizon Summit, and Gamerzines included the game in their Best of E3 list.

Moving to other games, there’s a new review for Broken Steel up at Game Industry News. Speaking of DLC #3, Game Daily’s giving away Broken Steel codes for Games for Windows LIVE and Xbox LIVE. For a chance to win, join their Facebook page.

Wrapping up this “Around the Web,” the guys at Machinima have a new interview with WET Lead Designer Ash Ismail.

Until the next time…gstaff out.