QuakeCon 2013 Dates Announced!

For the 18th straight year, QuakeCon will host North America’s largest BYOC (Bring-Your-Own-Computer) LAN party, with thousands of fans connecting their systems to play on a world-class network!

Taking place August 1-4, the event once again returns to The Hilton Anatole in Dallas, TX. You can make reservations at the hotel by calling 1-800-Hiltons or 1-800-445-8667 or by going online to the hotel’s reservation page. Special room rate of $159 per night when you reference QuakeCon 2013!

As new details on QuakeCon 2013 become available, we’ll post updates here on the official site, as well as on our Facebook and Twitter pages.

Computer Whiz Kids

If you followed QuakeCon coverage last month, you likely saw the amazing Fallout-inspired PC that was on hand at the event’s BYOC.

I recently caught up with the computer’s creators, Michael Kraft (case builder) and Adam Stark (configured computer and programmed game). With names like those, expect these two Plano, TX natives to build amazing computers for years to come.

When did you guys decide to do the Fallout computer for QuakeCon?

We first thought of it in 2009, but what really got things moving was winning a Sapphire Edge mini-pc at the PC Perspective Workshop at Quakecon 2011. Prior to that, we had tossed around the idea but couldn’t find a motherboard that would fit the form factor we were looking for. With this tiny PC we won, that changed everything and we realized that hey, we could really do this.

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Dishonored Roundup: A look at Dishonored’s Lady Boyle mission

In the past couple weeks, gaming press have gotten a chance to tackle a particularly unique mission in Dishonored – the Lady Boyle party. In this mission, Corvo must infiltrate a high society party and discover which of the three Boyle sisters is his mission target. In the coverage below, you’ll learn details (and minor spoilers) about how the mission can vary.

PC Gamer’s Tom Francis came away impressed after playing the mission, claiming:

“It was one of the best missions I’ve played in any game. It combined the sophisticated murder-planning I love in Hitman with the old-school stealth of Thief, and the unpredictable, systems-driven combat of BioShock. Going back and exploring all the paths I didn’t take, the city blocks of explorable space I missed, gave me a taste of its extraordinary scope.”

In addition to Sir Francis, a number of journalists previewed the mission while attending QuakeCon 2012. Read detailed impressions at these sites::

Shacknews – “When I was finally done, I had played through the mission three times, and each playthrough was completely different. And in talking to others who gave it a try, I found that their tactics were even different from mine.”

Kotaku - “…Dishonored allows for an incredible depth of possibilities, the interacting systems facilitating your ability to create new and unknown things out of the familiar, and I can’t wait to find out what they are.”

The Verge - “Like a catchy album, this latest Dishonored demo has gotten inexorably stuck in my head.”

Gamespot - “After playing through Lady Boyle’s Last Party I’m even more excited for Dishonored than I was after E3. I’m also curious to see if and how the team at Arkane manages to keep the game from getting dull for those of us who are excited at the idea of completing the game without ever killing anyone.”

Destructoid - “Arkane isn’t like most developers and Dishonored isn’t like most games. It will be an uphill battle convincing the mainstream that the game becomes approachable in time, but for us core gamers, we are in for a rare treat that blends action and stealth in a way we’ve never seen before.”

IGN – “Dishonored is so exciting to me not only because it rewards creative gameplay, but because so much care was clearly taken to build a place with enough layers and moving pieces to give it a curious plausibility, to make it seem like every time you push it pushes right back.”

Gaming Angels – “I honestly believed that I would treat Dishonored like I did Deus Ex, and give up on the stealth completely, but this preview really gave me a great taste of how much fun and brilliantly creative stealth can be. ”

OXM Online - “Turns out our black-equals-evil strategy works, as the two innocent sisters are spared while their corrupt government-funding sibling lie in an undignified heap. When we later boast of our successful, if lucky, play-through to Smith, he takes us down a few pegs, reminding ‘the mission is dynamic and always changes.’ In other words, the lady in black won’t always be the one deserving of Corvo’s blade. We look forward to re-tackling this mission — particularly using an especially inspired non-lethal method Smith shares with us, but we won’t spoil here — when Dishonoredlaunches this October.”

More after the break…

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QuakeCon 2012 Panel: Looking Back at Looking Glass

On the official QuakeCon YouTube channel, we’ve just uploaded “Looking Back at Looking Glass” – a panel hosted by Dishonored co-creative director Harvey Smith. Participating on the panel were Looking Glass (System Shock, Thief) alumni Austin Grossman (writer on Dishonored), Tom Leonard (Valve), and Emil Pagliarulo (Bethesda Game Studios).

QuakeCon 2012: Keynote & Panels

Watch John Carmack’s QuakeCon Keynote above.

The Game of Making Games features Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games). Moderated by Blair Herter (G4TV).

Talking Shop: Skyrim, Modding and Steam (courtesy of Gamespot) features Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks).

As more of this year’s panels make their way online, we’ll update this post.

QuakeCon 2012: Dishonored voice cast & and composer announced

Hot off the press we’ve announced the star-studded voice cast for Dishonored — including Susan Sarandon, Brad Dourif, Carrie Fisher, John Slattery, Michael Madsen, Lena Headey, and Chloë Grace Moretz.

For a preview of the cast, watch a new clip up at MSNBC

Catch the press release details after the break.

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QuakeCon: Steam & id Mobile sale

In what’s become a yearly tradition, like John Carmack providing QuakeCon’s opening keynote, we’re excited to announce this year’s QuakeCon sales for Steam and id mobile. From now until August 5th, you can purchase the QuakeCon 2012 pack, featuring more than 20 id Software and Bethesda titles.

Save even more on the QuakeCon pack by pre-ordering Dishonored in tandem with your purchase, which will save you $15 on the pack.

Steam Sale

So what’s in this virtual box of goodness? See all the included titles below:

  • The Elder Scrolls V: Skyrim
  • Oblivion GOTY Deluxe
  • Morrowind GOTY
  • DOOM 1-3
  • QUAKE 1-4
  • Fallout 3
  • Fallout: New Vegas
  • RAGE
  • Commander Keen
  • Brink

Already have most of those titles? Throughout QuakeCon, there will be additional daily deals, including:

  • Thursday: The Elder Scrolls Sale, with up to 66% off
  • Friday: Rage 50% off
  • Saturday: All Fallout titles, including DLC, are 66% off
  • Sunday: All id games are 75% off

Get the QuakeCon 2012 Pack on Steam

id MOBILE SALE

During QuakeCon 2012 (August 2-5) all iPhone titles from id Mobile on the Apple iTunes store – including RAGE HD and DOOM RESURRECTION – will be on sale for 99 cents. id Mobile titles can be purchased on the Apple iTunes store at http://itunes.apple.com/us/artist/id-software/id309470481. For more information please visit: www.idsoftware.com/iphone-games/

QuakeCon 2012: QUAKE LIVE Premium Pak 13 Details

We’re pleased to announce the release of QUAKE LIVE Premium Pak 13. This release contains five new arenas from popular community authors, new player character skins, and a change to our Premium subscription model. Starting today, we will be regularly cycling the Standard arena pool. On the first Monday of each month, 21 arenas will be selected as playable for Standard-level matches. Newly released arenas will remain exclusive for at least three months, but every other arena is eligible to be included in the cycle.

In addition to this change, we are also introducing a new arena voting system to increase the variety of arenas played. Players playing on Standard-level matches will now have a choice between three arenas at the end of each match. The arena voted on will be the next match played. Premium matches will continue to have access to the entire arena pool, and matches created by our Pro players will continue to have the option to change arenas at any point.

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