IGN wraps up Fallout 3 Week

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Fallout 3 Week concluded at IGN on Friday with a new preview from Erik Brudvig — summarizing their six hours of playing the game. Below are his closing thoughts:

“As my six hours with Fallout 3 came to a close, I brought up the map to see how much ground I had covered. It turned out that I didn’t see anything from the entire northern half. Even with limiting my travels to the southern region, there were still large areas I hadn’t yet had a chance to explore. This game is huge and the satisfaction you get from exploring is just as big. It’s been over a week since I played and I still can’t shake the desire to go back and look around some more. October 28 can’t come soon enough.”

Only a month to go until release. As new details surface, we’ll keep you posted.

Born to be bad…

For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.

Fallout 3 Week at IGN wraps up tonight with their preview finale.

IGN covers skills, perks

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“Fallout 3 Week” at IGN continues. In the site’s latest update, David Clayman shares new information about skills and perks — including information on perks that previously had not been discussed. Here’s a snippet of the article:

“These [perks] aren’t just skill boosts, they’re bonuses with personality and they cater to a specific style of play. The curious survivalist will receive benefits that befit their snooping behavior. Say you’re a particularly clever lad, when your intelligence and overall level hit 4 you’ll gain access to the Comprehension Perk that give you additional skill points for reading informative books.”

Head here to read the rest.

Around the web and in print

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Here’s a few notable mentions I’ve seen in the press recently.

If you live in Germany, you’ll want to check out GameStar’s August cover story for Fallout 3. The issue is currently on newsstands and features five pages of coverage — written by Christian Schmidt. You can also read his preview on GameStar’s website here.

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Around the Web: New hands-on impressions

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Pete’s back at the office after a busy week at Leipzig (the above pic shows folks lining up to check out the game on Wednesday), and new hands-on impressions are starting to appear online. Click on the links below for new impressions of the game, but keep in mind that since some journalists are getting to spend more and more time with the game, some of the previews have information that could be considered spoilers. You’ve been warned…

  • Gamespot’s Guy Cocker gets a second chance to go hands-on with the game at Leipzig.
  • David Clayman at IGN had an opportunity to play the game on both PC and 360.
  • UGO blogger Rusty shares his unique hands-on experience from Leipzig.
  • GamersGlobal also had a chance to play the PC version of the game.
  • Prior to Leipzig, MTV Multiplayer’s Steven Totilo went hands-on for 90 minutes with the game in New York.

That’s all for now, but you can expect new coverage in the coming days.

Around the Web: Bonus Round continues

Above is the latest edition of Game Trailers’ Music in Gaming series. This week’s discussion focuses primarily on distribution of music on gaming platforms — with Fallout 3 composer, Inon Zur, sharing his opinions on the matter. Next Sunday, the final segment on this series will air, with the panel discussing the future of composition in games — should be interesting to hear Inon’s thoughts on that.

Elsewhere, there’s a new press coverage out of Europe to check out. At Gamers Universe, there’s a lengthy video interview with Pete where he sounds off on topics ranging from VATs to DLC discussion.  New interviews can also be found at Bit-Tech, GamersGlobal, and Guardian.co.uk. From the latter, here’s a snippet of Pete discussing pacifism in Fallout 3:

Can you tag Medicine, Repair and Barter, and focusing on those skills, still be able to  complete the game?

Pete: Sure. We recently had someone play through the game and finish it while only killing one thing very early in the game…a Radroach. I’m not saying I recommend everyone run out and try to play the game as a pacifist, but if you want to give it a try, it has been done.

For more news, hit the jump…

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Catching up with coverage

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If you’re looking for new Fallout 3 previews and interviews, there’s plenty to check out.

First, the above is the cover for the August issue of Peelaja-magazine (Finland) which just recently made its way to newsstands. If you’re over in Finland, be sure to check it out.

There’s quite a few new interviews with Pete stemming from his busy trip to Europe last week. Crispy Gamer has a five-page interview conducted by Paul Semel. Here’s a sample:

Crispy Gamer: Over time, your guns in the game will wear out and ultimately become less accurate. First off, how quickly will that happen? Am I going to have to buy a new gun after every battle?

Hines: All weapons in the game degrade over time. Many are beat up when you first find them. You either have to repair them yourself using your Repair skill, or find people who can repair it for you. It’s not an immediate thing, but as you use a weapon you can see it start to degrade at what feels like the right level. So you have to find more of that weapon to repair it yourself, or pay someone to do it. If you have to do it after every battle, you’re probably wasting a lot of ammo and are a terrible shot. It doesn’t happen that fast.

Additional interviews with Pete can be found at the following sites:

There’s several new hands-on previews as well. Hit the jump to check them out.

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Coverage from across the pond

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The previews for Fallout 3 continue — with new coverage popping up following Pete’s European Adventure last week.

Gamespot has a featured preview on their site after Guy Cocker from their UK office went hands-on with the game for about an hour. Here’s a snippet of his playthrough:

“Above ground once again, we started to head out of town and toward downtown Washington, DC. We knew that we wouldn’t make it there in the short time period that we had, but we figured it was a good direction to head in. We started to come across some new enemies such as the feral ghouls, which are humanoid characters that had obviously been affected by radiation. We also encountered a trader with a hut full of goodies and a couple of dogs, although considering that we didn’t have any money, we couldn’t buy any of the items that he was offering.”

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New stuff on Game Trailers

Here’s a couple videos I thought you might be interested in checking out on Game Trailers. Up first, Geoff Keighley moderates a round table discussion about Music in Gaming for their Bonus Round series. Here, Inon Zur, the composer of Fallout 3, discusses the impact of music in videogames with Steve Schnur of EA and and Charles Huang from Red Octane.

This is only part 1 of the discussion. We’ll let you know when the next segment goes live. For more more news from around the web, hit the jump below.

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Around the web: Interviews with Todd edition

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Here’s a few previews/interviews that have surfaced since Friday.

IGN has the demonstration Todd did for LiveWire w/ Jessica Chobot (above) available on their site. You can stream it above, or watch a higher resolution version here.

Speaking of Todd, there’s a couple other interviews you can check out. MTV Multiplayer’s Stephen Totilo spoke with him at E3, and there’s not one, but two interviews that went up on their blog this week. Meanwhile, the BBC put up an interview late last week.

In other preview coverage, check out Total PlayStation, Totally 360, and Chud.