RAGE Behind the Scenes: The Wasteland


This morning we’ve released part four (of six) in our behind-the-scenes look at RAGE. In this latest video, titled The Wasteland, the team at id discuss creating the world of RAGE, its variety of intense missions as well as co-op and multiplayer combat rally racing.

If you missed any of the other video, head to our YouTube channel to watch these

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QuakeCon 2011:Presentations, Panels, and Exhibitors!!

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Ask and you shall receive. After getting numerous requests about dates and times for QuakeCon presentations, we’re pleased to reveal the full presentation and panel schedule!

QuakeCon 2011 kicks off on Thursday, August 4th with the Annual Keynote from John Carmack, id Software’s co-founder and technical director.

Here’s the schedule…

Welcome and Annual Keynote – Thursday, August 4th at 2:00 pm
Presented (as always) by John Carmack

Skyrim Presentation – Friday, August 5th at 1:00 pm
Presented by Todd Howard

20 Years of id Software - Friday, August 5th at 2:30 pm

  • John Carmack
  • Tim Willits
  • Todd Hollenshead
  • Kevin Cloud

Ultimate Origins: The Games That Influence Us – Friday, August 5th at 4:00 pm

  • Raphael Colantonio, Arkane
  • Harvey Smith, Arkane
  • Matt Hooper, id Software
  • Marcus Smith, Insomniac

Prey 2 Presentation – Friday, August 5th at 5:30 pm

Master Pancake Theater: Twilight – Friday, August 5th at 9:oo pm

Community Managers: Un-moderated! – Saturday, August 6th at 1:00 pm
  • Abbie Heppe, Respawn
  • Adam Pyle, id Software
  • Matt Grandstaff, Bethesda Softworks
  • Nick Breckon, Bethesda Softworks
  • Ryan Schneider, Insomniac

First-person Perspectives – Saturday, August 6th at 2:30 pm

  • Mackey McCandlish, Respawn
  • Drew Murray, Insomniac
  • Tim Willits, id Software
  • Julien Roby, Arkane

In addition to the lineup of presentations and panels, attendees will also have the opportunity to check out various exhibitors on the show floor, including BAWLS Acquisition, Blaine Warren Advertising, Cooler Master, CPU Magazine, Dell Computer, Diamond Multimedia, FSP GROUP USA CORP, Glitch Gaming Apparel, Grow Up Japan Co., Ltd., Gunnar Optiks, Hi-Rez Studios, IN WIN Development, Intel Americas, Inc., Plantronics and Psyko Audio Labs, Inc.

QuakeCon 2011 will take place at the Hilton Anatole Hotel in Dallas, TX. The event remains FREE to general admission and BYOC attendees thanks to the support of id and Bethesda Softworks, as well as the QuakeCon volunteer staff and the 2011 event sponsors and exhibitors. Doors to the QuakeCon BYOC will open on Thursday, August 4th at 9 am and will remain open through 12 pm on Sunday, August 7th.

QuakeCon Exhibit Hall Hours are:

  • Thursday, August 4, 2011 10 am – 6 pm
  • Friday, August 5 2011 10 am – 6 pm
  • Saturday, August 6, 2011 10 am – 6 pm

To pre-register online for QuakeCon today go to: http://registration.quakecon.org/.

RAGE Comic #2 Now Available

Quick head’s up that Part 2 (of 3) in the RAGE comic book series is available online and at your favorite comic book store.

Based around the game, the comic series was developed with the help of RAGE’s creative director, Tim Willits, as well as the game’s art director, Stephan Martiniere (see our our interview here).

Speaking of Stephan, if you’re attending Comic-Con in San Diego this Friday, both he and Michael Heisler (responsible for the comic’s lettering) will be on hand to sign comics at the Dark Horse booth (at noon).

For more on RAGE comic #2, check out the sample pages below…

Around the web (updated)

Whaddya do when your back is too burnt to enjoy the Bahamas? In my case, it’s the perfect opportunity to do a web roundup.

While (web) surfing on my trip, I spotted this story on Joystiq about artist A.J. Hateley’s book covers inspired by video games. Above is his tribute to Fallout 3. Check out all his covers here.

Following Game Informer’s announcement of Dishonored, you’ll want to keep an eye out for extended coverage on their dedicated hub for the game. Beyond covering Arkane’s newly-announced game, their staff seems to have been bitten by the Oblivion bug, as they have new features on their favorite Oblivion fan videos and why they love the game.

Elsewhere, IGN looks back at both Oblivion (#18) and Fallout 3 (#6) in their list of the Top 100 Modern Video Games. Check out the full list here.

Has Fallout 3 ever made you wonder how to prepare for a post-apocalyptic lifestyle? If so, read 1Up’s How to Survive the Fallout Apocalypse.

In addition to these features, check out these links…

  • Learn a fun fact about how the Dragon language was created for Skyrim at 1Up
  • IGN shows how taking suggestions can go terribly wrong. You won’t see these dragons in Skyrim
  • The Wall Street Journal put up a video featuring Fallout 3 and Pete Hines prior to the big SCOTUS decision (hooray, video games!)
  • As we close in on QuakeCon 2011 (just over 2 weeks away), Kotaku has a piece on the early days of id Software
  • Kotaku writes about our first game, Gridiron!, after learning that we’re celebrating 25 years of excellence

After the break, find more coverage for Prey 2, Skyrim, and RAGE.

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RAGE Graffiti Contest Winner

A couple months back, we announced our RAGE Graffiti Contest on Facebook. After fans voted for their top 20 designs, the team at id Software deliberated and picked a winning image. Drumroll please….

Congrats to Josh Grilli for winning the contest!! In addition to winning an iPad and a trip to this year’s QuakeCon, Josh’s graffiti art has been prominently placed in the game world (see above).

QuakeCon Keynote & Presentation news

This morning we’re pleased to announce that QuakeCon, the ultimate video game festival, will kick off on Thursday, August 4th 2011. As tradition goes, id’s co-founder and technical director, John Carmack, will kick things off with his keynote address.

In addition to the keynote and other special events (more on that soon), this year’s event will give you a chance to see some great presentations on our upcoming titles, including Todd Howard’s first public presentation of Skyrim!! QuakeCon will also see the first public demo of Prey 2, which will be demoed by Chris Rhinehart, Project Lead at Human Head Studios. And in addition to being able to play RAGE on the show floor, attendees will be able to check out a special presentation of the award-winning shooter given by Matt Hooper, the game’s Design Director.

QuakeCon 2011 will take place at the Hilton Anatole Hotel in Dallas, TX. The event remains FREE to general admission and BYOC attendees thanks to the support of id and Bethesda Softworks, as well as the QuakeCon volunteer staff and the 2011 event sponsors and exhibitors. Doors to the QuakeCon BYOC will open on Thursday, August 4th at 9:00am CST and will remain open through 12:00pm CST on Sunday, August 7th.

QuakeCon Exhibit Hall Hours are:

  • Thursday, August 4, 2011 10:00 AM – 6:00 PM
  • Friday August 5 2011 10:00 AM – 6:00 PM
  • Saturday August 6, 2011 10:00 AM – 6:00 PM

To pre-register online for QuakeCon today go to: http://registration.quakecon.org/.

Interview with id Software’s Stephan Martiniere

Recently I had a chance to catch up with RAGE’s art director, Stephan Martiniere, who created this cover for the first Dark Horse comic. The comic is the latest accomplishment in an impressive career that has spanned cartoons, amusement park rides, video games, and even Star Wars.

You created this cover (above) for issue #1 of the RAGE comic series. How was creating a cover for a comic book different from your work on the game?

When you design for a videogame you have to be aware of different visual, narrative and technical aspects. You have to know the context in which your concepts are being used and the importance your design will have in the story and gameplay. It is also important to know what visual impact your design will have and what that design will communicate to the player in terms of emotion. You have also to take into account the game technology and the limitation it might impose on your design. All these different aspects will dictate how you approach a concept or painting and how you execute it.

Doing a painting for a book or comic book cover has obviously less limitation. Its more about self expression, I can explore style and technique without limitation. There is a lot of freedom in it. I can let the process dictate the outcome. You are still communicating with the viewer and are conveying excitement or a sense of wonder but ultimately it’s a personal as well as a stylistic approach, it’s about who you are and how you express yourself as an artist.

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