RAGE – Jackal Canyon Official Gameplay Trailer

With less than a week until launch, we’ve released the sixth and final RAGE gameplay video! Watch as your character infiltrates the Jackal bandit clan’s camp in order to retrieve a data decrypter that could help the Resistance defeat The Authority.

If you missed any of the previous gameplay videos, head over to our YouTube playlist for RAGE.

All the RAGE: Robert Memmott

Today we meet RAGE programmer, Robert Memmott…

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I’ve been a Programmer here for three and a half years. I’m responsible for large sections of our game play code. At times including the player weapons, the mission system, the GUI’s, and I’ve dipped my toe into most of the systems we have.

One of the best things about working at id is the creative freedom and responsibility all the developers have. I have also been allowed significant input into the design of our mission system and other areas of our game.

When did you decide you wanted to get into game development?

I’ve always been completely fascinated with games. I have invented my own table top games and played with designs since I was old enough to read. I have been fortunate. I figured out that I have the mindset and a talent for programming, which became my ticket into the video game industry. I’m lucky I get paid to do what I love.

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Around the web: Ready up for RAGE

Today at IGN, watch a new video showcasing your arsenal in RAGE – from your standard weapons to (literally) mind-blowing ammo types and and quickuse weapons.

Elsewhere, check out RAGE news at these sites…

With RAGE releasing in a week (!!), we’ll have plenty more to share on the game soon.

RAGE down under

Earlier this month RAGE creative director Tim Willits had the honor of sharing memories and showing off RAGE at the world-famous Sydney Opera House. To see pictures from the special event, check out the Flickr slideshow above.

Event aside, Tim didn’t spend the rest of his trip just tanning and eating kangaroo. He also showed the game off to local press. Check out the coverage below..

All the RAGE: Jeremy Mitchell

We’re back with another developer profile for RAGE. Today we meet Jeremy Mitchell…

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I’m the Lead Visual Effects Artist on RAGE, which means I’m responsible for anything that explodes, burns, glows, zaps, drips, shoots, or bleeds. I get to build on all the fantastic art and design work done by our team, and add the finishing touches like muzzle flashes, dust, blood, water, etc. All the little moving bits that make the world come to life. I’ve been with id since July 2009.

Read more after the break…

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All the RAGE: Erica Stead

We’re back with another All the RAGE profile. This week we meet QA tester Erica Stead…

What do you do at id Software and how long have you worked at the company?

I’m a QA tester. I’ve been at Id for over a year.

When did you decide you wanted to get into game development?

When I was in high school, I spent most of my weekends alone with the Playstation, thinking about how cool it would be to work on games. But it didn’t really seem like a realistic goal, so I don’t think I ever mentioned it to anyone. It was a long time later, after I had gotten a degree in something else, moved to Texas and went to QuakeCon for the first time that I realized I really did still want to work with games.

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RAGE gameplay trailer showcases co-op!

Get the first look at RAGE’s co-op mode in our latest gameplay trailer —  Wasteland Legends: Water Service. In this co-op area, the Shrouded clan come to Wellspring to destroy the town’s water supply and two warriors join forces to fight off the invasion. It’s up to a duo of heroes to disarm bombs, take out bandits and save the town once again.

For more RAGE gameplay, check out the playlist on our YouTube Channel.

All the RAGE: Matthew Michler

As we close in on RAGE’s release, we’ve returned with new Q&As with the members of the RAGE team at id Software. Today we meet programmer Matthew Michler.

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I have been working at id Software for about two years as a programmer on our automated build and testing infrastructure.

Why do you think working at id is the best job in the world?

Professionally, working at id Software is like being born with a pedigree. There are few studios in this industry that can say they are a true pioneer and innovator of gaming and id is one of them. On top of that, the leadership and veteran developers at id are very welcoming to us newbies and our ideas. They are great at finding the “diamonds in the rough” and polishing them up into new and exciting gameplay.

Personally, the team at id is insanely fun to be around. We have an incredibly diverse group of people from all over the world with a wide range of personalities and interests. Social gatherings at id are always entertaining.

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