WET Roundup: Eve of Release Edition

wet_4.jpg

We’re just a few hours from the North American release of WET, so this is my last chance to share some previews. For good measure, I’ll throw in a couple interviews, too.

Last week Mark Walton of Gamespot UK went hands-on with Rubi’s Boneyard — Rubi’s home in the game, which has plenty challenges of its own. Here’s a snippet:

“The Boneyard is a desolate place, full of broken-down planes and run-down vehicles smack bang in the middle of the desert, more than slightly reminiscent of the aircraft graveyards featured in films like Con Air. Yet this is Rubi’s home, and like any good action hero, her home is stocked full of guns and platforms to keep her amused–but make no mistake, this is no Croft Manor. The Boneyard level will be accessible at any point in the game, and you will be able to use it as a training ground for new skills picked up during the single-player campaign. You can also participate in time trials and challenges.”

For more late impressions on WET, check out UGOVideogamer.com, TotalPlayStation.com, and IGN.

Moving to interviews, Go! Gaming Giant caught up with Creative Director Patrick Fortier for their latest podcast. Download it here. Meanwhile, Gamer Limit interviewed Senior Games Producer Avi Winkler. Here’s an excerpt:

So we know WET‘s all about stylish action coupled with a Tarantino-esque narrative; how significant is the story told in the game? Do you think games have the ability to tell memorable tales just as well as other mediums such as films?

AW:I think story is important in giving context to the situations in the game.  It’s more fun taking on enemies and working your way through levels if you understand why your protagonist is there and if you’re given a lot of flavour to your bad guys.  I think that’s something we do quite well in WET.

That’s it for tonight. As post-release news comes out on WET, we’ll let you know.

PAX ’09: Brink Roundup

pax unedited 120.jpg

As promised, here’s a web update on Brink coverage coming out of PAX. Above is a cool shot of our Brink booth, which during downtime used LED lights to display screenshots from the game.

In coverage news, Co-Optimus has an audio interview (courtesy of the  Colony of Gamers team) with Creative Director Richard Ham. Additionally, the site shares impressions after seeing Paul Wedgwood’s presentation of the game.

For additional PAX impressions, check out GameStooge, SideQuesting, and The Goozex Report. As more news pops, we’ll keep you updated.

Hit the jump for Brink coverage from GamesCom and QuakeCon, as well as more photos from our PAX booth.

Web Roundup

www.totalvideogames.com_Level14-RageMode_02_copy_68979__size_655_2000.jpg

Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.

WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.

At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:

What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?

Patrick: There was a long pre-production period to this project.  Every element of the game first came to life through concept-art and appropriate research.  Obviously old 70′s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.

Mr. Fortier also appeared on last week’s GameHounds Podcast and in an interview at Xbox 360 Asylum.

For more on WET, check out previews at the following sites.

Brink and Fallout 3 news after the break…

Continue reading full article ›

Web Roundup: WET

Between press tours and the demo release, there’s new impressions up for WET. We start with Feed Your Console’s latest preview. Here’s an excerpt:

“The demo in total is only about 15 minute in length but it should give you a good idea of what to expect in the game and I can only assume there are plenty more stylish kills and more over the top action sequences. I’m unsure of what the story will entail, but it looks to be one of those games that just ends up being good old fashioned fun. I must admit that now that I’ve had the chance to play, I’m really looking forward to seeing what happens next.”

As you can see above, Joystiq caught up with Pete Hines to discuss the game. Watch the video, or simply read the transcript at their site. You can do either, but I think it’s more fun to see Pete talk about the game.

For more on WET, check out Worth Playing — who have new impressions after playing two hours of the game, as well as an interview with A2M’s Sylvain Awad.

Last but not least, more previews can be found at Planet Xbox 360, Examiner, and 411 Mania.

Web Roundup: Brink

5689_118361214842_94712919842_2404700_1824320_n.jpg

Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).

Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:

“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield – create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”

Additional previews for Brink can be found at OXM UK, Hooked Gamers, PCGames.de (translated via Google), and GamersUnity (translated via Google).

Brink received several accolades at GamesCom. They include:

Wrapping up GamesCom news, be sure to check out fan site BrinkGamers.com for a lengthy interview with Richard Ham and Ed Stern, as well as  more pics of our Container City setup from the show — provided by our friends at Splash Damage.

As more comes out on Brink (PAX is just around the corner), we’ll keep you updated.

Around the web — around the world edition

504x_brinkhead.jpg

We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…

Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at  Kotaku, as well as this Splash Damage-endorsed Flickr page.

Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:

“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”

Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…

Continue reading full article ›

New Brink screens and coverage

gate_crashing.jpg

Between QuakeCon last week and GamesCom this week, there’s new screenshots and coverage up for Brink to check out on Brink.

With GamesCom going on in Cologne this week, we’ve put up three new screens on the official site for Brink (including the one above). As new coverage pops up from the event, we’ll keep you posted.

Out of QuakeCon, Kotaku has a few posts from Stephen Totilo about the game. He chatted with Game Director Paul Wedgwood about the game’s SMART system, as well as the buzz that players get from great teamplay. He also wrote a new preview of the game. Here’s an excerpt:

“Wedgwood explained that the game would keep generating contextual missions that suited the classes of the three controlled characters. They assisted each other until reaching a narrative choke point that cued an in-engine cut-scene and a cliffhanger — the three troopers discovering something surprising that we couldn’t see.”

For more QuakeCon coverage, be sure to check out BlueGamer, Big Download, David Ellis of 1Up’s Twitter, and Paul Wedgwood’s shortest-ever interview at ScrewAttack.

Around the web (Updated)

book-of-eli-1.jpg

Here’s a quick web update.

We’re less than a week away from Mothership Zeta, and there’s a pair of new interviews with DLC Producer Jeff Gardiner at Go! Gaming Giant and Talking About Games. Here’s a look at a snippet from the latter:

What was the motivation behind taking players onto an alien spacecraft for Mothership Zeta? Did someone on the team have an encounter?

Jeff Gardiner: We thought it would be a very unique environment to explore, a far cry from the dust ravaged wastes of DC.  The lead designer, Emil Pagliarulo, and I are interested in Alien conspiracy theory…  There’s a lot of information to sift through on the internet, while neither of us is quite sure what to believe it makes for interesting coffee conversation.

Sites continue to give away Point Lookout Codes. GameFocus is the latest with a contest running through tomorrow.

In preview coverage, NowGamer has a new preview for Brink. Here’s a sample:

“Your character will be entirely user-created, giving you the chance to be totally unique. Our short demonstration pointed to a customisation engine that appeared to ensure your character looked damn cool no matter what you did with it – quite a feat.”

For more on Brink, check out E3Coverage.com’s interview with Richard Ham.

Finally, if you haven’t checked out the trailer for The Book of Eli — starring Denzel Washington — you might want to give it a look. On several sites, including Kotaku, comparisons to Fallout 3 are already being made.

Updates: This morning on Kotaku, I spotted some cool Fallout “accessories.” Learn how to put them together at The Weekly Geek.

Elsewhere, you can learn more about the technology for Brink at PC Games Hardware — who has an interview with Arnout van Meer — Splash Damage’s Technical Director.

If you’re planning on attending QuakeCon — check here for details on how you could win a 2010 Ford Shelby Mustang GT500 Coupe. Sadly, I’m not eligible, so I’ll have to stick with Nike and New Balance.

Around the web (updated)

dogmeatblog.jpg

The news keeps coming — here’s the latest. Father’s Day passed us by more than a month ago, so I guess 1Up’s Scott Sharkey figured it was okay to rip into dear-old-dads from videogames’ past. His feature, Top 5 Crappiest Videogame Dads, leads off with James from Fallout 3. I guess James’ gift of a BB gun saved him from the Top 5, as he actually comes in at the #6 spot. Head here to continue the countdown.

While Dad is getting the diss, Fallout 3′s best friend, Dogmeat, gets his due in a new column by Michael Fiegel of The Escapist. The column discusses his origins and popularity — from the original Fallout to his role in Fallout 3. Check it out a snippet below:

“What isn’t derived from The Road Warrior is Dogmeat’s name; that likely comes from a scene in the 1975 film A Boy and His Dog where Vic (Don Johnson) refers to his mutt as ‘Dogmeat.’”

Some of Brink’s print coverage in the UK is now making its way online. Check out previews at OXM UK and Games Radar.

Moving to WET, both SPOnG and Videogamer.com have new hands-on impressions, while Gamereactor TV has an interview with Lead Game Designer Ash Ismail.

There’s a few more Point Lookout reviews you can check out. Visit GamesRadar, TheJRE,  and Game Industry News. Finally, Crispy Gamer has a three-page Achievement guide for Fallout 3 and its DLC.

Update: And if you haven’t gotten Point Lookout yet, GamePro and Xcast Online have contests for codes.

Weekend Update: Gamespot goes hands-on with WET

942900_20090714_790screen003.jpg

This weekend Gamespot put up a new hands-on preview of WET. Check it out for new impressions, footage and screenshots. The preview is written by Alex Sassoon Coby, who also narrates the video preview.So if you’re too lazy to read on this Saturday afternoon, just hit play.

Speaking of WET, it’s included in a new feature at GameDaily about 14 games confirmed for release in 2009.

Elsewhere, while you wait for the release of Fallout 3′s final DLC, Mothership Zeta, you can take a look back at the previous four at both Gay Gamer and UGO.