QuakeCon doesn’t start for another three weeks (August 12-15), but the guys at Quake-Live.tv are getting everyone ready for the fun. Last night they aired the QuakeCon Kickoff Show, which lasted about 3 hours. To learn more about this year’s event, definitely check it out at the links below…
Today we have a new update from id’s Marty Stratton — The Grandmaster of Awesome Things at QuakeCon. In this update, Marty shares some news on this year’s BYOC...
QuakeCon 2010 is just under a month away. As always, the event is free and open to the public and we’re putting together our best-ever lineup of events and activities. From watching industry-leading guest speakers and world-class competitive gaming, to browsing the latest games or playing in the largest BYOC LAN party in North America, there is never a dull moment at QuakeCon.
For anyone getting ready to pack up that gaming rig and join in the BYOC fun, we’ve got as many seats as ever and we fully expect to be able to accommodate everyone that wants to attend; but we’re also pleased to announce that any attendee who is a registered guest at the hotel under the QuakeCon 2010 room block for the 3 nights of the event (Thursday – Saturday nights) is guaranteed a spot in the BYOC. We don’t want anyone to worry about getting a seat in the BYOC, but we are also happy to be able to offer that extra insurance for those that may be traveling and support the event by booking a room at our host hotel. If you’re sharing a room (up to quad occupancy), just make sure that all of the guests are registered with the hotel.
If you haven’t done so already, you can reserve a room at the at the Hilton Anatole using the group rate for “QuakeCon 2010.”
Earlier today we released new information about the registration process for QuakeCon 2010. Whether you’re a regular to QC or a first-time attendee, you probably have questions about getting set up. To help, Marty Stratton, Executor of All Things Awesome at QuakeCon, to explain this year’s registration process.
Take it away, Marty!
QuakeCon is fast approaching, and we couldn’t be more excited. Things have been quietly progressing behind the scenes as we plan this year’s event, but today’s announcement really marks the beginning of our run-up to QuakeCon 2010 in Dallas on August 12-15. We have a ton of exciting news and information to share over the next few weeks, but I wanted to offer a little bit of insight into the changes to our registration process — particularly for those that have attended in the past — as it is one of the more significant changes we’re making to the operation of the event this year.
In conjunction with our friends at id Software, today we announced that all attendee registration for QuakeCon 2010 will be handled on-site through a new and improved registration process. Designed to reduce the time BYOC (Bring-Your-Own-Computer) attendees spend waiting to register equipment, and generally better serve all those in attendance, this new and entirely on-site process will streamline every guest’s registration experience while still accommodating anyone that wants to take part in the BYOC.
QuakeCon also offers non-stop fun and entertainment for those who don’t bring their own computers. The world’s leading technology companies will be on hand to demonstrate their latest hardware and software in the 45,000 square foot exhibit hall, and every day of QuakeCon is packed with contests, entertainment, announcements, panel discussions, and parties. Attendees will also have their first chance to get their hands on upcoming Bethesda Softworks titles like Brink, Fallout: New Vegas, and Hunted: The Demon’s Forge.
QuakeCon 2010 goes from August 12-15 at the Hilton Anatole in Dallas. For veteran and first-time attendees, we imagine you’ll have more questions about registering for QuakeCon. We’ll have more details to share with you soon. In the meantime, check out the QuakeCon official site.
While it’s only March, it’s already time to get ready for QuakeCon 2010. In a media alert this morning, we’ve announced that this year’s fragfest will take place August 12-15 at the Hilton Anatole Hotel in Dallas, Texas.
If you’ve never been to QuakeCon, I can tell you it’s a great time (last year was my first trip). The event allows you to play in world-class tournaments, meet and interact with game developers, be the first to learn new information about upcoming computer and videogames, and have the opportunity to frag with friends on QuakeCon’s massive Bring Your Own Computer network. And don’t forget, attending QuakeCon is free!
As promised, here’s a web update on Brink coverage coming out of PAX. Above is a cool shot of our Brink booth, which during downtime used LED lights to display screenshots from the game.
In coverage news, Co-Optimus has an audio interview (courtesy of the Colony of Gamers team) with Creative Director Richard Ham. Additionally, the site shares impressions after seeing Paul Wedgwood’s presentation of the game.
Hit the jump for Brink coverage from GamesCom and QuakeCon, as well as more photos from our PAX booth.
Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70′s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
For more on WET, check out previews at the following sites.
Brink and Fallout 3 news after the break…
I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.
G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.
A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…
“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”
Plenty of news continues to surface for Brink. You can read previews at GamePro, ingame.de (translation courtesy of Google), and TotalPlayStation; as well as new interviews with Paul Wedgwood at Atomic Gamer and QuakeLiveTV (via YouTube).
Finally, a new review for Mothership Zeta is up at Console Monster. Here’s a snippet…
“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”
That’s all for now…now get back to enjoying your weekend.
Quick Update: There’s a new preview up for WET at Games Are Evil.
We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…
Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at Kotaku, as well as this Splash Damage-endorsed Flickr page.
Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:
“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”
Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…
Switching gears to RAGE, G4TV also interviewed John Carmack — who discusses id Tech 5, future projects, and of course, RAGE itself. Watch this one below.
For more RAGE/id Software news, check out the links after the break…