Getting ready for QuakeCon 2010 — some BYOC news

qc_logo_new-black.jpg

Today we have a new update from id’s Marty Stratton — The Grandmaster of Awesome Things at QuakeCon. In this update, Marty shares some news on this year’s BYOC...

QuakeCon 2010 is just under a month away. As always, the event is free and open to the public and we’re putting together our best-ever lineup of events and activities.  From watching industry-leading guest speakers and world-class competitive gaming, to browsing the latest games or playing in the largest BYOC LAN party in North America, there is never a dull moment at QuakeCon.

For anyone getting ready to pack up that gaming rig and join in the BYOC fun, we’ve got as many seats as ever and we fully expect to be able to accommodate everyone that wants to attend; but we’re also pleased to announce that any attendee who is a registered guest at the hotel under the QuakeCon 2010 room block for the 3 nights of the event (Thursday – Saturday nights) is guaranteed a spot in the BYOC.  We don’t want anyone to worry about getting a seat in the BYOC, but we are also happy to be able to offer that extra insurance for those that may be traveling and support the event by booking a room at our host hotel.  If you’re sharing a room (up to quad occupancy), just make sure that all of the guests are registered with the hotel.

If you haven’t done so already, you can reserve a room at the at the Hilton Anatole using the group rate for “QuakeCon 2010.”

QuakeCon Registration Changes

quakecon2.jpg

Earlier today we released new information about the registration process for QuakeCon 2010. Whether you’re a regular to QC or a first-time attendee, you probably have questions about getting set up. To help, Marty Stratton, Executor of All Things Awesome at QuakeCon, to explain this year’s registration process.

Take it away, Marty!

QuakeCon is fast approaching, and we couldn’t be more excited. Things have been quietly progressing behind the scenes as we plan this year’s event, but today’s announcement really marks the beginning of our run-up to QuakeCon 2010 in Dallas on August 12-15.  We have a ton of exciting news and information to share over the next few weeks, but I wanted to offer a little bit of insight into the changes to our registration process — particularly for those that have attended in the past — as it is one of the more significant changes we’re making to the operation of the event this year.

Continue reading full article ›

QuakeCon registration details — play upcoming games at the show

qc_logo_new-black.jpg

In conjunction with our friends at id Software, today we announced that all attendee registration for QuakeCon 2010 will be handled on-site through a new and improved registration process. Designed to reduce the time BYOC (Bring-Your-Own-Computer) attendees spend waiting to register equipment, and generally better serve all those in attendance, this new and entirely on-site process will streamline every guest’s registration experience while still accommodating anyone that wants to take part in the BYOC.

QuakeCon also offers non-stop fun and entertainment for those who don’t bring their own computers. The world’s leading technology companies will be on hand to demonstrate their latest hardware and software in the 45,000 square foot exhibit hall, and every day of QuakeCon is packed with contests, entertainment, announcements, panel discussions, and parties. Attendees will also have their first chance to get their hands on upcoming Bethesda Softworks titles like Brink, Fallout: New Vegas, and Hunted: The Demon’s Forge.

QuakeCon 2010 goes from August 12-15 at the Hilton Anatole in Dallas. For veteran and first-time attendees, we imagine you’ll have more questions about registering for QuakeCon. We’ll have more details to share with you soon. In the meantime, check out the QuakeCon official site.

Get your QuakeCon on August 12-15

qc_logo_new-black.jpg

While it’s only March, it’s already time to get ready for QuakeCon 2010. In a media alert this morning, we’ve announced that this year’s fragfest will take place August 12-15 at the Hilton Anatole Hotel in Dallas, Texas.

If you’ve never been to QuakeCon, I can tell you it’s a great time (last year was my first trip). The event allows you to play in world-class tournaments, meet and interact with game developers, be the first to learn new information about upcoming computer and videogames, and have the opportunity to frag with friends on QuakeCon’s massive Bring Your Own Computer network. And don’t forget, attending QuakeCon is free!

As we have more news on QuakeCon 2010, we’ll keep you in the know here at Bethesda Blog, as well as on QuakeCon’s official site, Twitter feed, and Facebook page.

PAX ’09: Brink Roundup

pax unedited 120.jpg

As promised, here’s a web update on Brink coverage coming out of PAX. Above is a cool shot of our Brink booth, which during downtime used LED lights to display screenshots from the game.

In coverage news, Co-Optimus has an audio interview (courtesy of the  Colony of Gamers team) with Creative Director Richard Ham. Additionally, the site shares impressions after seeing Paul Wedgwood’s presentation of the game.

For additional PAX impressions, check out GameStooge, SideQuesting, and The Goozex Report. As more news pops, we’ll keep you updated.

Hit the jump for Brink coverage from GamesCom and QuakeCon, as well as more photos from our PAX booth.

Web Roundup

www.totalvideogames.com_Level14-RageMode_02_copy_68979__size_655_2000.jpg

Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.

WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.

At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:

What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?

Patrick: There was a long pre-production period to this project.  Every element of the game first came to life through concept-art and appropriate research.  Obviously old 70′s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.

Mr. Fortier also appeared on last week’s GameHounds Podcast and in an interview at Xbox 360 Asylum.

For more on WET, check out previews at the following sites.

Brink and Fallout 3 news after the break…

Continue reading full article ›

Weekend Update: Todd Howard interview, GamesCom coverage, and more

I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.

G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of  The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.

A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…

“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”

Plenty of news continues to surface for Brink. You can read previews at GamePro, ingame.de (translation courtesy of Google), and TotalPlayStation; as well as new interviews with Paul Wedgwood at Atomic Gamer and QuakeLiveTV (via YouTube).

Also out of QuakeCon, Team Xbox has a new interview for RAGE with Stephan Martiniere. Meanwhile, VG247 has an interview with Todd Hollenshead.

Finally, a new review for Mothership Zeta is up at Console Monster. Here’s a snippet…

“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”

That’s all for now…now get back to enjoying your weekend.

Quick Update: There’s a new preview up for WET at Games Are Evil.

Around the web — around the world edition

504x_brinkhead.jpg

We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…

Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at  Kotaku, as well as this Splash Damage-endorsed Flickr page.

Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:

“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”

Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…

Continue reading full article ›

QuakeCon roundup: Brink, RAGE, Xbox LIVE titles and more

With QuakeCon 2009 in the rearview mirror, there’s plenty of coverage to catch up on. Starting with Brink, G4TV has an interview with Brink Game Director Paul Wedgwood. Watch it above.

Switching gears to RAGE, G4TV also interviewed John Carmack — who discusses id Tech 5, future projects, and of course, RAGE itself. Watch this one below.

For more RAGE/id Software news, check out the links after the break…

Continue reading full article ›

New Brink screens and coverage

gate_crashing.jpg

Between QuakeCon last week and GamesCom this week, there’s new screenshots and coverage up for Brink to check out on Brink.

With GamesCom going on in Cologne this week, we’ve put up three new screens on the official site for Brink (including the one above). As new coverage pops up from the event, we’ll keep you posted.

Out of QuakeCon, Kotaku has a few posts from Stephen Totilo about the game. He chatted with Game Director Paul Wedgwood about the game’s SMART system, as well as the buzz that players get from great teamplay. He also wrote a new preview of the game. Here’s an excerpt:

“Wedgwood explained that the game would keep generating contextual missions that suited the classes of the three controlled characters. They assisted each other until reaching a narrative choke point that cued an in-engine cut-scene and a cliffhanger — the three troopers discovering something surprising that we couldn’t see.”

For more QuakeCon coverage, be sure to check out BlueGamer, Big Download, David Ellis of 1Up’s Twitter, and Paul Wedgwood’s shortest-ever interview at ScrewAttack.