Brink Roundup

After last weekend’s Eurogamer Expo in London, there’s a ton of new coverage on Hunted, RAGE, Fallout: New Vegas, and Brink. With this roundup, we’ll cover the event’s home team, Splash Damage, and all the latest details on Brink.

We actually begin with news not from the Eurogamer Expo, but from the Penny Arcade Expo. Last week, GameTrailers put up a new walkthrough video they captured while in Seattle. Check out new footage from Container City above — featuring play-by-play commentary from Creative Director Richard Ham (and gameplay awesomeness from Media Director Richard Jolly).

For hands-on impressions from the Eurogamer Expo, check out the following sites…

We’ve also got a number of interviews to share. With the video interviews, there’s a fair amount of background noise, but if you put some headphones on, you should be good to go. Hit up the links below.

Interviews

In other Brink news, Kotaku has a feature entitled “Meet the Pixar of Video Games.” It’s a feature on Blur Studios — the guys that created the official trailer for Brink (and many other memorable trailers).

That’s all for now. We’ll get updates for RAGE, New Vegas, and Hunted soon.

Around the Web: Post Apocalyptic Double Feature

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On a business trip out to Phoenix, I’m taking advantage of the flight’s wifi. Here’s a web update covering news for both Fallout: New Vegas and RAGE.

Kicking things off, Planet Fallout had a chance to interview Obsidian’s Chris Avellone — asking questions both on his career and New Vegas. For more interviews with members of the team, keep an eye on the site in the coming weeks.

Meanwhile at PC Gamer this weekend, the site has a new hands-on preview, as well as an interview with Senior Producer Larry Liberty. Here’s a quick look at the latter, as Larry talks about some of his favorite weapons in the game:

PC Gamer: What are your favourite new items and weapons that we’ll discover in New Vegas?

Larry Liberty: I really like the Ballistic Fist – it’s essentially a tiny shotgun grafted onto a gauntlet. It’s activated by a pressure plate when impacting a target. Perfect for the unarmed fighters among us. Euclid’s C-Finder has the single coolest weapon effect in the game. It’s a space-based mega-weapon that has its own quest line. Spears are really fun for Melee fighters. We’ve added the ability to throw weapons, and in the case of the spear you can literally pin limbs to walls, with or without the victim. If you prefer a more traditional, conventional FPS weapon, the Light Machine Gun is fantastic. It has a high rate of fire, and with the right ammo type can handle most enemies rather easily.

To read the rest of PC Gamer’s interview, head here. And more more coverage on the game, check out the following:

For the latest news on RAGE, read on after the break.

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Brink roundup from PAX and beyond…

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Today we have a look back at recent news coverage for Brink — both at PAX and GamesCom. Having attended the former myself, I can tell you the queue for the game was insane… with waits between two and four hours. Still, everyone I spoke to said it was worth the wait.

Apparently Machinima’s Inside Gaming crew thought so, too. This past week they declared the game best shooter of PAX (aka the Boom Headshot Award).

Meanwhile, Machinima Respawn interviewed Creative Director Richard Ham at the show. We’ve got the video embed and plenty more after the break.

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News Roundup: Fallout: New Vegas (Updated)

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Mark your calendars… we’re only five weeks from the release of Fallout: New Vegas!

After mega events like GamesCom and PAX, more and more folks have had a chance to go hands-on with New Vegas. While you might be a bit envious of the folks that have played the game before you, at least there’s plenty of new coverage to read up on, including new interviews at the following sites…

Update: Today a new interview at 411 Mania is up with Josh Sawyer.  here’s a quick look:

AL: About how many quests will be available when the game releases?

JS: Without giving specific numbers, it’s a lot. On my last playthrough, I had several dozen completed quests in my queue by the end of the game.

For new hands-on impressions, hit the jump below…

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QuakeCon/GamesCom roundup: Fallout: New Vegas

Fallout: New Vegas coverage is everywhere courtesy of recent shows, including GamesCom and QuakeCon. Here’s a recap of what you might have missed in the last couple weeks.

We start at GameTrailers, who feature two new interviews with Creative Director Chris Avellone. Watch the new features interview above, or head here to watch Mining the Past. Additionally, while at QuakeCon, GT also caught up with Feargus Urquhart.

More on New Vegas after the break…

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QuakeCon/GamesCom: On the Brink of a plenty to read…

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This month at GamesCom and QuakeCon, we let both press and fans play Brink against human-controlled opponents for the first time — with both groups coming away impressed — so impressed that consumer areas, we saw players coming back for seconds and thirds.

Kotaku’s Stephen Totilo shares his experience playing the game at QuakeCon in a post titled, “Brink Is The Breakthrough That Makes 2011 Feel So Far Away.” To see why he feels that way, read his preview here.

More Brink coverage after the break…

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News Roundup

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Been a couple weeks since our last ‘Around the Web’ roundup… so there’s plenty to share.

RAGE is in the news in several places.. From our UK office, I received word that Gamesmaster (UK) named it their 2010 E3 Game of Show. And today, Gamasutra’s Chris Remo has interview with design director Matt Hooper. Here’s a sample of the interview… discussing the game’s animation.

Speaking of traditional art, I was actually surprised when I saw the game how much really expressive hand-keyed animation there was, as opposed to the more sterile mo-cap kind of stuff. That’s unusual for id as well.

MH: The credit goes to our group of animators, a really talented group. As we were iterating through and trying different things, we kept pushing diversity. We want each of the characters to look unique. The different characters look so wild and out there that it almost demands that over-the-top animation treatment. We really pick and choose the opportunities. Some are a little more — I don’t want to say cartoony, but they’re a little more expressive.

For more on RAGE, check out links at the following sites…

  • GamesRadar updates their coverage for the game — courtesy of Will Porter.
  • GamePro’s September issue features an exclusive screenshot breakdown in their monthly “SnapShot” feature.
  • Examiner.com‘s Bryan Edge-Salois goes in-depth sharing impressions of the E3 Presentation given by Tim Willits and Matt Hooper.
  • PS3 Insider (and sister site Xboxist) reports on their first impressions seeing the game.
  • DealSPWN posts their E3 preview of the game.
  • GameReactor has a video interview with id Sofware’s Matt Hooper.

In addition to discussing RAGE, GameReactor also talks Brink with Splash Damage’s Paul Wedgwood, while inXile Entertainment’s Maxx Kaufman covered interview duties for Hunted.

More after the break…

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Around the web

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Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…

PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?

Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.

For more details on Hunted, check out the following sites:

More news after the break…

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IGN places New Vegas atop their Most Wanted list

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In a feature about their 25 Most Wanted Games of 2010, IGN ranked Fallout: New Vegas at #1 on their list.

Check out the entire list here.

Update: In other New Vegas news, there’s a new preview for the game up at CBS News, of all places. Here’s an excerpt:

New Vegas will also contain challenges that the player can accomplish. “We also have a challenge system set up too in the game,” Avellone said. “So not only will you get perks for various achievements and things you do in the game, you’ll also have challenges like how many quests you complete, how many headshots you do, how many limbs shot, and it encourages you to try out weapons just for the fun of it.”

Read the full preview at CBS.