Here’s the latest Fallout 3 coverage from around the internet.
Since our last update, Gus Mastrapa of Crispy Gamer has completed his hands-on preview trilogy. Click here for the cliffhanger, and here for his celebration with the Ewoks.
Also coming out of Pete’s trip out to San Fran — there’s a new preview from GamesRadar, as well as a new interview at GameRevolution. Here’s a snippet from the latter:
GameRevolution: Can you talk a little about the work and prep that went into rendering believable post-apocalyptic environs based in and near Washington, D.C?
Pete Hines: A lot of research went into figuring out what buildings in DC would have existed in the Fallout universe, since that world splits off from the world we know after WWII. So you’ll see landmarks you may recognize, and a number of things you won’t because they’re unique to the Fallout world. Our artists spent a lot of time figuring out how to incorporate the design influences of that period with the buildings they created so that it feels both familiar and slightly “off” at the same time.
To read the rest of Pete’s interview at GameRevolution, head here.
“I’m under the shadow of a wrecked freeway overpass propped up by tilting concrete pylons. The road, maybe two stories up, comes to an abrupt halt. The husk of a ruined bus teeters on the edge. There’s got to be something good up there, I think. Picking my way across the landscape, I eventually come to the spot where the ramp meets the earth. My suspicions were correct: The elevated stretch of freeway has been claimed by survivors. Barricades have been propped up along its length, transforming the interrupted roadway into a defensible position. There are a ton of obstacles between me and my goal, where imaginary treasure awaits.”
In other hands-on news, Gamepro.com’s Sid Shuman has a two-page preview of the game. Elsewhere, Locke Webster blogs about his play experience for UGO, noting that there might be some spoilers for folks that don’t want to know too much.
Meanwhile, it sounds like Game Revolution will have a new preview soon. Keep an eye here for new coverage.
Pete spent Monday and Tuesday letting press folks go hands-on with Fallout 3 for a few hours. Today there’s a slew of new previews and interviews to read. Here’s the rundown…
We’ll start at Gamespot, who have a video interview with Pete (shown above). I could help but laugh at the backdrop for the interview. With that fireplace, it looks like Pete is on Masterpiece Theater. When you’re done watching that, Shaun McInnis shares his latest impressions after playing for four hours. Here’s a snippet:
“Back inside the corrugated metal walls of Megaton, I walked down to the atomic bomb sitting in the middle of town. For the second time, I rolled right up next to it and gave it a good inspection. This time, I was able to disarm the thing and rescue the local citizens from the precarious position of living in a city with a live atom bomb acting as a town plaza. Lucas Simms was so grateful that he gave me the keys and deed to a local house. I was pretty excited about that, considering that I’d spent the previous night sleeping on a mattress I’d found in the Super-Duper Mart bathroom.”
“As my six hours with Fallout 3 came to a close, I brought up the map to see how much ground I had covered. It turned out that I didn’t see anything from the entire northern half. Even with limiting my travels to the southern region, there were still large areas I hadn’t yet had a chance to explore. This game is huge and the satisfaction you get from exploring is just as big. It’s been over a week since I played and I still can’t shake the desire to go back and look around some more. October 28 can’t come soon enough.”
Only a month to go until release. As new details surface, we’ll keep you posted.
For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.
Fallout 3 Week at IGN wraps up tonight with their preview finale.
“Fallout 3 Week” at IGN continues. In the site’s latest update, David Clayman shares new information about skills and perks — including information on perks that previously had not been discussed. Here’s a snippet of the article:
“These [perks] aren’t just skill boosts, they’re bonuses with personality and they cater to a specific style of play. The curious survivalist will receive benefits that befit their snooping behavior. Say you’re a particularly clever lad, when your intelligence and overall level hit 4 you’ll gain access to the Comprehension Perk that give you additional skill points for reading informative books.”
Here’s a few notable mentions I’ve seen in the press recently.
If you live in Germany, you’ll want to check out GameStar’s August cover story for Fallout 3. The issue is currently on newsstands and features five pages of coverage — written by Christian Schmidt. You can also read his preview on GameStar’s website here.
Pete’s back at the office after a busy week at Leipzig (the above pic shows folks lining up to check out the game on Wednesday), and new hands-on impressions are starting to appear online. Click on the links below for new impressions of the game, but keep in mind that since some journalists are getting to spend more and more time with the game, some of the previews have information that could be considered spoilers. You’ve been warned…
Gamespot’s Guy Cocker gets a second chance to go hands-on with the game at Leipzig.
David Clayman at IGN had an opportunity to play the game on both PC and 360.
Above is the latest edition of Game Trailers’ Music in Gaming series. This week’s discussion focuses primarily on distribution of music on gaming platforms — with Fallout 3 composer, Inon Zur, sharing his opinions on the matter. Next Sunday, the final segment on this series will air, with the panel discussing the future of composition in games — should be interesting to hear Inon’s thoughts on that.
Elsewhere, there’s a new press coverage out of Europe to check out. At Gamers Universe, there’s a lengthy video interview with Pete where he sounds off on topics ranging from VATs to DLC discussion. New interviews can also be found at Bit-Tech, GamersGlobal, and Guardian.co.uk. From the latter, here’s a snippet of Pete discussing pacifism in Fallout 3:
Can you tag Medicine, Repair and Barter, and focusing on those skills, still be able to complete the game?
Pete: Sure. We recently had someone play through the game and finish it while only killing one thing very early in the game…a Radroach. I’m not saying I recommend everyone run out and try to play the game as a pacifist, but if you want to give it a try, it has been done.
If you’re looking for new Fallout 3 previews and interviews, there’s plenty to check out.
First, the above is the cover for the August issue of Peelaja-magazine (Finland) which just recently made its way to newsstands. If you’re over in Finland, be sure to check it out.
There’s quite a few new interviews with Pete stemming from his busy trip to Europe last week. Crispy Gamer has a five-page interview conducted by Paul Semel. Here’s a sample:
Crispy Gamer: Over time, your guns in the game will wear out and ultimately become less accurate. First off, how quickly will that happen? Am I going to have to buy a new gun after every battle?
Hines: All weapons in the game degrade over time. Many are beat up when you first find them. You either have to repair them yourself using your Repair skill, or find people who can repair it for you. It’s not an immediate thing, but as you use a weapon you can see it start to degrade at what feels like the right level. So you have to find more of that weapon to repair it yourself, or pay someone to do it. If you have to do it after every battle, you’re probably wasting a lot of ammo and are a terrible shot. It doesn’t happen that fast.
Additional interviews with Pete can be found at the following sites: