Okay, maybe a stretch, but I couldn’t help imagining James Earl Jones saying that after seeing QuakeCon’s BYOC prominently featured in CNN’s Tech Section.
Having a lazy Sunday? Take some time to check out photos, panels, and more from QuakeCon 2013.
The slideshow above features pics taken by our own Matt Ross during last week’s Con — everything from case mods in the BYOC to fans lining up for the weekend’s biggest events. Want more? There’s a near-endless supply of QuakeCon memories uploaded at flickr.com/quakecon.
Next, set a aside a few hours to watch presentations given on the event main stage. Everything’s still available on twitch.tv/bethesda, but we’ve also begun uploading them to our YouTube channel. Today we’ve uploaded:
QuakeCon 2013 Keynote Presented by John Carmack
From Sketchbook to the Big Screen | A talk by id Software’s Hugo Martin
The Physics of Light and Rendering | A Talk by John Carmack
GameTrailers’ Bonus Round with Geoff Keighley | Creating and Expanding the Virtual World
In addition to these videos, later this week we’ll be uploading YouTube versions of our gameplay streams for both The Elder Scrolls Online and Dishonored: The Brigmore Witches.
Finally, don’t forget to visit youtube.com/quakecon to watch highlights from this year’s tournaments.
Dishonored’s final add-on, The Brigmore Witches, releases next week. This week we’re showcasing jaw-dropping in-game paintings from the DLC’s main antagonist, Delilah — courtesy of Arkane Studios’ artist/illustrator, Veronique Meignaud.
If you’re dying to know even more about Dishonored’s final DLC, check out new QuakeCon coverage from The Escapist, VG247, Joystiq, EGM Now, and CVG.
It’s hard to believe it’s already been a week since QuakeCon. Having had a few days to recover, here’s a look at some of the coverage highlights for our unreleased games.
- Wolfenstein’s creative director, Jens Matthies, met with GameTrailers during the show. Watch his video interview, featuring new gameplay footage, in the embed above. Learn more about The New Order in additional previews at Polygon, Machinima, The Escapist and EGM Now.
- Get QuakeCon reaction on The Evil Within from ScrewAttack, GamerChatter, and The Koalition.
- Playing The Elder Scrolls Online, sites like Polygon and IGN are starting to make Skyrim comparisons after playing the game in first person. Find these previews and more in a compreshensive roundup at elderscrollsonline.com.
- Want more Elder Scrolls? The Escapist’s Andrea Rene shares her enthusiasm for the announcement of The Elder Scrolls Anthology. Watch her video here.
We’ll be sharing more QC highlights in the near future. Stay tuned!
Just announced at QuakeCon 2013, we’re pleased to announce that the QuakeCon Steam & id Mobile sale has begun!
From now until the end of the weekend (August 1-4) you can purchase the QuakeCon 2013 Pack, which includes more than 20 id Software and Bethesda Softworks titles, for $89.99..
This special package includes titles such as:
- Skyrim Legendary
- Commander Keen Complete Pack
- Doom 3 BFG
- Doom Classic Complete
- Heretic/Hexen Pack
- Quake 4
- Quake Collection
- Rage DLC Scorchers
- Wolf Pack
- Call of Cthulhu
- The Knife of Dunwall
- Dunwall City Trials
- Fallout 3 – Game of the Year
- Fallout: New Vegas Ultimate Edition
- Morrowind Game of the Year
- Oblivion Game of the Year Deluxe
We will also be offering deals each day on individual id Software and Bethesda Softworks’ titles via Steam. Daily deals include:
Thursday: id Sale, with all id games 75% off
Friday: Fallout 3, Fallout New Vegas, and all Fallout DLC 75% off
Saturday: The Elder Scrolls Sale, with Elder Scrolls titles and DLCs selling for 40-75% off
Sunday: Dishonored, including DLC 66% off
Additionally, during QuakeCon we will be running an id Mobile sale and a free premium weekend for QuakeLive. Details below…
QuakeLive Premium Weekend
Play QuakeLive Premium from August 1st through August 4th for free! Access all premium areas and play both premium ‘Freeze Tag’ and ‘Domination’ game types. Keep an eye on the QuakeLive Facebook page and Twitter accounts for ways to win pro-level subscriptions throughout the weekend.
BETHESDA STORE SALE
From August 1st – 5th, pick up items from some of your favorite id Software and Bethesda Softworks franchises from the online Bethesda Store and receive a discount of 20% off all purchases of $50 or more at store.bethsoft.com.
We’re celebrating QuakeCon at store.bethsoft.com with 20% savings on any purchase over $50. This deal runs through out QuakeCon (starting on August 1st) and ends on Monday, August 5th.
This Saturday at QuakeCon (and streaming live at Twitch.TV/Bethesda), id Software’s art director, Hugo Martin, will be speaking about his career in games and films. If you’re not familiar with his work, you need only visit a movie theater and check out (the totally awesome) Pacific Rim. For the film, Martin was part of director Guillermo Del Toro’s core concept team.
While in Texas, we had a chance to catch up with Hugo. Read the interview below…
How did you get started as an artist (include brief history of career highlights)?
I studied Illustration at Pratt Institute and Transportation Design at Art Center College of Design.
I started my career as a pose to pose animator and storyboard artist at MTV animation in NYC, but my first true concept job came after that when I worked in the IP development department at Wizards of the Coast. I went on to work at Naughty Dog as a concept artist on Jak X Team Racing and Uncharted: Drake’s Fortune, and then on to Blur Studios doing concept work on a variety of film, commercial, game and animation Projects.
After Blur I decided to go freelance. For 3 1/2 years I worked as a contract concept artist out of my studio and on-site whenever possible — primarily doing design work on films and games — the most notable from that period being of course PACIFIC RIM :).
What was your principle role on Pacific Rim?
I had the privilege and honor of being a part of Guillermo’s core concept team. My primary focus was on the design of the Jaegers, and from there I moved on to key frame illustration and then prop designs. I also had the chance to work on the Blade head Kaiju you see fighting Striker Eureka in the film.
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Can’t make it to QuakeCon 2013? You’ll be happy to know that we’re streaming content live from the show. In addition to featuring shoutcasts for all three of QuakeCon’s tournaments at Twitch.TV/QuakeCon, we’ll be livestreaming some of the event’s biggest panels and presentations.
Beginning this Thursday, tune into Twitch.TV/Bethesda and catch these scheduled events:
Thursday, August 1st
QuakeCon 2013 Welcome (4:30 pm CST) – id Software’s Tim Willits and Bethesda’s Pete Hines kick off the festivities with news and announcements surrounding the show.
QuakeCon Keynote Presented by John Carmack (immediately following the QuakeCon 2013 Welcome) – As is tradition at QuakeCon, id Software co-founder and technical director John Carmack takes the stage to for an educational and entertaining discussion about his work, technology, and what’s on his mind. Brace yourself!
Friday, August 2nd
The Elder Scrolls Online | Gameplay Presentation (12:30 pm CST) – Check out the first streamed gameplay of The Elder Scrolls Online, live from QuakeCon 2013! Don’t miss never-before-seen areas as ZeniMax Online Studio’s creative director, Paul Sage joins other members of ZeniMax Online Studios team to show off the latest chapter in the Elder Scrolls saga.
The Physics of Light and Rendering | A Talk by John Carmack (5 pm CST) – John Carmack returns to the mainstage to explain how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. This lecture will be geared towards those interested in the interactions of light in the world and how computer software simulates it. Note: Not for the technically faint at heart.
Saturday, August 3rd
Dishonored | The Brigmore Witches Game Presentation (11:00 am CST) – See gameplay for Dishonored’s final add-on, The Brigmore Witches, two weeks before its August 13th release date. On stage to share the game and answer fan questions will be Arkane Studios’ Raphael Colantonio, Ricardo Bare, and Seth Shain. Have questions about the content? Be sure to ask them on Twitter using the #BrigmoreQuakeCon hashsign.
From Sketchbook to the Big Screen | A talk by id Software’s Hugo Martin (4:00 pm CST) – Before becoming id Software’s art director, Hugo Martin was an integral part of defining the vision for one of the most entertaining blockbusters of the year, Pacific Rim. A must-see panel for artists interested in breaking into the entertainment industry.
Attending QuakeCon? See the full slate of panels and presentations at QuakeCon.org.