Post-PAX East Roundup!

Many people were excited to have hands-on experience with Wolfenstein: The New Order. For those of you that were not able to attend PAX East (or for those of you that just want more), we’ve rounded up some of the news that came out of playthroughs of Wolfenstein: The New Order.

We continued PAX into the night with our Neumond Recordings Pop Muzik Showcase community event. Check out what the Boston Business Journal had to say about our PAX East party. You can read the Wall Street Journal’s overview of Neumond Recordings in case you missed the latest buzz.

Wolfenstein wasn’t the only game coverage available at PAX East. Our terrifyingly awesome gameplay presentation of The Evil Within left everyone screaming for more! The Nerdist and GameSpot offer all the inside knowledge of what went on behind the closed doors of our dark theater.

Finally to celebrate the success of our PAX East 2014 adventure, we’ve released new screenshots which can be viewed in the album below.

Terrifying new images for The Evil Within

As we near Halloween, we thought we’d share new screens and concept art from The Evil Within. We have a new concept piece and screenshot of the butcher shown in our recent gameplay video, as well as the first in-game screenshot Boxman.

For more Boxman, check out our 3D model we released as part of our “Thinking Outside of the Boxman” Halloween Sweepstakes with Wikia. If you missed the models, check them out after the break.

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Gorgeous Skyrim Shots from Dead End Thrills

If you haven’t bookmarked Duncan Harris’ uber-awesome screenshot site, Dead End Thrills, we recommend you do so now. One of my personal favorites is the one above, titled Castle Rock, which he created uses the following method:

Tools and tricks: official HD texture patch, customised Cinematic Lighting ENB wrapper, antialiasing (injected FXAA w/ texture pre-sharpening), mods (Realistic Water Textures, Better Dynamic Snow, Vurts Flora Overhaul, Lush Trees, Lush Grass, customised RAN’s Type-A HeadMesh, Better Females by Bella, Director’s Tools, Xenius Character Enhancement, miscellaneous mesh work), free camera, time stop, time and weather control, custom FOV.

Not all of Duncan’s screens use tricks. Earlier in the year, Duncan captured Dishonored screenshots for us. He recounts the experience here on his site.

Dishonored: Screenshots, Concept Art, and New Features

Following last week’s Dishonored coverage, we’ve added new screenshots and concept art to the game’s official Facebook page and Flickr collection.

For more on the game, tune into X-Play tonight at 6:30 ET. During the show, you’ll be able to catch in-game footage from the game, as Morgan Webb interviews the game’s creative directors, Harvey Smith and Raphael Colantonio.

Elsewhere, Gamespot has a new Dishonored video featuring visual design direction Viktor Antonov, art director Sebastien Mitton, and lead level designer Christophe Carrier. Watch it below.

That’s everything for now. As new details on Dishonored surface, we’ll keep you updated.

New screenshots and previews

We’re back with the latest batch of screenshots for Skyrim + new more hands-on impressions!

Giant Bomb - “That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better.”

Totally Rad Show – Video feature with hands-on impressions.

Gamespot – Interview with Pete Hines

GamePro - ”I live in San Francisco now, but I have no less of an appreciation for actual snow, probably because I don’t have to deal with it anymore. Skyrim pushes all the right buttons in that regard–it’s a big, open, snowy world with fortresses, bandits and quaint little villages. If not for the mountains, it would be just like being home in Minnesota.”

IGN – “Bethesda has never failed to create believable worlds that draw us in with their majesty and beauty. Skyrim comes five years after the extraordinary Oblivion, it arrives in the wake of the very different Fallout 3. It’s been made during a golden age of this console generation’s declining years, a time when artists and programmers have become intimately involved with the technology at their disposal.”

Tor - “Skyrim has honed Elder Scrolls into the best high fantasy video game there is.”

GameSpy – “My three hours with Skyrim flew by almost instantly; the game is a complete time-sink in the best possible way. The world itself is so fully realized there’s no “correct” way to really play through the game unless you just want to critical path it, but I would highly recommend against such behaviors.”

Digital Trends – “Solitude is a city that sits midway up a mountain. It’s a port of call apparently, overlooking a large body of water. The city itself isn’t nestled into the mountain so much as it is laid out across a giant, flat bed of rock that extends at least a mile out over the water, creating a natural outdoor cavern undearneath. It’s a beautiful sight, and one that I hope will soon be awash with the blood of the innocent.”

Games Radar - Hands-on preview + 63 amazing things they saw