“Rather intriguing, if you don’t mind an old brain for saying so.” - Dr. Mobius
It’s been a little more than a week since the release of Old World Blues, and from the looks of reviews, it seems like everyone’s having a great time with the B-movie, zany fun vibe. Haven’t played it yet? Check out Giant Bomb’s quick look (warning: spoilers) and check out the following reviews…
GamePro (4.5/5) — “Put simply, if you own Fallout: New Vegas, this one’s, well, a no-brainer.”
Gamespot (8.5/10) — The fun and funny Fallout: New Vegas – Old World Blues gushes personality and is the game’s best add-on yet.
While you’ve probably already thrown away those ridiculous 2011 glasses from New Year’s Eve, the internet is still working on naming their favorites from 2010. Favorite songs? Check! Top Movies? Done! Best Interactive Dog Toys? For my money, you can’t beat Nina Ottosson’s Trubble Dog Puzzle Toy!!
And as you’d expect, there’s plenty of talk on the best games of 2010. Fallout New Vegas is definitely getting attention, including Game of the Year honors from Softpedia, Beefjack, Wikia, and GameBosh/Mirror.co.uk. The game also received honors at:
This weekend we’ve got exciting new preview coverage for the upcoming iPhone release of RAGE. IGN’s Levi Buchanan has the scoop, and above you can check out their exclusive video footage on the game.
And as previewed in last week’s episode of The Jace Hall Show, Jace recently had to a chance to check out RAGE on iPhone with id Software’s Matt Hooper and Jason Kim. The fun starts about 3o seconds into the show. Also on the show, you can see more of Jace going ballistic on Veronica (played by Felicia Day) in New Vegas.
Happy Monday! We’re back to share the latest news from around the web.
While RAGE won’t be hitting PCs and consoles until September of next year, you’ll get a first chance to check out the game’s world and story with an iPhone release later this year. Today Touch Arcade has the first hands-on preview for RAGE on iPhone. Here’s a snippet…
“The graphics of Mutant Bash TV are amazing, and really make me look forward to the future of iOS gaming. The demo we were given was on a 4th generation iPod touch, which consistently ran at a high framerate throughout all parts of the game we had access to regardless of how much was going on at once. Mutant Bash TVlooks so good in motion that the screenshots barely do it justice, especially when you add the pixel density of the Retina Display into the mix.”
If you’ve got questions about RAGE on iPhone, be sure to send them to our RAGE Twitter and Facebook accounts. This week Nick and I will be interviewing John Carmack for an upcoming episode of The Bethesda Podcast.
Elsewhere, don’t miss a chance to see the game in action on The Jace Hall Show. At the end of last week’s episode, there’s a quick shot of Jace previewing the game with id Software’s Jason Kim and Matt Hooper.
We’ll have more details on RAGE on iPhone very soon. And for more on the full release of RAGE, you can read OXM UK’s latest preview — complete with references to Lindsay Lohan.
Annnd after the break, we cover the latest interviews and reviews for Fallout: New Vegas.
Time for another adventure through various reviews, features, interviews, and more. Check out the latest below…
Over the past couple months, we’ve let you know about the Schwarzenegger v. EMA case. Today’s the big day, as the Supreme Court has begun hearing the case. In preparation for the hearing, the The Wall Street Journal featured an article about the case, which actually features our very own Pete Hines.
For more details on the case, visit here. Kotaku already has a writeup on today’s oral arguments.
The last two weeks on Giant Bomb’s Bombcast (June 1st & June 8th) feature discussion on our recent release of DOOM II on Xbox LIVE Arcade. To listen in the the discussion, tune in at the four-minute mark for the June 1st episode, and fast forward to the 42-minute mark on the June 8th episode.
For reviews on DOOM II, check out reviews at the following sites.
Outside of an excellent Brink interview over at Game Informer, this week’s roundup covers a diverse range of news pertaining to Sin City and Hell.
id Software’s DOOM II RPG hit the iPhone last week, and IGN Wireless and Touch Arcade both gave the portable dungeon romp great reviews. Head over to iTunes to pick it up. It’s only $3.99, after all; less than the price of your average fast food hamburger, and likely less hellish in the end.
On the id side of things, be sure to check out page 28 of the new Texas-specific Edge e-zine, which features a short-but-sweet interview with Todd Hollenshead.
Hope everyone has had a great week. Here’s a web roundup with some of the latest news I’ve come across.
This week we’ve got a trio of Splash Damage developers answering questions about Brink. Over the last three days, Xbox 360 Achievements has been updating their site with new segments featuring Creative Director Richard Ham. Click the links for interviews one, two, and three. Be on the lookout for the final video tomorrow (I hear it’s a doozy).
Richard isn’t the only answering questions. Edge has a two-part interview with Senior Game Designer Ed Stern. Head to these links (part 1, part 2). As the intro indicates, you can expect more coverage on Brink in the upcoming issue of Edge – due out on October 27th.
Meanwhile, Hooked Gamers hooked up with Paul Wedgwood for more details on the game. Here’s a great answer to one of the questions I hear most often about the game:
Hooked Gamers: It is possible to join any running game, turning a single player game into a multiplayer game. How does this work? How do people find each other when they are already playing? Is it possible to join a running game on either side of the conflict?
Paul Wedgwood: Yes – I’ll explain. In Brink you take on a combat role that suits your playing style, and then fight through different environments to complete big objectives as part of a coordinated squad. When you first start playing offline, you’ll play alongside an AI squad. When you see a friend come online, you can invite them in (up to seven of them), and they’ll join your game, replacing your AI squad mates.
For more on that answer and the remainder of the interview, head here.