Fallout: New Vegas Digital Pre-sell Packs Now Available!

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We’re pleased to announce Fallout: New Vegas digital pre-order packs are now available in North America through participating retailers and will be available worldwide soon. The Classic, Tribal, Caravan, and Mercenary packs each contain in-game items offered exclusively through Direct2Drive, GameStop, Amazon, Steam, Walmart and Best Buy.

More details after the break…

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Will whips up some mean screens

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Recently Jason gave out our third ‘Screenshot of the Month Award’ for Fallout: New Vegas. This month, Associate Producer Will Noble came away with the latest crazy trophy concoction — featuring a cop pointing a gun.

Yes, we know there’s no actual screenshots in this post, but we should have more New Vegas goodness for you soon!

Congrats to Will. And if you haven’t read it before, here’s his Inside the Vault from a few years back.

At the office: Screenshot of the Month Club

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You know all those cool screenshots you see in game previews? Believe it or not, they’re not as easy to create as you’d think. It’s like trying to get that perfect snapshot at a football game – you want to make sure you get the wide receiver player Super Mutant catching the winning touchdown pass right as he’s attacking the player, while accounting for blur from player movement (no edit necessary) and not having fans get in the way onscreen blood get in the way.

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Around the web: Brink screenshots make their way online

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In case you missed our Bethesda Softworks Newsletter last week, we released four screenshots never before seen online for Brink. Check them out in our  newsletter archives (where you can also subscribe) and at Brink’s Official Site.

For more news on the game, be on the lookout for the latest issue of Game Informer (issue 203), which recently hit subscribers. The two-page feature includes all-new screenshots and info from the game’s Creative Director, Richard Ham. Additionally, Richard’s full interview will be available to GI subscribers at gameinformer.com.

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Around the web — around the world edition

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We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…

Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at  Kotaku, as well as this Splash Damage-endorsed Flickr page.

Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:

“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”

Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…

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New Brink screens and coverage

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Between QuakeCon last week and GamesCom this week, there’s new screenshots and coverage up for Brink to check out on Brink.

With GamesCom going on in Cologne this week, we’ve put up three new screens on the official site for Brink (including the one above). As new coverage pops up from the event, we’ll keep you posted.

Out of QuakeCon, Kotaku has a few posts from Stephen Totilo about the game. He chatted with Game Director Paul Wedgwood about the game’s SMART system, as well as the buzz that players get from great teamplay. He also wrote a new preview of the game. Here’s an excerpt:

“Wedgwood explained that the game would keep generating contextual missions that suited the classes of the three controlled characters. They assisted each other until reaching a narrative choke point that cued an in-engine cut-scene and a cliffhanger — the three troopers discovering something surprising that we couldn’t see.”

For more QuakeCon coverage, be sure to check out BlueGamer, Big Download, David Ellis of 1Up’s Twitter, and Paul Wedgwood’s shortest-ever interview at ScrewAttack.

Around the web

Before I head down to our booth at QuakeCon, I thought I’d share some Fallout 3 links from around the web.

More Mothership Zeta reviews are in. Check out X-Play’s review above, as well as reviews at:

Elsewhere, Crispy Gamer has a feature on 50 Things to Do in the Capital Wasteland. It’s an interesting list with some helpful pointers. How many of the 50 have you done?

Artist Megan Sawyer sent me this blog post, Excerpts from the Secret Diary of President Eden, which definitely made me chuckle. Here’s an excerpt:

“2277 August 27 – I’m pretty sure that Colonel Autumn is conspiring against me. I know because I read his lips while he was talking behind a glass partition. Am I upset about this? Not really. More like just sad. Disappointed that my government is so weak. Maybe if we had a legislative and a judicial branch, there would be a balance of power, and stuff like this wouldn’t happen. Haha.”

Finally, Edge has a competition up on their site to win a very rare Fallout 3-branded iPod Nano. For details on entering (you have until tomorrow), click here.

Mothership Zeta Trailer and Team Diary (Updated)

Before Mothership Zeta launches on Monday, we’ve uploaded a new trailer. Check it out on our site or through our Bethesda Softworks YouTube Channel. Special thanks to Matt Killmon for all his awesome work on all our DLC trailers.

We’ve also got a new Team Diary from Fallout 3 Lead Artist Istvan Pely, who spearheaded Mothershp Zeta. In the diary, Ist discusses what went into making this “far out” DLC — detailing the hard work and countless hours put in by members of the team. Here’s an excerpt:

“And with that begins the Vault Dweller’s final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller’s story.”

You can read the rest here — complete with new screenshots.

Updated: Polish site Polygamia.pl has a Mothership Zeta interview with Brian Chapin. It’s in both Polish and English. For consistency’s sake, I’ll post the snippet in English…

We know that the main quest in this add-on will be to escape from the spaceship. How many side-quests and achievements can we expect from it?

BC: There aren’t any explicit side quests, but Mothership Zeta is a pretty big place. While you’ll be receiving three of the four achievements from completing the main quest line, you’ll have to do some searching off the beaten path to get the last achievement. And it’s worth exploring just to see everything that the aliens are up to — they’ve been doing some pretty strange things.

For those keeping track, we’re less than two days away from Mothership Zeta!