On the 15th anniversary of QUAKE III: Arena’s PC release, QUAKE LIVE unleashes nine new arenas, unlocked map rotations, new announcer VO, and much more. On top of in-game features, the game now unlocks its very own Steam trading cards. Get a preview of the art, created by John Mueller, in the imgur slideshow below.
Announced at QuakeCon 2014, Quake Live is now available as a Free to Play game on Steam for your PC. With its move to Steam, the game features all the newest changes for the game, including a new announcer voice, several new in-game reward medals and more. Full update details can be found on here.
We’re excited to announce that the QUAKE LIVE experience is evolving — benefiting from now having its own standalone client. With the new client, the QUAKE LIVE team can dedicate more time to updating in-game features without the worry of how ever-evolving web browsers will affect gameplay and performance. If you ever experienced any browser compatibility issues, or troubles installing the QUAKE LIVE plug-in, we highly recommend you give the new standalone client a try.
QUAKE LIVE remains free to play and offers extended access and features to members with Premium and Pro accounts. And to celebrate the New Year, Pro subscribers may now host matches for standard users on all seven Premium game modes, including Freeze Tag and Domination!
If you have questions about how this affects your existing QUAKE LIVE account, we recommend reading the FAQ. Additionally, you can learn about the latest content updates on the QUAKE LIVE news page.
This week the QUAKE LIVE team has added to new maps and game features to the game — courtesy of Premium Pack 19. Details below…
Making its way to QUAKE LIVE from Quake 3 Arena, Future Crossings makes its debut from author Dan “Scancode” Gold. As the name implies, Future Crossings takes place in a futuristic space base. The flag sits alone in the middle of the base on the mid-level, surrounded by both higher and lower ground, making for unpredictable escape routes. Teams will fight for the Quad Damage in the middle, with armor serving as a sniper roost for people wishing to ply their Railgun skills. Future Crossings is now available for play in all flag-based gametypes and Race.
Gospel Crossings is a Capture the Flag arena that takes the fight to multiple levels of a gothic cathedral. Created by Dan “Scancode” Gold, Gospel Crossings is another classic CTF arena returning to QUAKE LIVE. Defenders will find a multitude of ways in and out that they have to defend, especially the jumppad leading from the bottom level behind the flag. A Quad Damage is up for grabs in the middle, but a fog pit is the only thing waiting to greet players. Gospel Crossings is available in all flag-based gametypes, Domination, and Race.
Railyard (shown above) has been rebuilt from the ground up, new exclusively for QUAKE LIVE. Formerly known as Silly Railings by Dan “Scancode” Gold, Railyard is a small Capture the Flag arena where all the action takes place in one room. Stacks of crates are available for cover, with jumppads behind them for popping up and railing. Nothing but some abandoned railroad tracks separates the two teams. Railyard is available in all flag-based gametypes, Race, and definitely excels for small One Flag CTF matches.
For additional changes arriving with the new update, rocket jump past the link below.
We’re pleased to announce the release of QUAKE LIVE Premium Pak 13. This release contains five new arenas from popular community authors, new player character skins, and a change to our Premium subscription model. Starting today, we will be regularly cycling the Standard arena pool. On the first Monday of each month, 21 arenas will be selected as playable for Standard-level matches. Newly released arenas will remain exclusive for at least three months, but every other arena is eligible to be included in the cycle.
In addition to this change, we are also introducing a new arena voting system to increase the variety of arenas played. Players playing on Standard-level matches will now have a choice between three arenas at the end of each match. The arena voted on will be the next match played. Premium matches will continue to have access to the entire arena pool, and matches created by our Pro players will continue to have the option to change arenas at any point.
We’re pleased to announce a content update for Pro and Premium subscribers to QUAKE LIVE, id Software’s browser-based free-to-play first person shooter, with the addition of the Premium Pak 12. With this update, Pro Start-a-Match players get five new game modes, a new Start-a-Match interface that offers in-depth match customization options, more than 200 customization settings, and four new premium arenas. The Premium Pak 12 update is available at quakelive.com.
In addition, all QUAKE LIVE premium content will be free beginning today through Sunday, May 6th. During this Free Premium Week, new Premium and Pro subscribers will receive one or two free two-week Pro Subscription Tokens which can be redeemed to extend their subscription or gifted to a friend.
With QuakeCon just over two week away, we’ve got details on this year’s tournaments. Get the full scoop in the press release below…
QUAKECON 2011 TOURNAMENT LINE UP ANNOUNCED
July 18, 2011 (Rockville, MD) – The world’s very best QUAKE LIVE® players will once again gather in Dallas, Texas to take part in intense online tournaments at QuakeCon® 2011, being held August 4-7, 2011 at the Hilton Anatole. Top professionals will compete in the Intel-sponsored QUAKE LIVE Duel Invitational Masters and the Intel® QUAKE LIVE Team Deathmatch Invitational Masters and contend for a share of over $40,000 in prize money. Also new to this year’s QuakeCon®, up-and-coming players will have the opportunity to prove their gaming expertise in the Brink™ Open Championships.
This year, players competing in the tournaments will all be using the same kind of computers thanks to Dell. Players will be using the Alienware Aurora, which combines the latest in gaming technology to deliver a premier gaming experience to even the most demanding hard core gaming fan.
QuakeCon, which is free and open to the public, offers an opportunity to see the greatest players in the world compete in highly-competitive tournaments. Matches will also be broadcast live each day of the competitions on large screens with play-by-play commentary from this year’s shoutcasters who will capture all of the energy, excitement and behind-the-scenes drama, with live match coverage, player interviews and expert analysis.
Today’s update, QUAKE LIVE Premium Pak 8, introduces two new Premium Arenas to QUAKE LIVE, new Start-a-Match features for Pro Subscribers and FreezeTag players, new and improved mouse input code, a TeamKill complaint system, an overhauled more flexible InstaGib system, match forfeit options, and a great number of website, game, and server fixes to improve the gameplay experience.
Premium Maps Added:
Revolver (Small CA):
Crafted by Wiebo de Wit, designer of the highly popular ‘Overkill’ Clan Arena level of RA3 fame, Revolver is a small outdoor chamber with an overhanging grated walkway, a higher ground that holding can prove vital to victory.
Set in a foreboding dungeon, Sorrow is a brand new arena from Pawel Chrapka that is nicely suited for both Duel and small teamplay when a more strategic and paced style of play is preferred.
For all the nitty gritty details, read more after the break.
A new update for Quake Live is up this week — including two new maps for premium subscribers. Details, courtesy of Quake Live community manager Adam Pyle, are below…
This week’s update, QUAKE LIVE Premium Pak 7, introduces 2 new Premium Arenas to QUAKE LIVE, adjustments to our hit detection, expansions to our social networking features, the ability to assign your own country flag (for use on profile and in-game), tier info displays on player profiles, and due to popular request – a fun killBeep option for premium & pro users.
Premium Maps Added:
Created by Alexander Mader, Toxicity is an enclosed Duel map with a distinctive look. Twisting halls and teleporters provide ample escape, as long as you watch out for the namesake pools of toxic acid in the main rooms of this arena. Own the world, or at least your opponent, and spread disorder by knocking them around with some rockets. Bounce them well, and you can treat yourself to a Red Armor, while they suffer some unfortunate burns.
Distant Screams (CTF):
Formerly known as the perennial favorite Silent Night, we’ve torn down the Christmas decorations as to not look like that weird house down the street lit up well into March. Thankfully, it hasn’t warmed up enough to melt the ice that covers vast swathes of the level, allowing massive acceleration throughout the frozen tundra terrain. Everything else is still mostly as you remember it, from the grenade traps to the secret button that dispenses health. Wait, that’s supposed to be a secret…