Quick head’s up that Part 2 (of 3) in the RAGE comic book series is available online and at your favorite comic book store.
Based around the game, the comic series was developed with the help of RAGE’s creative director, Tim Willits, as well as the game’s art director, Stephan Martiniere (see our our interview here).
Speaking of Stephan, if you’re attending Comic-Con in San Diego this Friday, both he and Michael Heisler (responsible for the comic’s lettering) will be on hand to sign comics at the Dark Horse booth (at noon).
For more on RAGE comic #2, check out the sample pages below…
Attention fans of id Software: you will not want to miss QuakeCon 2011!
To mark two decades of gaming excellence, key figures from id are coming together for the “20 Years of id Software” panel, a lively look back at one of the most storied studios in gaming.
John Carmack, Todd Hollenshead, Kevin Cloud and Tim Willits will all be on hand to tell their tales on the main stage, with G4TV’s Morgan Webb hosting the proceedings. Following the hour-long panel, the id guys will stick around for a signing session with fans. It’s all going down at 2:30pm on Friday, August 5 in the Grand Ballroom.
But before the panel even begins, we’re giving you a chance to participate. Are you a collector of id-related materials? Did you have your picture taken with John Carmack once — or did you get your Quake box signed by the dev team? Send in QuakeCon photos, pictures of your id game collections, your favorite screenshots — anything related to id — to “firstname.lastname@example.org” under the subject “id 20th” and you may see your image featured on the big screen during the event. We’ll be giving away id-related posters to the people with our favorite contributions, so good luck!
For more information on QuakeCon, head to the brand-new QuakeCon.org.
Watch the second video in our six-part, behind-the-scenes series for RAGE, titled “The Dawn”. This time around the team at id talk about creating RAGE’s story — discussing the destruction of civilization, as well as the characters and enemies you will encounter in the wasteland.
This morning we’re pleased to announce that QuakeCon, the ultimate video game festival, will kick off on Thursday, August 4th 2011. As tradition goes, id’s co-founder and technical director, John Carmack, will kick things off with his keynote address.
In addition to the keynote and other special events (more on that soon), this year’s event will give you a chance to see some great presentations on our upcoming titles, including Todd Howard’s first public presentation of Skyrim!! QuakeCon will also see the first public demo of Prey 2, which will be demoed by Chris Rhinehart, Project Lead at Human Head Studios. And in addition to being able to play RAGE on the show floor, attendees will be able to check out a special presentation of the award-winning shooter given by Matt Hooper, the game’s Design Director.
QuakeCon 2011 will take place at the Hilton Anatole Hotel in Dallas, TX. The event remains FREE to general admission and BYOC attendees thanks to the support of id and Bethesda Softworks, as well as the QuakeCon volunteer staff and the 2011 event sponsors and exhibitors. Doors to the QuakeCon BYOC will open on Thursday, August 4th at 9:00am CST and will remain open through 12:00pm CST on Sunday, August 7th.
Recently I had a chance to catch up with RAGE’s art director, Stephan Martiniere, who created this cover for the first Dark Horse comic. The comic is the latest accomplishment in an impressive career that has spanned cartoons, amusement park rides, video games, and even Star Wars.
You created this cover (above) for issue #1 of the RAGE comic series. How was creating a cover for a comic book different from your work on the game?
When you design for a videogame you have to be aware of different visual, narrative and technical aspects. You have to know the context in which your concepts are being used and the importance your design will have in the story and gameplay. It is also important to know what visual impact your design will have and what that design will communicate to the player in terms of emotion. You have also to take into account the game technology and the limitation it might impose on your design. All these different aspects will dictate how you approach a concept or painting and how you execute it.
Doing a painting for a book or comic book cover has obviously less limitation. Its more about self expression, I can explore style and technique without limitation. There is a lot of freedom in it. I can let the process dictate the outcome. You are still communicating with the viewer and are conveying excitement or a sense of wonder but ultimately it’s a personal as well as a stylistic approach, it’s about who you are and how you express yourself as an artist.
We’ve just released the first video in a six-part behind-the-scenes series for RAGE. Part one, “The Legacy of id,” is available for viewing above. In this video, the team at id Software touch on pioneering the first-person shooter with memorable titles like DOOM, QUAKE, and Wolfenstein.
The Game Critics Awards has announced this year’s Best of E3 nominees, and we’re excited to share news that Prey 2, RAGE, and Skyrim were all nominated.
Skyrim received three nominations, including Best Role Playing Game, Best Console Game, and the overall Best of Show award! Bethesda Game Studios previously won Best RPG for Oblivion (2005) and Fallout 3 (2008). Fallout 3 also won overall Best of Show in 2008.
RAGE is nominated again this year for Best Action Game. The team captured the award last year, as well as awards for Best Console Game and a Special Commendation for Graphics. Previously, id Software won overall Best of Show, Best PC Game, Best Action Game, and Special Commendations for both Graphics and Sound in 2002 for DOOM 3.
Prey 2 also received a nomination for Best Action Game. This is Human Head’s second Game Critics Award nomination (they were nominated for Best PC Game in 2005).
Congrats to Bethesda Game Studios, id Software, and Human Head on getting nominated. Winners will be announced on June 28th.
RAGE doesn’t release until October, but beginning today, you can learn more about the game’s universe in issue #1 of Dark Horse’s comic book series. The issue is available in two flavors — with one cover created by renowned artist Glenn Fabry, while the other was created by id Software art director, Stephan Martiniere (shown above).
For more details on the comic, read the release below…
RAGE’s Comic Issue #1 | Now Available
We’re pleased to announce that RAGE’s comic issue #1 is now available in retail stores across North America and the UK.
Based on id Software’s upcoming first-person shooter RAGE, the three-issue comic book series is an original miniseries written by Arvid Nelson, the acclaimed creator of Rex Mundi, and penciled by Andrea Mutti (DMZ). The cover art was created by Glenn Fabry, best known for his work on Hellblazer and Preacher, the comic’s variant cover was created by Stephan Martiniere, the art director on RAGE. Set prior to the events in the game, the comics are an extension of the RAGE universe and provide insights into the game’s storyline.
This comic series, developed with the direct participation of RAGE’s creative director, Tim Willits, presents a new twist on the post-apocalyptic near future as one woman discovers that the survival of humankind doesn’t necessarily mean the survival of humanity. The Earth has been devastated by a collision with an asteroid, with a tiny fraction of the population surviving in life-sustaining Arks buried deep below its surface. Those who survive emerge to find a wasteland controlled by a global military dictatorship called the Authority. But a rescued scientist learns that the Authority has lied to her and the other survivors about how this new world came to be.
RAGE, the highly-anticipated game under development at id Software, is slated for release on October 4th, 2011 on the Xbox 360, PlayStation 3, and PC. For more information on RAGE visit www.RAGE.com.