Happy Monday! We’re back to share the latest news from around the web.
While RAGE won’t be hitting PCs and consoles until September of next year, you’ll get a first chance to check out the game’s world and story with an iPhone release later this year. Today Touch Arcade has the first hands-on preview for RAGE on iPhone. Here’s a snippet…
“The graphics of Mutant Bash TV are amazing, and really make me look forward to the future of iOS gaming. The demo we were given was on a 4th generation iPod touch, which consistently ran at a high framerate throughout all parts of the game we had access to regardless of how much was going on at once. Mutant Bash TVlooks so good in motion that the screenshots barely do it justice, especially when you add the pixel density of the Retina Display into the mix.”
If you’ve got questions about RAGE on iPhone, be sure to send them to our RAGE Twitter and Facebook accounts. This week Nick and I will be interviewing John Carmack for an upcoming episode of The Bethesda Podcast.
Elsewhere, don’t miss a chance to see the game in action on The Jace Hall Show. At the end of last week’s episode, there’s a quick shot of Jace previewing the game with id Software’s Jason Kim and Matt Hooper.
We’ll have more details on RAGE on iPhone very soon. And for more on the full release of RAGE, you can read OXM UK’s latest preview — complete with references to Lindsay Lohan.
Annnd after the break, we cover the latest interviews and reviews for Fallout: New Vegas.
Time for another adventure through various reviews, features, interviews, and more. Check out the latest below…
Over the past couple months, we’ve let you know about the Schwarzenegger v. EMA case. Today’s the big day, as the Supreme Court has begun hearing the case. In preparation for the hearing, the The Wall Street Journal featured an article about the case, which actually features our very own Pete Hines.
For more details on the case, visit here. Kotaku already has a writeup on today’s oral arguments.
The last two weeks on Giant Bomb’s Bombcast (June 1st & June 8th) feature discussion on our recent release of DOOM II on Xbox LIVE Arcade. To listen in the the discussion, tune in at the four-minute mark for the June 1st episode, and fast forward to the 42-minute mark on the June 8th episode.
For reviews on DOOM II, check out reviews at the following sites.
Outside of an excellent Brink interview over at Game Informer, this week’s roundup covers a diverse range of news pertaining to Sin City and Hell.
id Software’s DOOM II RPG hit the iPhone last week, and IGN Wireless and Touch Arcade both gave the portable dungeon romp great reviews. Head over to iTunes to pick it up. It’s only $3.99, after all; less than the price of your average fast food hamburger, and likely less hellish in the end.
On the id side of things, be sure to check out page 28 of the new Texas-specific Edge e-zine, which features a short-but-sweet interview with Todd Hollenshead.
Hope everyone has had a great week. Here’s a web roundup with some of the latest news I’ve come across.
This week we’ve got a trio of Splash Damage developers answering questions about Brink. Over the last three days, Xbox 360 Achievements has been updating their site with new segments featuring Creative Director Richard Ham. Click the links for interviews one, two, and three. Be on the lookout for the final video tomorrow (I hear it’s a doozy).
Richard isn’t the only answering questions. Edge has a two-part interview with Senior Game Designer Ed Stern. Head to these links (part 1, part 2). As the intro indicates, you can expect more coverage on Brink in the upcoming issue of Edge – due out on October 27th.
Meanwhile, Hooked Gamers hooked up with Paul Wedgwood for more details on the game. Here’s a great answer to one of the questions I hear most often about the game:
Hooked Gamers: It is possible to join any running game, turning a single player game into a multiplayer game. How does this work? How do people find each other when they are already playing? Is it possible to join a running game on either side of the conflict?
Paul Wedgwood: Yes – I’ll explain. In Brink you take on a combat role that suits your playing style, and then fight through different environments to complete big objectives as part of a coordinated squad. When you first start playing offline, you’ll play alongside an AI squad. When you see a friend come online, you can invite them in (up to seven of them), and they’ll join your game, replacing your AI squad mates.
For more on that answer and the remainder of the interview, head here.
In this “Around the web,” we look at some the latest reviews for WET, plus coverage for Brink, id Software, and even a look back at Daggerfall.
With WET reviews, we begin at Planet Xbox 360, where Tony DaSilva reviewed the game. Here’s a snippet of his review, where he scored the game an 8.5/10:
“With 12 chapters in its campaign, WET offers up a solid play through with consistent action. As for the story, it’s outlandish, but purposely so. Like I said, we’re in a B movie here, and we all know how ridiculous B movies are.”
The day is here. WET is now available in North America on PlayStation 3 and Xbox 360 (European territories will get this game this Friday). Combining acrobatics, shooting and sword play, WET gives you the freedom to use dual pistols or your samurai sword as you take on countless enemies in a number of exotic locations around the globe.
With the release of the game, reviews are already making their way online. Team Xbox awarded the game their Editor’s Choice award saying:
“We’ve come to expect certain things from the third-person shooter genre, but A2M has succeeded in surprising us with their creativity. The variety of gameplay elements that make up Wet help make it a standout release for 2009 and it’s sure to raise the bar for those that follow.”
I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.
G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.
A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…
“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”
“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”
That’s all for now…now get back to enjoying your weekend.