RAGE PC Update released

This evening on Steam, a new update for RAGE has been released. Below is the changelog to the update:

  • Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.
  • Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.
  • Support for new video settings: “texture cache”, “vsync”, and “anisotropic filter”
  • Automatically adjust vt_maxPPF based on the number of available cores.
  • Improved performance for SLI cards when GPU transcode is enabled.
  • Fix for GPU Transcoding option being disabled after exiting gameplay.
  • Added safe mode to restore video settings to default values.
  • Allow g_fov to be changed from the RAGE launch options in Steam.
  • Server now forwards text chat from clients to all other clients while in-game.

Head to our RAGE forums for more details.

Playing RAGE on PC? (Updated on 10/7)

While many folks are playing RAGE on PC and not running into issues, we’re aware that some of you are experiencing issues with screen tearing and texture issues. The teams at Bethesda and id Software are on the case, and we’re working with the likes of Nvidia and AMD to resolve them as quickly as possible.

We know that you want to experience RAGE at its absolute best, so we’ll continue to use this blog post to keep you posted.

Updates:

  • Nvidia users should try updating RAGE to the current beta driver and check out their guide to improving performance.
  • Visit our forums for solutions that can improve reported issues with screen tearing, blurry textures, and texture pop up.
  • We’re currently working on an update that will allow you to more easily make configuration changes… should have more details on that shortly.
  • AMD users need to update to the most recent RAGE Catalyst driver. Grab it here!
The new AMD driver, which now supports Windows XP, makes the following RAGE-specific updates:
  • Improves performance in Rage on single GPU and AMD CrossFire configurations using the AMD Radeon HD 6000, AMD Radeon HD 5000 Series and AMD Radeon HD 4000 series of products.
  • Resolves intermittent crashing seen loading levels in Rage
  • Resolves flickering of NPCs in Rage
  • Enables automatic Vsync for Rage

RAGE around the world tomorrow!

While RAGE doesn’t hit Europe until tomorrow, if you’re in or around London, you’ll see that the game is everywhere — on the streets, in the tube, on the front of magazines, and on your TV. Thankfully, I haven’t heard any reports of mutants running around the city.

Similar to what we did with RAGE taxis in the US, if you see a bus promoting RAGE, be one of the first 10 to send us a pic (bethblog@bethsoft.com) and we’ll send some swag your way!

As you wait to play the game, check out a history lesson on id from Gamespot UK

All the RAGE: Shawn Casey

It’s RAGE launch week and this week Shawn Casey steps up to the plate to answer questions…

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I’m a Generalist Programmer and currently responsible for the save games and achievements across all platforms. I joined the team January 2010.

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RAGE Released!

After long years of hard work by the id Software team, RAGE has hit stores and is now available for purchase. Have you picked it up yet? Having fun? Let us know what you think in the comments.

Plenty of press are having a blast, as evidenced by the reviews that have poured in. Here are a few to peruse:

EGM (9.5/10): “Rage is one hell of an experience.”
TeamXbox (9.5/10): “Simply put, it’s a blast to play.”
GameTrailers (9.0/10): “RAGE is not what you expect, but exactly what you didn’t know you wanted.”
Game Informer (9.0): “Id’s return is worth the wait and stands out in the crowded FPS market.”
IGN (8.5, Editor’s Choice): “One of the best looking games ever made.”
AusGamers (9/10): RAGE is a triumph for id Software”
Gaming Chronicles (10/10): “Rage looks like a launch title for whatever system Xbox is planning for us next.”
Gaming Trend (95/100): “Rage is just that damned good.”
Machinima (9.0/10): “Rage represents the team at id stepping out of a 20-year long comfort zone and (gracefully) stepping into the modern era. It’s been a long time coming and I think I can speak on behalf of gaming when I say they are most welcome.”
Giant Bomb (4/5): “The sheer complexity of texture and detail packed into every one of the game’s environments is nothing short of staggering, especially in the two town hubs that you’ll return to again and again between missions.”
GamingExcellence (9.6/10): “RAGE is an easy candidate for the best game of the year, and was well worth the wait. Don’t miss it.”
Voodoo Extreme (4.5/5): “The id Tech 5 engine looks amazing on the Xbox 360. So amazing in fact that RAGE may very well be the best looking game on the Xbox 360 to date.”
USA Today (3.5/4): “An extraordinary adventure”
PikiGeek (5/5): “A Classic Shooter in the Modern Era”

Let’s get this RAGE party started!

On Friday night, we celebrated the upcoming release of RAGE in Los Angeles with team members from id Software & Bethesda, The Black Keys (they rocked), and celebrity gamers that showed up to play the game early. Check out pics above!

For everyone else in North America, the RAGE party gets started in just a few hours. While you wait for midnight, be sure to read EGM Now’s review for the game. Here’s an excerpt from their review, where they scored the game at 9.5/10!

“All things considered, Rage is one hell of an experience. It would be easy to knock this game for some of the elements it lacks, but what is here in is easily on par with some of the best titles in the genre. If you’re a fan of FPS gaming and the kids at id, you won’t be sorry you picked this one up.”

Elsewhere, get a head start on learning the ins and outs of RAGE’s in-game card game, RAGE Frenzy, in a new feature at Kotaku.

New RAGE avatars, items and themes!

You may not have your hands on RAGE just yet, but your digital avatar can certainly get his hands on some RAGE-related stuffs. Plenty of new RAGE-themed Xbox Live and PlayStation Network content has been released just in time for the game’s launch.

On the Xbox side, a premium theme and several avatar items — including clothing and props — are now available to purchase. On the PSN, RAGE fans can look forward to two brand-new themes tomorrow.

For a full look at the content, click through: Continue reading full article ›

Pick up the RAGE Game Guide from Prima

At the beginning of RAGE, John Goodman’s character, Dan Hagar, will lend a hand in surviving the wasteland. But what about the rest of the game? Fear not, Prima’s got your back!

In the text below, read how author David Knight worked with the RAGE team at id Software to create a comprehensive strategy guide. To order the guide, visit here.

Here’s David…

I must be honest. I knew very little about RAGE before I was asked to write the official game guide. Sure, I saw the commercials with Blake Griffin, and I knew it was a shooter. But just knowing it was an id Software title was enough for me to say, “YES!” As a long-time FPS fan, I spent countless hours honing my skills on Wolfenstein 3D, DOOM, and QUAKE. Admittedly, those were hours that I probably should have been doing more “productive” tasks, like homework. In retrospect, I guess those hours spent gibbing opponents were productive.

After playing an early build of RAGE for a couple of weeks, I was invited to id’s office in Dallas to meet with a few members of the team. Only minutes after stepping through the front door, Tim Willits (RAGE’s creative director) had me in his office telling me everything I could ever want to know about the game. Throughout the day Tim scheduled appointments for me, allowing me to talk to a variety of team members. It soon became clear that everyone at id were committed to making the RAGE guide as complete and accurate as possible. By the end of my one-day visit, I had recorded more than seven hours of audio notes, picking up cool hints and tips from everyone I met. Next came the task of getting everything down on paper.

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