RAGE now available on iTunes in HD & SD flavors

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Big week on iTunes. First the Beatles show up, and now RAGE for the iPhone, iPod touch, and iPad is available! In the game, you’ll get a taste of RAGE’s world and story as you compete in Mutant Bash TV, a post-apocalyptic game show where you’ll be stalked by hungry mutants while you scour pulse-pounding levels for ammo and cash pick-ups.

It should be noted that the game is available as two separate releases: RAGE HD ($1.99) and RAGE (SD version, $.99). Before you download, you should make sure you pick the version best suited for your Apple device. Below is information on the game’s compatibility with specific iPhones, iPads, and iPod touches.

RAGE (SD app)

  • File Size – 831MB (537MB compressed)
  • Price – $0.99
  • Platforms – (Universal App) – iPad / iPod Touch 2, 3 & 4 (2nd – 4th gen) / iPhone 3G, 3GS & 4 (2nd – 4th gen)

RAGE HD (high definition version)

  • Price –$1.99
  • File Size – 1.26GB (743MB compressed)
  • Platforms – (Universal App) – iPad / iPod Touch 3 & 4 (3rd – 4th gen) / iPhone 3GS & 4 (3rd – 4th gen)

For more on the game, check out our official page for the game.

John Carmack discusses RAGE on iPhone/iPad/iPod

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This month we’re privileged to share a special diary from the legendary John Carmack, technical director and co-founder of id Software. In addition to his current work on RAGE — coming to Xbox 360, Games for Windows, and PlayStation 3 on September 13, 2011 — and id Tech 5 technology, John has been working on an iPhone/iPad/iPod touch version of RAGE that will introduce gamers to the game’s story and world.

Round of applause for John Carmack…

RAGE for iPhone

Our mobile development efforts at id took some twists and turns in the last year. The plan was always to do something RAGE-related on the iPhone/iPad/iPod touch next, but with all the big things going on at id, the mobile efforts weren’t front and center on the priority list. There had been a bit of background work going on, but it was only towards the end of July that I was able to sit down and write the core engine code that would drive the project.

I was excited about how well it turned out, and since this was right before QuakeCon, I broke with tradition and did a live technology demo during my keynote. In hindsight, I probably introduced it poorly. I said something like “Its RAGE. On the iPhone. At 60 frames a second.”  Some people took that to mean that the entire PC/console game experience was going to be on the iPhone, which is definitely not the case.

What I showed was a technology demo, written from scratch, but using the RAGE content creation pipeline and media. We do not have the full RAGE game running on iOS, and we do not plan to try. While it would (amazingly!) actually be possible to compile the full-blown PC/console RAGE game for an iPhone4 with some effort, it would be a hopelessly bad idea. Even the latest and greatest mobile devices are still a fraction of the power of a 360 or PS3, let alone a high end gaming PC, so none of the carefully made performance tradeoffs would be appropriate for the platform, to say nothing of the vast differences in controls.

What we do have is something unlike anything ever seen on the iOS platforms. It is glorious, and a lot of fun. Development has been proceeding at high intensity since QuakeCon, and we hope to have the app out by the end of November.

The technical decision to use our megatexture content creation pipeline for the game levels had consequences for its scope. The data required for the game is big. Really, really big. Seeing Myst do well on the iPhone with a 700 meg download gave me some confidence that users would still download huge apps, and that became the target size for our standard definition version, but the high definition version for iPad / iPhone 4 will be around twice that size. This is more like getting a movie than an app, so be prepared for a long download. Still, for perspective, the full scale RAGE game is around 20 gigs of data with JPEG-XR compression, so 0.7 gigs of non-transcoded data is obviously a tiny slice of it.

Since we weren’t going to be able to have lots of hugely expansive levels, we knew that there would be some disappointment if we went out at a high price point, no matter how good it looked. We have experimented with a range of price points on the iPhone titles so far, but we had avoided the very low end. We decided that this would be a good opportunity to try a  $0.99 SD / $1.99 HD price point.  We need to stay focused on not letting the project creep out of control, but I think people will be very happy with the value.

The little slice of RAGE that we decided to build the iPhone product around is “Mutant Bash TV”, a post apocalyptic combat game show in the RAGE wasteland. This is the perfect setup for a quintessential first person shooter game play experience — you pick your targets, aim your shots, time your reloads, dodge the bad guys, and try and make it through to the end of the level with a better score than last time. Beyond basic survival, there are pickups, head shots, and hit streak multipliers to add more options to the gameplay, and there is a broad range of skill levels available from keep-hitting-fire-and-you-should-make-it to almost-impossible.

A large goal of the project has been to make sure that the levels can be replayed many times. The key is making the gamplay itself the rewarding aspect, rather than story progression, character development, or any kind of surprises. Many of the elements that made Doom Resurrection good the first time you played it hurt the replayability, for instance. RAGE iOS is all action, all the time. I have played the game dozens of times, and testing it is still fun instead of a chore.

Continue reading full article ›

RAGE Weekend Roundup

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Last weekend’s Eurogamer expo saw daily stage presentations of id’s RAGE, and the folks there were pretty fired up for it. As Eurogamer wrote:

Every day at this year’s Eurogamer Expo, Tim Willits takes to the stage in our massive auditorium to show and talk about RAGE, the latest first-person shooter to issue forth from the legendary id Software. To understand how exciting we find this, it is worth noting that without id’s games Eurogamer literally would not exist – several of the founding staff only do this because they grew up on Doom and Quake.

That paragraph precedes a long interview with Willits that can be digested here. A number of sites also talked to Willits, including Games.On.Net, VG247, AtomicGamer, GameRant, BrutalGamer, Critical Gamer and GameShard. And if you’re looking for a write-up of the presentation, head to VG247 for a live blog recap.

Finally, in general id news, Next-Gen wrote an excellent bio on John Carmack’s Legacy. Amongst other interesting anecdotes, it mentions that Carmack’s son has ambitious plans for robotic domination. Somehow we are not surprised.

Update: Check out a preview, as well as a new video interview with Tim at GamerCast.

First RAGE hands-on preview gets quad-cover

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The first hands-on preview of RAGE is coming in the next issue of PlayStation: The Official Magazine, complete with ten pages of in-depth coverage. To mark the occasion, four different covers have been pressed for publication, each featuring a different enemy from the game’s unfriendly wasteland.

Grab a quick look at each of the covers in the gallery below, and be on the look-out for the September issue of PTOM, coming soon to a newsstand near you.

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GameTrailers names RAGE “Game of the Show”

Not to be outdone by the Game Critics Awards, GameTrailers’ own “Best of E3 2010″ series has bestowed six more honors on RAGE, including “Best Game of Show” (as seen above).

In addition to the top honors vid, you can also check out the clips for RAGE’s wins in the “Best First-Person Shooter,” “Best New IP,” “Best PC Game,” “Best Playstation 3 Game” and “Best Xbox 360 Game” categories on GameTrailers.

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RAGE wins three E3 Game Critics Awards

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Every year a group of select game journalists judge the best that E3 has to offer. This year, RAGE was nominated for an impressive five Game Critics Awards, making it the most-nominated game of any at the show.

But that’s not all, as today it won three of those categories, which also made it the most-awarded game of E3 2010. The three awards include “Best Console Game,” “Best Action Game” and the “Special Commendation for Graphics.”

Check out the full list here, and congrats to the team at id!

RAGE “Wall”papers now available

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Have you been thinking about redecorating your jet airplane? Need to paint your barn, but tired of those dull stripes and solids? Looking for a unique way to drive away those pesky neighbors? We may have the solution for you.

As you can see above, the MegaTexture technology behind RAGE’s visuals lends itself well to high-resolution composites. Three such images were recently used to create massive wall-sized displays for our booth at E3.

However, rather than keep these impressive images to ourselves, we’re now releasing them for mass consumption. Each of the three murals has been converted into standard-sized wallpapers, in 25 resolutions covering PCs, dual-monitor setups, iPads and iPhones.

But wait, there’s more. In addition to those versions, we’re also offering the original, uncompressed, 280mb+, 25K resolution images. That’s a lot of image, and it’s all free to you, the fan. So get downloading:

Dead City Desktops ZIP (25 resolutions, 13.3mb)
Mutants Desktops ZIP (25 resolutions, 5.5mb)
Wasteland Desktops ZIP (25 resolutions, 5.5mb)

Dead City TIF (25,600×9,080 resolution, 282mb)
Mutants TIF (25,600×16,000 resolution, 363mb)
Wasteland TIF (25,600×16,000 resolution, 324mb)

RAGE E3 Wrapup: After the Impact

Earlier today RAGE garnered a total of five Game Critics nominations, the most of any game that was at E3. That said, the press obviously had some nice things to say about the game in their previews.

In addition to last week’s roundup, here’s a look at some of the latest previews we’ve seen:

  • 1UP: “The 10 Best Looking Games of E3 2010″
  • USA Today: “RAGE looks fantastic and combat seems intense.”
  • GamePro: “It’s not only an impressive new piece of technology that looks unbelievably good, but it’s a brand new IP designed to elevate the whole genre to a new level.

And more from:

Don’t forget to follow RAGE on Twitter and the game’s official website, RAGE.com.

E3 Week: RAGE, Fallout: New Vegas capture Best of E3 Awards at IGN

IGN has announced their Best of E3 Awards for 2010 and both RAGE and Fallout: New Vegas came away as winners. RAGE won “Best Overall Game” and “Best Shooter,” while Fallout: New Vegas took top honors in the “Best RPG” category.

Watch the video above to see Tim Willits, Creative Director for RAGE, receive the Best Overall Game award.