This month at GamesCom and QuakeCon, we let both press and fans play Brink against human-controlled opponents for the first time — with both groups coming away impressed — so impressed that consumer areas, we saw players coming back for seconds and thirds.
Been a couple weeks since our last ‘Around the Web’ roundup… so there’s plenty to share.
RAGE is in the news in several places.. From our UK office, I received word that Gamesmaster (UK) named it their 2010 E3 Game of Show. And today, Gamasutra’s Chris Remo has interview with design director Matt Hooper. Here’s a sample of the interview… discussing the game’s animation.
Speaking of traditional art, I was actually surprised when I saw the game how much really expressive hand-keyed animation there was, as opposed to the more sterile mo-cap kind of stuff. That’s unusual for id as well.
MH: The credit goes to our group of animators, a really talented group. As we were iterating through and trying different things, we kept pushing diversity. We want each of the characters to look unique. The different characters look so wild and out there that it almost demands that over-the-top animation treatment. We really pick and choose the opportunities. Some are a little more — I don’t want to say cartoony, but they’re a little more expressive.
For more on RAGE, check out links at the following sites…
GamesRadar updates their coverage for the game — courtesy of Will Porter.
GamePro’s September issue features an exclusive screenshot breakdown in their monthly “SnapShot” feature.
Examiner.com‘s Bryan Edge-Salois goes in-depth sharing impressions of the E3 Presentation given by Tim Willits and Matt Hooper.
Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…
PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?
Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.
For more details on Hunted, check out the following sites:
Update: In other New Vegas news, there’s a new preview for the game up at CBS News, of all places. Here’s an excerpt:
New Vegas will also contain challenges that the player can accomplish. “We also have a challenge system set up too in the game,” Avellone said. “So not only will you get perks for various achievements and things you do in the game, you’ll also have challenges like how many quests you complete, how many headshots you do, how many limbs shot, and it encourages you to try out weapons just for the fun of it.”
Since our update yesterday, Splash Damage’s Community Relations Manager, Steve Hessel, came across some new coverage that we thought we share with you…
Up first, Steve has an interview with German site iamgamer.de. Check it out if you’re fluent in German. Meanwhile, XboxTheEvolution has an E3 interview with Creative Director Richard Ham. Watch it below…
PC Gamer’s Rich McCormick recently checked out Fallout: New Vegas — with a chance to explore two areas in the game, the New Vegas Strip and Novac. Check out his preview here… just be aware there’s some quest-specific spoilers.
It’s been more than a week since the last game journalist vacated the LA Convention Center (rumors of some being trapped inside have yet to be confirmed), but the E3 coverage continues to make it’s way online for your reading pleasure.
E3 offered a first chance for many to get their hands on New Vegas. Among the eager, first-time players was Atomic Gamer’s Jeff Buckland. Here’s an excerpt from his preview…
“For those who are wondering whether Obsidian was able to make a brand new experience in the style of Fallout 3, the hour or so I spent with the game makes it seem like everything is pretty much in order. But it’s the new elements as well as the renewed interest, two years after Fallout 3, which gets me more excited.”
For more hands-on impressions, as well as accolades for the game at the show, hit the jump below.