GamesRadar has a new feature on their site comparing the real world sites of Washington, DC to screenshots taken within the game. If you can look past all the destruction, I’d say they look pretty similar. There’s no ducks in Fallout 3, of course.
Here’s the latest briefing on Fallout 3 news found around the web.
Having trouble surviving in the wasteland? IGN has a new video highlighting three of the most powerful weapons in Fallout 3 — with tips on how to find them.
Wanna know Todd’s ritual on release day? Kotaku’s Brian Ashcraft got answers from Todd, as well as other notable developers for a post titled “What Game Developers Do When Their Games Launch.” You can check it out here.
Just as the sun rises in the east, we’ve got Fallout 3 reviews featured in “around the web.” New reviews can be found at ABC News, Just Press Play, GameZone, Quiet Earth, Neotaku, PALGN, Exclaim!, Gaming Trend, Game Freaks 365, and GameGirl. While I haven’t seen the review, nor would I be able to read it, 1Up reports that Japanese magazine Famitsu awarded Fallout 3 a score of 38/40. According to this report, the score would tie Oblivion for the highest non-Japanese RPG score ever in the magazine.
Finally, of all the Fallout 3 coverage I’ve sifted through, this has got to be the weirdest. At GameGrep, I found this clip where a guy is discussing his dreams on a radio station. Give it a listen, and within a few seconds, you’ll realize he’s pulling the DJ’s leg. I bet Three Dog is having a good laugh about this somewhere.
Welcome back to another look at Fallout 3 coverage from around the web.
We’ll start with a few interesting articles I’ve read this week. Before reading these, be warned there are spoilers within these articles. Up first, GamesRadar’s Tyler Wilde has a three-page feature detailing how you can become “evil” within the game. Rather than just looking at things from the dark side, D. Riley at The New Gamer discusses morality issues from both sides — focusing on Tenpenny Tower quests. Meanwhile, at GamaSutra, Duncan Fyfe shares his opinion of the game while sharing what he believes the game signifies. Here’s a snippet:
“On your tour of D.C., you’re made to revisit all the initial promise inherent in that document, while you’re picking up the pieces and kicking around the ashes. The buildings stand remarkably intact, frozen in time, for you to look up at and think about how this all went to hell.”
Moving along, last week we let you know that Pete and Emil would be answering questions for their old friends at The Adrenaline Vault. That podcast (#8) is now available here. In other podcast news, there’s a new interview with Pete at Gamers with Jobs. To hear Pete, tune in around the 38-minute mark.
More reviews are showing up online for Fallout 3. You can check out new reviews at Gaming Life, GameFlak, Heroes of Gaming, GameZone, VideoGameMedia, and Aeropause. On the subject of reviews, Fallout 3′s reviews at IGN helped it earn Game of the Month honors on both PC and Xbox 360.
Having trouble finding all the Bobbleheads in the game? Check out this guide to locating all 20 at GamesRadar.
That’s all the news for now.
Plenty of Fallout-related news popping up across the web. Let’s get started.
If you’re missing the weekly Penny Arcade Fallout comics, there’s plenty of other comics filling the void. At Spookingtons, there’s a new Fallout 3-themed comic from Jeremy “Norm” Scott (creator of the popular EGM comics “Hsu & Chan.” I’ve got it posted above, but head here to see the full-sized comic.
Wrapping up the comic coverage, Ctrl-Alt-Delete has a Fallout 3 comic of their own.
In other news, the guys at Planet Fallout have some new features on their site. This week they unveiled their Interactive Capital Wasteland Map, as well as new game databases. Both are extremely useful, and contributions from the community are welcome.
Finally, at Game Design as Cultural Practice,
Fallout 3 has been out nearly two weeks and new reviews continue to make their way online. Today, Seth Schiesal of The New York Times reviewed the game — calling it “one of the most ambitious single-player role-playing games in recent years.”
“Most every quest in Fallout 3 has more than one solution, the easiest often being to go in with guns blazing, but the most rewarding ones are those that play off of your character’s strengths, such as his ability to talk himself out of a situation or lend some intelligent insight about a problem. There are plenty of dialogue choices and situations that might not be readily apparent in a first playthrough with a particular build.”
Beyond reviews, there’s another interview with Fallout 3 Composer Inon Zur at GameZone. Here’s a snippet:
What was your first thought when asked to work on a sequel as strongly anticipated as Fallout 3 – excited? Nervous? Something else?
Inon Zur: Well, I actually composed the previous sequel, Brotherhood Of Steel, so I was familiar with the story and genre. However, this is a different company, Bethesda Softworks, and these people created Oblivion – so I was very excited to work with them, and I was REALLY excited to take on another Fallout game!
Finally, at Planet Fallout, staff member Blinzler has a series of blog posts entiled “Wasteland Stories.” These chronicle events of his play experience with the game. So far he’s done two entries — Dancing with Deathclaws (great name) and Unarmed Combat.
Here’s some interesting Fallout 3 coverage you can read up on over the weekend.
Reviews continue to hit the web. Today I spotted a new review at the New York post, where they gave the game an “A.” Here’s a snippet:
“The story is of course kind of tragic. But this is Fallout. And Fallout does not mess around. It tries very hard, and I think succeeds, in presenting you with a world where there is NO hope. Your job, depending on how you play the game, is to restore that hope. You can either be a beacon of humanity or a scourge.”
Here’s some Fallout 3 related news from around the web that I thought you’d like to know about.
Pete answered Fallout 3-related questions today on EuroGamer. Included in the Q&A, Pete let PS3 gamers know that trophy support for the game will be implemented into the game (we’ll give you more details on this when we can). Head here to read the rest of the chat.
Last week at the Golden Joystick Awards, Fallout 3 won the Edge Most Wanted award.
New reviews for Fallout 3 continue to hit. Here’s some of the latest ones to go up…
- UGO’s Russ Frushtick grades the game an A+ in his review.
- Scott Taves at MSNBC feels Fallout 3 is a “no-brainer for game of the year.“
- Gaming Trend gave the game the Michael Phelps’ treatment — awarding the game a Gold Medal in their review.
- Stu Horvath has a review up for the New York Daily News.
- Nick Chester of Destrutoid declares the gameplay experience of Fallout 3 “unmatched” in his review.
To read more reviews, head here.
Fallout 3 is now in stores worldwide, and in less than a week, there’s tons of reviews to read up on. Head here to check them out.
Before you start reading, you can also watch Xplay’s video review. They’ve also got a video showcasing the Collector’s Edition and Game Guide.
Moving along, GameSpy’s editorial staff has plenty of new Fallout 3-related articles to read. For those playing on 360, Will Tuttle has put together an achievement guide. Additionally, they’ve got five new editorials. Below is a snippet from Sterling McGarvey’s piece, Doing It All Wrong (And Loving) It: An Outsider’s View of Fallout 3:
“It’s actually a bit liberating to experience Fallout 3 without being caught up in the RPG conventions. The first one that I threw out the window against everyone’s advice was to specialize in specific areas. Deep down, I know I’m only padding the clock, since it’ll take a long time to get really good at anything instead of being great at a few things. Oh, and if there’s a level cap, then I’ve effectively shot myself in the foot.”
Moving along, you can check out a new interview with Todd on The Escapist Show. Over at Examiner.com, there’s an A to Z Guide to Fallout 3 worth reading. After reading Luke Plunkett’s blog at Kotaku, Saluting Fallout 3′s Beards, I wonder if that what “B” should have stood for beards.
Now that the December issue of OXM has reached both subscribers and newsstands, we’re happy to announce the game received a perfect 10 (OXM’s review scale does include an 11/10, which they note is absolutely unattainable and is as mythical as finding a unicorn). If you haven’t read the review, be on the lookout for it on newsstands. The 8-page review also includes details on a contest to win a copy of the game signed by Todd Howard.
Happy Monday to all! Found a few things I thought you’d like to check out.
In interview news, there’s a pair of new interviews worth reading. At GamaSutra, Todd talks about the process of creating Fallout 3, while Pete tackles questions at Big Download. Here’s a snippet from the former:
How does it feel, by the way, to have been making games for that period of time, and especially having one series that has existed for so long?
Todd: Well they take so long, so it’s not like we’ve made many games. It’s good. I mean, I think we’re lucky, in that the audience for what we do hasn’t gone away. It’s gotten bigger, if anything. It’s gotten a lot bigger. So, we’re fortunate that we can make those kinds of games that we want to play.
That’s all for now.