Hands-on previews for The Elder Scrolls Online (Updated)

Last week MMO and Elder Scrolls enthusiasts made their way to ZeniMax Online Studios and became the first to go hands on with The Elder Scrolls Online. With four hours to explore the game and access to key members of the development team, there’s plenty of new info being shared on their sites.

Among those covering the event was The Elder Scrolls Off the Record, and they definitely went on the record with numerous features on the game, including:

Making an MMO Feel Like Elder Scrolls

Finesse, Synergy, and You: How It All Fits Together in Elder Scrolls Online

ESO’s PvP: “Massive and Epic!!”

Your Character Development

ESO Unveiled!

All that plus they recorded their latest podcast while at the event. Listen to it on their site, via iTunes, or using Podkicker.

For more impressions, check out these sites:

MPOGD.com – “Though I got to spend a few quality hours with the game, it wasn’t enough for me, as I wanted to play and didn’t want to stop for lunch, bathroom breaks, or anything; I just wanted more.”

ZAM “The controls also feel like slipping on a pair of comfortable slippers.  Left mouse for weapon attack — held for power moves — right click for block is close enough to Skyrim et al to feel immediately familiar and engaging.” For more from ZAM, read their Big Picture article.

MMORPGRead their comprehensive preview, plus articles on PvP and social integration, impressions of playing as a Templar, and a write up on ZeniMax Online’s MMO Philosophy.

Ten Ton Hammer “…the first thing you should know about The Elder Scrolls Online is that it absolutely works as both a game worthy of flying the Elder Scrolls banner, and as an MMOG built for the modern era of our massive corner of the gaming industry.”

Strategy Informer hands-on preview:  “The Elder Scrolls Online is clearly an MMO with ambition but first and foremost it’s clearly an Elder Scrolls game – and that’ll ease the fears of many fans greatly.” In addition to preview, check out their interview with lead gameplay designer, Nick Konkle.

MMO Reporter Video interviews with creative director Paul Sage and game director Matt Firor.

Acolytes Gaming Community In-depth recap of the day spent at ZeniMax Online Studios.

Massively “TESO captures the spirit of the series’ combat in a way that is better-suited to an MMO environment, and in my opinion, considerably more engaging.”

RPG Gamer “…there are a lot of things here that make The Elder Scrolls Online a compelling experience for both MMO fans as well as those of us who simply enjoy the Elder Scrolls world and lore. And for someone who is not typically an MMO fan, the fact that this game now has my attention speaks volumes.”

Tamriel Foundry An explosion of coverage including interviews with lead PvP designer Brian Wheeler &  Matt and Paul, plus a hands-on report, combat feature, and general gameplay impressions.

RPGFan “TESO offers a highly polished social experience in the vein of the Elder Scrolls franchise.”

Guild Umbra Interview with Matt Firor

MMO Attack “My time with The Elder Scrolls Online has left me wanting more. The game is successful in bringing the immersive world of The Elder Scrolls to the MMO world to give the genre a breath of fresh air.”

That should keep you busy for today. We’ll share the latest coverage as it surfaces. Until thenthen, we leave you with Guild Umbra’s video showcasing their trip to the event.

Dishonored preview blowout

In the past few weeks, members of Arkane have traveled to New York, LA, and across Europe to show off new areas in Dishonored. The above image comes from their stop in London, where (from left) Viktor Antonov, Sebastien Mitton, Harvey Smith, Raphael Colantonio, and Dinga Bakaba) enjoyed relaxing in a room you might recognize from the 2011 Best Picture Winner, The King’s Speech.

While the Arkane crew works away in Lyon, France and Austin, TX, coverage from their tour has started appearing today.

We start at Kotaku, where where Stephen Totilo reveals 18 Things About Dishonored That You Should Know. Here’s one to get you started:

#7 In this game, there are lots of ways to do the same thing. Take the Bathhouse building I saw during the demo. It’s where the action was going to be. And while we could possess a fish to go inside, there were supposedly seven other ways to get in there, too.

On Machinima, watch a 7-minute interview with the game’s co-creative directors, Raphael Colantonio and Harvey Smith. That and more after the break.

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Dishonored coverage hits worldwide

Gaming press from around the globe recently visited Arkane Studios’ Lyon office for a new look at Dishonored. Check exclusive in-game footage at Gamespot — featuring commentary from the game’s co-creative directors, Raphael Colantonio and Harvey Smith. And for our worldwide audience, get additional info at these sites.

Stay tuned for more on the game, and if you’re looking for more content, don’t forget to check out Game Informer’s cover story hub from last year.

New hands-on impressions for RAGE

Just before QuakeCon, we took RAGE on the road to let journalist play the game — from the start — for a few hours. Coming off the tour, there’s tons of new previews to check out. Here’s the rundown…

  • Destructoid — “It’s fun, there’s a lot to do, and the tech behind it is incredible.”
  • Joystiq — “From what I played, Rage is a seemingly strange mix of ingredients that comes together well enough to remind you why first-person shooters can be so exciting.”
  • 1Up –Rage may already be the best Id game ever.
  • Kotaku — “RAGE is the id Software Comback I’ve Been Waiting For”
  • PlayStation.Blog — “Rage is easily among the best-looking first-person shooters I’ve seen this console generation”
  • Giant Bomb — “Fantastic lighting, richly detailed environments, and expressive, fully-realized characters exist within this world.”
  • Cheat Code Central — “If the first three hours of RAGE are any indication, id Software has an addictive surefire hit on their hands.”
  • RipTen — “After playing it – Bethesda was lucky they didn’t have to pry the controller from the palms of my sweaty nerdy hands.”
  • GameXplain — “Bioshock meets Fallout 3″
  • MTV Multiplayer — “An id Software that has more of a story to tell than just an amazing headshot.”
  • Strategy Informer – “It’s definitely my tip for best FPS of 2011…”
  • GameReactor — “We know we’ve only seen a small chunk thus far, but, racing aside, the separate gameplay factors alone are enough to excite, and together form a stunning FPS that we hope lives up to our renewed expectations.”
  • PC Gamer — Interview with Tim Willits
  • GamesRadar — “Five very important things we’ve learned from the opening two hours”

And more more previews, check out previews at these sites

Sneak peek at Prey 2

In the past couple weeks, we’ve kept everyone up to speed on where you can see preview coverage for Prey 2.

In the process, we’ve seen some comments focusing on what’s not in Prey 2. Between now and the game’s release next year, we’ll be sharing plenty of details on what’s in the game. For starters, we encourage you to read previews in OXM, PlayStation The Official Magazine, and other publications worldwide. And in the coming weeks, you can expect more previews, interviews, etc. online. Once that’s all out there, you’ll know more about what (and who) is in the game, and how it all relates to the original game.

We think you’ll be pretty excited about what Human Head has in store. Until then, we thought we’d share this screenshot and concept piece. Enjoy!

RAGE Roundup: PAX East, GTTV, and more

It’s been a busy month for RAGE. In addition to our interactive panoramic, free mp3 download, and announcement of a Dark Horse comic series, we’ve got new previews from PAX East and GameTrailers TV.

Above we’ve embedded the GameTrailers episode filmed at id’s offices.In it, Geoff Keighley catches up with Tim Willits and Matt Hooper and features exclusive gameplay at the beginning of the show (about 5o seconds in), as well as at the 6:15 and 11:00 marks. Additionally, at the 16:00 mark, you can get a first look at the look of RAGE’s comic book series that’s in the works from Dark Horse Comics.

Moving to PAX East coverage, be sure to check out the following impressions following our weekend presentations in Boston…

  • Learn why GameSpy is saying “Whoa”
  • 1Up details the full presentation from Jason Kim and Matt Hooper
  • Pixelated Geek features a short (but sweet) write up
  • Mash Those Buttons discuss why they want the game NOW
  • G4Tv discusses the game’s jaw-dropping visuals
  • Segment Next shares why they’re excited for the game’s release this fall

Rest assured, we’ll have plenty more on RAGE soon.

Brink Mega Roundup

Brink made a huge splash (pun intended) at recent stops in LA, NY, and parts of Europe. We already covered off on some coverage last week (as has Splash Damage on their site), but there’s plenty more to share. To get started, watch the GameTrailers video (above) with the game’s creative director, Richard Ham.

Elsewhere, Lee Bradley of Play.tm recently played the game, and it sounds like Splash Damage’s goals for the game spoke directly to him. Here’s a snippet of his preview:

“Because the truth is, an FPS hasn’t had me that intrigued for a long time. Perhaps it’s timing, perhaps its design or maybe it’s just the infectious energy of the development team. They know they’re onto something good. Brink could be very special indeed.”

We’ve only scratched the surface on the new coverage. After the break, find out why Destructoid claims the game “truly looks to have something for everyone” and more.

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Weekend Update: See the iPhone release of RAGE in action

This weekend we’ve got exciting new preview coverage for the upcoming iPhone release of RAGE. IGN’s Levi Buchanan has the scoop, and above you can check out their exclusive video footage on the game.

And as previewed in last week’s episode of The Jace Hall Show, Jace recently had to a chance to check out RAGE on iPhone with id Software’s Matt Hooper and Jason Kim. The fun starts about 3o seconds into the show. Also on the show, you can see more of Jace going ballistic on Veronica (played by Felicia Day) in New Vegas.

More news after the break…

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News Roundup: New Vegas

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We’re six days away from the release of Fallout: New Vegas, so here’s a look at some of the final previews, features, and interviews you’ll see before you have a chance to play the game for yourself.

At Gamespot, there’s a new feature revealing some of the new Perks for New Vegas — including comments from the team at Obsidian. Above, you’ll see the awesome image for the Cowboy Perk — not to be confused with the Commando Perk. Come on Bennett, let’s party!

Meanwhile, tomorrow at Best Buy’s video site, Live @ Best Buy, they’ll be doing a livestream of New Vegas from an LA Best Buy — where project director JE Sawyer will be playing the game and answering your questions. If you’d like to submit a questions, sign up for our forums and post here.

If Josh doesn’t answer your Q’s during the livestream, you can always ask them to Talking About Games, who will be chatting with Pete Hines on Friday. If you’d rather just read fan interviews TheGamersHub and Gamer’s Guide to Life already have community interview ups. And elsewhere, Planet Fallout’s Blinzler recently interviewed Sawyer. Here’s an excerpt…

What’s the expected playtime of New Vegas – with and without sidequests?

I generally only give my own experiences as a reference point since I don’t want people to be disappointed by a generic game length number. On my last playthrough I spent seventy hours doing the main quest and a large number (maybe thirty five) of the side quests. It’s a big game.

More New Vegas updates after the break…

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Brinking the news to you…

Keeping with Brink news, we’ve got more previews and interviews to share from this year’s Eurogamer Expo.

Above, Game Director Paul Wedgwood gives a Container City walkthrough to the fine folks at Destructoid. If you haven’t seen them already, we have HD-quality videos up on Brink’s official site.

After sharing reactions from Eurogamer Expo attendees, Rock, Paper, Shotgun’s Quintin Smith brings us his hand-on impressions — discussing why the winning in Brink is cool…

“Some of it’s down to the SMART system, which in Splash Damage language means “Smooth Movement Across Random Terrain” and in English means “A sprint button that also causes your character to go hurtling up and over things automatically”. You’ll jump small gaps, vault fences, and go mantling up onto high ledges. Most importantly, tapping crouch while sprinting like this drops your character into a long slide, which is actually both evasive and aggressive. You can shoot during it (with much-reduced accuracy), and sliding into another player knocks them over.”

For more on Brink, check out the following links…

Previews

And in case you missed it, you can read more Eurogamer Expo coverage for Brink in a post we did last week.