All the RAGE: Jeremy Mitchell

We’re back with another developer profile for RAGE. Today we meet Jeremy Mitchell…

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I’m the Lead Visual Effects Artist on RAGE, which means I’m responsible for anything that explodes, burns, glows, zaps, drips, shoots, or bleeds. I get to build on all the fantastic art and design work done by our team, and add the finishing touches like muzzle flashes, dust, blood, water, etc. All the little moving bits that make the world come to life. I’ve been with id since July 2009.

Read more after the break…

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Preview: The official RAGE strategy guide and achievements

The official RAGE strategy guide is on its way from Prima Games, and today we’ve got a preview of what you’ll find inside.

In addition to step-by-step walkthroughs of all the main campaign and multiplayer missions, the official guide sports a full rundown of every sidequest, mini-game, race and secret challenge in the game. Here’s how detailed this thing is: they took the time to create maps specifically to point out all of the vehicle jump challenges.

You’re also getting a slew of strategies for every weapon, vehicle, item and enemy in the game, as well as a comprehensive guide to the RAGE Frenzy card game you’ll play in the wasteland. It’s 240 pages of meticulously researched content, and for a game as big as RAGE, you’re going to want every word of it.

In conjunction with the print guide, Prima is also releasing a digital version. In addition to all of the walkthroughs and detailed info, the online version has interactive maps of the Wasteland, Eastern Wasteland and interior areas, allowing you to toggle collectables and points of interest on/off, zoom in and out and view embedded video strategies. Pick-ups, settlements, vehicle jumps and collector cards are detailed with expandable screens, descriptions and streaming video.

Pick up the print guide at Amazon, or grab the digital version on Steam. For an example of the guide, check out the full achievements list below. Continue reading full article ›

Around the web: Mega Roundup!!

Back with a super-mega coverage roundup that includes videos, interviews, previews and more.

Let’s start with Skyrim…

  • Xbox.com — Watch Todd Howard discuss dragons in Skyrim (above)
  • Gametrailers — Todd joins Ken Levine (Bioshock), David Jaffe (Twisted Metal, God of War) and host Geoff Keighley at PAX for a special episode of Bonus Round
  • Totally Rad Show — Jeff Cannata goes behind closed doors to look at Skyrim
  • Destructoid – Interview with Matt Carafano
  • G4TV — The X-Play crew catch up with Todd Howard at PAX Prime

For more on Skyrim, RAGE, Prey 2, and Dishonored, hit the jump below…

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All the RAGE: Erica Stead

We’re back with another All the RAGE profile. This week we meet QA tester Erica Stead…

What do you do at id Software and how long have you worked at the company?

I’m a QA tester. I’ve been at Id for over a year.

When did you decide you wanted to get into game development?

When I was in high school, I spent most of my weekends alone with the Playstation, thinking about how cool it would be to work on games. But it didn’t really seem like a realistic goal, so I don’t think I ever mentioned it to anyone. It was a long time later, after I had gotten a degree in something else, moved to Texas and went to QuakeCon for the first time that I realized I really did still want to work with games.

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RAGE gameplay trailer showcases co-op!

Get the first look at RAGE’s co-op mode in our latest gameplay trailer —  Wasteland Legends: Water Service. In this co-op area, the Shrouded clan come to Wellspring to destroy the town’s water supply and two warriors join forces to fight off the invasion. It’s up to a duo of heroes to disarm bombs, take out bandits and save the town once again.

For more RAGE gameplay, check out the playlist on our YouTube Channel.

All the RAGE: Matthew Michler

As we close in on RAGE’s release, we’ve returned with new Q&As with the members of the RAGE team at id Software. Today we meet programmer Matthew Michler.

What do you do at id Software (or more specifically on RAGE) and how long have you worked at the company?

I have been working at id Software for about two years as a programmer on our automated build and testing infrastructure.

Why do you think working at id is the best job in the world?

Professionally, working at id Software is like being born with a pedigree. There are few studios in this industry that can say they are a true pioneer and innovator of gaming and id is one of them. On top of that, the leadership and veteran developers at id are very welcoming to us newbies and our ideas. They are great at finding the “diamonds in the rough” and polishing them up into new and exciting gameplay.

Personally, the team at id is insanely fun to be around. We have an incredibly diverse group of people from all over the world with a wide range of personalities and interests. Social gatherings at id are always entertaining.

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RAGE system requirements

With under a month until launch, we’ve revealed the minimum and recommended system requirements for RAGE.

Minimum:

    • OS: Win XP SP3, Vista, Win 7
    • Processor: Intel Core 2 Duo or Equivalent AMD
    • Memory: 2GB
    • Hard Disk Space: 25GB
    • Video Card: GeForce 8800, Radeon HD 4200

Recommended:

    • OS: Win XP SP3, Vista, Win 7
    • Processor: Intel Core 2 Quad or Equivalent AMD
    • Memory: 4GB
    • Hard Disk Space: 25GB
    • Video Card: GeForce 9800 GTX, ATI Radeon HD 5550
 As noted previously, RAGE will use Steamworks and features Steam Achievements, VOIP, and Friends support.