As mentioned last week, Eurogamer Expo 2009 is currently taking place. The Leeds portion of the expo has concluded — with Paul Wedgwood showing the game to large crowds on both days.
Out of the Leeds show, there’s some new coverage to share. First, in a new preview at Eurogamer, Paul assured everyone that the PC version of the game will have dedicated servers. For more on their coverage of the game, read here. Elsewhere, you can find impressions of the game from folks that attended the expo at both SavyGamer and PS3Center.net. You can also find a new preview for the game at NowGamer.
The Eurogamer Expo moves to London this Friday and Saturday. Unfortunately, tickets for the expo are already sold out, but we’ll keep you updated on any news that comes out of the show.
On the print side of things, Losi shared with me the latest cover story for Brink at VietGame. For many of you, getting your hands on a copy of the magazine might be difficult, so I’ve posted the cover below. If you do have a chance to check it out, there’s six pages of coverage, plus an interview with Creative Director Richard Ham.
In other print news, the latest issue of EDGE hit newsstands this week. Be on the lookout, as it features eight pages of new impressions on the game.
Finally, German fansite BrinkGamers has reached 1.0 status. You can check out the site here (looks nice!)– and if you’re interested in doing a fan site of your own, download our fansite kit at the official site for Brink.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.
Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ’Splash Damage’s Brink: This Is How It is’…
“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”
We’re just a few hours from the North American release of WET, so this is my last chance to share some previews. For good measure, I’ll throw in a couple interviews, too.
Last week Mark Walton of Gamespot UK went hands-on with Rubi’s Boneyard — Rubi’s home in the game, which has plenty challenges of its own. Here’s a snippet:
“The Boneyard is a desolate place, full of broken-down planes and run-down vehicles smack bang in the middle of the desert, more than slightly reminiscent of the aircraft graveyards featured in films like Con Air. Yet this is Rubi’s home, and like any good action hero, her home is stocked full of guns and platforms to keep her amused–but make no mistake, this is no Croft Manor. The Boneyard level will be accessible at any point in the game, and you will be able to use it as a training ground for new skills picked up during the single-player campaign. You can also participate in time trials and challenges.”
So we know WET‘s all about stylish action coupled with a Tarantino-esque narrative; how significant is the story told in the game? Do you think games have the ability to tell memorable tales just as well as other mediums such as films?
AW:I think story is important in giving context to the situations in the game. It’s more fun taking on enemies and working your way through levels if you understand why your protagonist is there and if you’re given a lot of flavour to your bad guys. I think that’s something we do quite well in WET.
That’s it for tonight. As post-release news comes out on WET, we’ll let you know.
Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70′s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
“The demo in total is only about 15 minute in length but it should give you a good idea of what to expect in the game and I can only assume there are plenty more stylish kills and more over the top action sequences. I’m unsure of what the story will entail, but it looks to be one of those games that just ends up being good old fashioned fun. I must admit that now that I’ve had the chance to play, I’m really looking forward to seeing what happens next.”
As you can see above, Joystiq caught up with Pete Hines to discuss the game. Watch the video, or simply read the transcript at their site. You can do either, but I think it’s more fun to see Pete talk about the game.
Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).
Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:
“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield â€“ create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”
We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…
Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at Kotaku, as well as this Splash Damage-endorsed Flickr page.
Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:
“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”
Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…