At E3, we showed several titles (including Fallout 3’s latest DLC, Point Lookout). Rather than lumping all the coverage into one blog post, I’ll make it easier on you guys and separate them out by title.
Up first, here’s a look back at E3 coverage for WET.
“This may be one of the coolest, most stylish games I have ever seen. But then, I am a huge fan of grindhouse cinema, so I’m biased. Written by the head writer of the first season of 24 and modeled after vintage 70s action flicks, Wet looks and plays like a video game version of Kill Bill.”
At Gamespot’s E3 Booth, Patrick Fortier (Creative Director) and Ash Ismail (Lead Game Designer) participated in a live demo of the game — showing off gameplay and revealing new details on the game. Check out the video above. For more video footage, check out this video at G4TV — featuring Eliza Dushku — the voice behind Rubi Malone. Oh, umm, Patrick’s in this video too.
Do you see yourself doing more video game roles now that you’ve got this one done?
Eliza Dushku: I was sort of holding off after the first two and then this one came to me. I like the idea of seeing this one sort of go farther and go deeper. I definitely feel a real identification with [the character].
With E3, there’s plenty of new hands-on coverage for the game. Check out the following…
The weekend is almost here, but here’s some news and more from around the web.
DarkOne, the site administrator for TES Nexus and Fallout 3 Nexus, let me know about Nexus’ Millionth Member Modding Competition. The contest is in honor of, you guessed, the combined communities soon having their one millionth member, and to celebrate the occasion (congrats!), they’re having a modding competition. Head here for details, rules, and more.
“One of the first things I noticed about Broken Steel is the fact that it will feature a bunch of new enemies, provided your character is above level 18. The Feral Ghoul Reavers are similar to their creepy cousins, but they pack quite a bit more punch, tossing grenades with reckless abandon, safe in the knowledge that they’re covered with heavy body armor. Speaking of armor, the new Enclave Hellfire Troopers that you’ll encounter in the military base are wearing some stylish new gear, as well as sporting a badass new weapon that we’ll talk about later. Finally there are the new Supermutant Overlords, which I unfortunately didn’t get to see. I only pray they’re tougher than the Supermutant Behemoths that I was taking out with ease by the end of the main game. Those guys were wusses.”
Today we announced that Fallout 3’s second DLC, The Pitt, will be released on Xbox LIVE and Games for Windows LIVE on Tuesday, March 24th and cost 800 Microsoft Points.
Along with the announcement, we’ve got three brand new screenshots up on our official site — including the one above that introduces you to the Trogs. For more details on The Pitt, check out new hands-on impressions at OXM (UK) and Eurogamer.
That’s all for now…we’ll keep you posted on new details on The Pitt.
Here’s a few notable Fallout 3 mentions I thought you’d like to check out.
First, there’s a contest at Planet Fallout that you’ll want to enter. Entering their “End of World Sweeps” gives you a chance to win a plasma TV, an Area-51: Quad Core Flagship from Alienware, an Xbox 360, as well as some Fallout 3-related schwag. To enter, you must be at least 18 years of age and a US resident. You can read the rest of the contest rules here before entering.
Also at Planet Fallout, Blinzler continues his primer for Fallout 3 with new features on characters, places, and groups found within the game.
Here’s the latest Fallout 3 coverage from around the internet.
Since our last update, Gus Mastrapa of Crispy Gamer has completed his hands-on preview trilogy. Click here for the cliffhanger, and here for his celebration with the Ewoks.
Also coming out of Pete’s trip out to San Fran — there’s a new preview from GamesRadar, as well as a new interview at GameRevolution. Here’s a snippet from the latter:
GameRevolution: Can you talk a little about the work and prep that went into rendering believable post-apocalyptic environs based in and near Washington, D.C?
Pete Hines: A lot of research went into figuring out what buildings in DC would have existed in the Fallout universe, since that world splits off from the world we know after WWII. So you’ll see landmarks you may recognize, and a number of things you won’t because they’re unique to the Fallout world. Our artists spent a lot of time figuring out how to incorporate the design influences of that period with the buildings they created so that it feels both familiar and slightly “off” at the same time.
To read the rest of Pete’s interview at GameRevolution, head here.
“I’m under the shadow of a wrecked freeway overpass propped up by tilting concrete pylons. The road, maybe two stories up, comes to an abrupt halt. The husk of a ruined bus teeters on the edge. There’s got to be something good up there, I think. Picking my way across the landscape, I eventually come to the spot where the ramp meets the earth. My suspicions were correct: The elevated stretch of freeway has been claimed by survivors. Barricades have been propped up along its length, transforming the interrupted roadway into a defensible position. There are a ton of obstacles between me and my goal, where imaginary treasure awaits.”
In other hands-on news, Gamepro.com’s Sid Shuman has a two-page preview of the game. Elsewhere, Locke Webster blogs about his play experience for UGO, noting that there might be some spoilers for folks that don’t want to know too much.
Meanwhile, it sounds like Game Revolution will have a new preview soon. Keep an eye here for new coverage.
Pete spent Monday and Tuesday letting press folks go hands-on with Fallout 3 for a few hours. Today there’s a slew of new previews and interviews to read. Here’s the rundown…
We’ll start at Gamespot, who have a video interview with Pete (shown above). I could help but laugh at the backdrop for the interview. With that fireplace, it looks like Pete is on Masterpiece Theater. When you’re done watching that, Shaun McInnis shares his latest impressions after playing for four hours. Here’s a snippet:
“Back inside the corrugated metal walls of Megaton, I walked down to the atomic bomb sitting in the middle of town. For the second time, I rolled right up next to it and gave it a good inspection. This time, I was able to disarm the thing and rescue the local citizens from the precarious position of living in a city with a live atom bomb acting as a town plaza. Lucas Simms was so grateful that he gave me the keys and deed to a local house. I was pretty excited about that, considering that I’d spent the previous night sleeping on a mattress I’d found in the Super-Duper Mart bathroom.”
“As my six hours with Fallout 3 came to a close, I brought up the map to see how much ground I had covered. It turned out that I didn’t see anything from the entire northern half. Even with limiting my travels to the southern region, there were still large areas I hadn’t yet had a chance to explore. This game is huge and the satisfaction you get from exploring is just as big. It’s been over a week since I played and I still can’t shake the desire to go back and look around some more. October 28 can’t come soon enough.”
Only a month to go until release. As new details surface, we’ll keep you posted.
For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.
Fallout 3 Week at IGN wraps up tonight with their preview finale.