New hands-on impressions for RAGE

Just before QuakeCon, we took RAGE on the road to let journalist play the game — from the start — for a few hours. Coming off the tour, there’s tons of new previews to check out. Here’s the rundown…

  • Destructoid — “It’s fun, there’s a lot to do, and the tech behind it is incredible.”
  • Joystiq — “From what I played, Rage is a seemingly strange mix of ingredients that comes together well enough to remind you why first-person shooters can be so exciting.”
  • 1Up –Rage may already be the best Id game ever.
  • Kotaku — “RAGE is the id Software Comback I’ve Been Waiting For”
  • PlayStation.Blog — “Rage is easily among the best-looking first-person shooters I’ve seen this console generation”
  • Giant Bomb — “Fantastic lighting, richly detailed environments, and expressive, fully-realized characters exist within this world.”
  • Cheat Code Central — “If the first three hours of RAGE are any indication, id Software has an addictive surefire hit on their hands.”
  • RipTen — “After playing it – Bethesda was lucky they didn’t have to pry the controller from the palms of my sweaty nerdy hands.”
  • GameXplain — “Bioshock meets Fallout 3″
  • MTV Multiplayer — “An id Software that has more of a story to tell than just an amazing headshot.”
  • Strategy Informer – “It’s definitely my tip for best FPS of 2011…”
  • GameReactor — “We know we’ve only seen a small chunk thus far, but, racing aside, the separate gameplay factors alone are enough to excite, and together form a stunning FPS that we hope lives up to our renewed expectations.”
  • PC Gamer — Interview with Tim Willits
  • GamesRadar — “Five very important things we’ve learned from the opening two hours”

And more more previews, check out previews at these sites

Sneak peek at Prey 2

In the past couple weeks, we’ve kept everyone up to speed on where you can see preview coverage for Prey 2.

In the process, we’ve seen some comments focusing on what’s not in Prey 2. Between now and the game’s release next year, we’ll be sharing plenty of details on what’s in the game. For starters, we encourage you to read previews in OXM, PlayStation The Official Magazine, and other publications worldwide. And in the coming weeks, you can expect more previews, interviews, etc. online. Once that’s all out there, you’ll know more about what (and who) is in the game, and how it all relates to the original game.

We think you’ll be pretty excited about what Human Head has in store. Until then, we thought we’d share this screenshot and concept piece. Enjoy!

RAGE Roundup: PAX East, GTTV, and more

It’s been a busy month for RAGE. In addition to our interactive panoramic, free mp3 download, and announcement of a Dark Horse comic series, we’ve got new previews from PAX East and GameTrailers TV.

Above we’ve embedded the GameTrailers episode filmed at id’s offices.In it, Geoff Keighley catches up with Tim Willits and Matt Hooper and features exclusive gameplay at the beginning of the show (about 5o seconds in), as well as at the 6:15 and 11:00 marks. Additionally, at the 16:00 mark, you can get a first look at the look of RAGE’s comic book series that’s in the works from Dark Horse Comics.

Moving to PAX East coverage, be sure to check out the following impressions following our weekend presentations in Boston…

  • Learn why GameSpy is saying “Whoa”
  • 1Up details the full presentation from Jason Kim and Matt Hooper
  • Pixelated Geek features a short (but sweet) write up
  • Mash Those Buttons discuss why they want the game NOW
  • G4Tv discusses the game’s jaw-dropping visuals
  • Segment Next shares why they’re excited for the game’s release this fall

Rest assured, we’ll have plenty more on RAGE soon.

Brink Mega Roundup

Brink made a huge splash (pun intended) at recent stops in LA, NY, and parts of Europe. We already covered off on some coverage last week (as has Splash Damage on their site), but there’s plenty more to share. To get started, watch the GameTrailers video (above) with the game’s creative director, Richard Ham.

Elsewhere, Lee Bradley of Play.tm recently played the game, and it sounds like Splash Damage’s goals for the game spoke directly to him. Here’s a snippet of his preview:

“Because the truth is, an FPS hasn’t had me that intrigued for a long time. Perhaps it’s timing, perhaps its design or maybe it’s just the infectious energy of the development team. They know they’re onto something good. Brink could be very special indeed.”

We’ve only scratched the surface on the new coverage. After the break, find out why Destructoid claims the game “truly looks to have something for everyone” and more.

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Weekend Update: See the iPhone release of RAGE in action

This weekend we’ve got exciting new preview coverage for the upcoming iPhone release of RAGE. IGN’s Levi Buchanan has the scoop, and above you can check out their exclusive video footage on the game.

And as previewed in last week’s episode of The Jace Hall Show, Jace recently had to a chance to check out RAGE on iPhone with id Software’s Matt Hooper and Jason Kim. The fun starts about 3o seconds into the show. Also on the show, you can see more of Jace going ballistic on Veronica (played by Felicia Day) in New Vegas.

More news after the break…

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News Roundup: New Vegas

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We’re six days away from the release of Fallout: New Vegas, so here’s a look at some of the final previews, features, and interviews you’ll see before you have a chance to play the game for yourself.

At Gamespot, there’s a new feature revealing some of the new Perks for New Vegas — including comments from the team at Obsidian. Above, you’ll see the awesome image for the Cowboy Perk — not to be confused with the Commando Perk. Come on Bennett, let’s party!

Meanwhile, tomorrow at Best Buy’s video site, Live @ Best Buy, they’ll be doing a livestream of New Vegas from an LA Best Buy — where project director JE Sawyer will be playing the game and answering your questions. If you’d like to submit a questions, sign up for our forums and post here.

If Josh doesn’t answer your Q’s during the livestream, you can always ask them to Talking About Games, who will be chatting with Pete Hines on Friday. If you’d rather just read fan interviews TheGamersHub and Gamer’s Guide to Life already have community interview ups. And elsewhere, Planet Fallout’s Blinzler recently interviewed Sawyer. Here’s an excerpt…

What’s the expected playtime of New Vegas – with and without sidequests?

I generally only give my own experiences as a reference point since I don’t want people to be disappointed by a generic game length number. On my last playthrough I spent seventy hours doing the main quest and a large number (maybe thirty five) of the side quests. It’s a big game.

More New Vegas updates after the break…

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Brinking the news to you…

Keeping with Brink news, we’ve got more previews and interviews to share from this year’s Eurogamer Expo.

Above, Game Director Paul Wedgwood gives a Container City walkthrough to the fine folks at Destructoid. If you haven’t seen them already, we have HD-quality videos up on Brink’s official site.

After sharing reactions from Eurogamer Expo attendees, Rock, Paper, Shotgun’s Quintin Smith brings us his hand-on impressions — discussing why the winning in Brink is cool…

“Some of it’s down to the SMART system, which in Splash Damage language means “Smooth Movement Across Random Terrain” and in English means “A sprint button that also causes your character to go hurtling up and over things automatically”. You’ll jump small gaps, vault fences, and go mantling up onto high ledges. Most importantly, tapping crouch while sprinting like this drops your character into a long slide, which is actually both evasive and aggressive. You can shoot during it (with much-reduced accuracy), and sliding into another player knocks them over.”

For more on Brink, check out the following links…

Previews

And in case you missed it, you can read more Eurogamer Expo coverage for Brink in a post we did last week.

Brink Roundup

After last weekend’s Eurogamer Expo in London, there’s a ton of new coverage on Hunted, RAGE, Fallout: New Vegas, and Brink. With this roundup, we’ll cover the event’s home team, Splash Damage, and all the latest details on Brink.

We actually begin with news not from the Eurogamer Expo, but from the Penny Arcade Expo. Last week, GameTrailers put up a new walkthrough video they captured while in Seattle. Check out new footage from Container City above — featuring play-by-play commentary from Creative Director Richard Ham (and gameplay awesomeness from Media Director Richard Jolly).

For hands-on impressions from the Eurogamer Expo, check out the following sites…

We’ve also got a number of interviews to share. With the video interviews, there’s a fair amount of background noise, but if you put some headphones on, you should be good to go. Hit up the links below.

Interviews

In other Brink news, Kotaku has a feature entitled “Meet the Pixar of Video Games.” It’s a feature on Blur Studios — the guys that created the official trailer for Brink (and many other memorable trailers).

That’s all for now. We’ll get updates for RAGE, New Vegas, and Hunted soon.

Around the Web: Post Apocalyptic Double Feature

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On a business trip out to Phoenix, I’m taking advantage of the flight’s wifi. Here’s a web update covering news for both Fallout: New Vegas and RAGE.

Kicking things off, Planet Fallout had a chance to interview Obsidian’s Chris Avellone — asking questions both on his career and New Vegas. For more interviews with members of the team, keep an eye on the site in the coming weeks.

Meanwhile at PC Gamer this weekend, the site has a new hands-on preview, as well as an interview with Senior Producer Larry Liberty. Here’s a quick look at the latter, as Larry talks about some of his favorite weapons in the game:

PC Gamer: What are your favourite new items and weapons that we’ll discover in New Vegas?

Larry Liberty: I really like the Ballistic Fist – it’s essentially a tiny shotgun grafted onto a gauntlet. It’s activated by a pressure plate when impacting a target. Perfect for the unarmed fighters among us. Euclid’s C-Finder has the single coolest weapon effect in the game. It’s a space-based mega-weapon that has its own quest line. Spears are really fun for Melee fighters. We’ve added the ability to throw weapons, and in the case of the spear you can literally pin limbs to walls, with or without the victim. If you prefer a more traditional, conventional FPS weapon, the Light Machine Gun is fantastic. It has a high rate of fire, and with the right ammo type can handle most enemies rather easily.

To read the rest of PC Gamer’s interview, head here. And more more coverage on the game, check out the following:

For the latest news on RAGE, read on after the break.

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Brink roundup from PAX and beyond…

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Today we have a look back at recent news coverage for Brink — both at PAX and GamesCom. Having attended the former myself, I can tell you the queue for the game was insane… with waits between two and four hours. Still, everyone I spoke to said it was worth the wait.

Apparently Machinima’s Inside Gaming crew thought so, too. This past week they declared the game best shooter of PAX (aka the Boom Headshot Award).

Meanwhile, Machinima Respawn interviewed Creative Director Richard Ham at the show. We’ve got the video embed and plenty more after the break.

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