Nothing says the holidays like Boxman — so much so that we put him under the Christmas tree. Today we’re gifting more Boxman screenshots, as well as a previously unseen piece of concept art for The Evil Within.
As we near Halloween, we thought we’d share new screens and concept art from The Evil Within. We have a new concept piece and screenshot of the butcher shown in our recent gameplay video, as well as the first in-game screenshot Boxman.
For more Boxman, check out our 3D model we released as part of our “Thinking Outside of the Boxman” Halloween Sweepstakes with Wikia. If you missed the models, check them out after the break.
In the imgur.com slideshow above, check out our first screenshots (and concept art) for The Evil Within.
Today we’ve released a new batch of screenshots for Dishonored. The image above demonstrates the benefits of upgrading your Dark Vision supernatural ability. To see more screens, visit the official Dishonored Facebook page.
If you haven’t bookmarked Duncan Harris’ uber-awesome screenshot site, Dead End Thrills, we recommend you do so now. One of my personal favorites is the one above, titled Castle Rock, which he created uses the following method:
Tools and tricks: official HD texture patch, customised Cinematic Lighting ENB wrapper, antialiasing (injected FXAA w/ texture pre-sharpening), mods (Realistic Water Textures, Better Dynamic Snow, Vurts Flora Overhaul, Lush Trees, Lush Grass, customised RAN’s Type-A HeadMesh, Better Females by Bella, Director’s Tools, Xenius Character Enhancement, miscellaneous mesh work), free camera, time stop, time and weather control, custom FOV.
View the latest screenshots for Dishonored in the Flickr slideshow below or by visiting the official Dishonored Facebook page.
For more on the game, tune into X-Play tonight at 6:30 ET. During the show, you’ll be able to catch in-game footage from the game, as Morgan Webb interviews the game’s creative directors, Harvey Smith and Raphael Colantonio.
Elsewhere, Gamespot has a new Dishonored video featuring visual design direction Viktor Antonov, art director Sebastien Mitton, and lead level designer Christophe Carrier. Watch it below.
That’s everything for now. As new details on Dishonored surface, we’ll keep you updated.
Giant Bomb - “That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better.”
Totally Rad Show – Video feature with hands-on impressions.
Gamespot – Interview with Pete Hines
GamePro - ”I live in San Francisco now, but I have no less of an appreciation for actual snow, probably because I don’t have to deal with it anymore. Skyrim pushes all the right buttons in that regard–it’s a big, open, snowy world with fortresses, bandits and quaint little villages. If not for the mountains, it would be just like being home in Minnesota.”
IGN – “Bethesda has never failed to create believable worlds that draw us in with their majesty and beauty. Skyrim comes five years after the extraordinary Oblivion, it arrives in the wake of the very different Fallout 3. It’s been made during a golden age of this console generation’s declining years, a time when artists and programmers have become intimately involved with the technology at their disposal.”
Tor - “Skyrim has honed Elder Scrolls into the best high fantasy video game there is.”
GameSpy – “My three hours with Skyrim flew by almost instantly; the game is a complete time-sink in the best possible way. The world itself is so fully realized there’s no “correct” way to really play through the game unless you just want to critical path it, but I would highly recommend against such behaviors.”
Digital Trends – “Solitude is a city that sits midway up a mountain. It’s a port of call apparently, overlooking a large body of water. The city itself isn’t nestled into the mountain so much as it is laid out across a giant, flat bed of rock that extends at least a mile out over the water, creating a natural outdoor cavern undearneath. It’s a beautiful sight, and one that I hope will soon be awash with the blood of the innocent.”
Long hair. Short hair. No hair. Dirty faces. Dirty beards. War Paint. Crazy eyes. Argonian eyes.
Like Bubba from Forrest Gump, we could go on for days talking about the different customization options you’ll have with Skyrim. But instead, we decided to share the preset options you’ll have when you start your adventure. Above is a sampling of choices you can make for the men and women of Skyrim… the Nords.
Check out the other nine races after the break (or by visiting our Flickr page).